Dropped Weapons [message #377220] |
Sun, 22 March 2009 17:36 |
a000clown
Messages: 363 Registered: May 2005 Location: Canada
Karma: 0
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When you have weapons and then drop them for one reason or another (like the butter fingers crate) you still see the weapons in your HUD but can't select them.
Not a big deal but figured I'd mention it.
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Re: Dropped Weapons [message #377290 is a reply to message #377220] |
Mon, 23 March 2009 17:20 |
KobraOps
Messages: 202 Registered: January 2007
Karma: 0
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a000clown wrote on Sun, 22 March 2009 18:36 | When you have weapons and then drop them for one reason or another (like the butter fingers crate) you still see the weapons in your HUD but can't select them.
Not a big deal but figured I'd mention it.
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I believe that is just from bad server-side code. There are servers with drop commands that remove it from your HUD. I know atomix does but that might be with the help of RR. And I cant remember but i think Black-Cell had the correct coding to remove it from the NUD
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Re: Dropped Weapons [message #377305 is a reply to message #377290] |
Mon, 23 March 2009 21:43 |
a000clown
Messages: 363 Registered: May 2005 Location: Canada
Karma: 0
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Commander |
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ErroR wrote on Mon, 23 March 2009 03:33 | if you have a beacon and get butter fingers, then you can't buy a new one, which is a big deal
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Never noticed that, but tested to check it out and you're right.
Also noticed the weapon still appears on your back in 3rd person mode.
KobraOps wrote on Mon, 23 March 2009 19:20 | I believe that is just from bad server-side code. There are servers with drop commands that remove it from your HUD. I know atomix does but that might be with the help of RR. And I cant remember but i think Black-Cell had the correct coding to remove it from the NUD
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I tested on a vanilla server with nothing but SSGM 2.0.2 and the no-pending patch.
Also tested on my primary server with SSGM updated to scripts 3.4.4 and RR with no difference.
I didn't test on a completely fresh fds since I don't know how I would drop my weapons this way o_O
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Re: Dropped Weapons [message #377776 is a reply to message #377240] |
Sat, 28 March 2009 09:33 |
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Jerad2142
Messages: 3809 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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ErroR wrote on Mon, 23 March 2009 02:33 | if you have a beacon and get butter fingers, then you can't buy a new one, which is a big deal
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But you have to stand still for like 30 seconds to place it...
EDIT:
a000clown wrote on Mon, 23 March 2009 22:43 |
ErroR wrote on Mon, 23 March 2009 03:33 | if you have a beacon and get butter fingers, then you can't buy a new one, which is a big deal
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Never noticed that, but tested to check it out and you're right.
Also noticed the weapon still appears on your back in 3rd person mode.
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Okay maybe I misunderstood that one, it would be nice it the 3rd person model would hide when you had no ammo left...
Visit Jerad's deer sweat shop
[Updated on: Sat, 28 March 2009 09:35] Report message to a moderator
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Re: Dropped Weapons [message #378341 is a reply to message #377305] |
Wed, 01 April 2009 14:00 |
KobraOps
Messages: 202 Registered: January 2007
Karma: 0
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KobraOps wrote on Mon, 23 March 2009 19:20 | I believe that is just from bad server-side code. There are servers with drop commands that remove it from your HUD. I know atomix does but that might be with the help of RR. And I cant remember but i think Black-Cell had the correct coding to remove it from the NUD
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I tested on a vanilla server with nothing but SSGM 2.0.2 and the no-pending patch.
Also tested on my primary server with SSGM updated to scripts 3.4.4 and RR with no difference.
I didn't test on a completely fresh fds since I don't know how I would drop my weapons this way o_O[/quote]
i mean custom scripts from the server, not the ones the client has installed.
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