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Re: Bug with custom HUD icons [message #376732 is a reply to message #376693] Thu, 19 March 2009 05:05 Go to previous messageGo to previous message
Dreganius is currently offline  Dreganius
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Registered: April 2007
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YazooGang wrote on Thu, 19 March 2009 11:23

TruYuri wrote on Wed, 18 March 2009 15:15

YazooGang wrote on Wed, 18 March 2009 13:14

Saberhawk wrote on Fri, 20 February 2009 15:09

Zack wrote on Fri, 20 February 2009 16:04

Somewhat related, and I don't mean to hi-jack your thread, but is it possible to have custom hud.ini's stored *inside* a .mix/.pkg map? =/


No.

I'm not against Saberhawk, but Reborn has their hud.ini in always.dat. Razz


Okay? What exactly does that have to do with it?

Man, reread the posts, then post. You just made a failure post. Thanks!

That itself was a failure post..

Reborn is a Standalone game, and therefore NOT a .pkg...
It uses its own always.dat file, etc, etc. Think of a .pkg as an add-on to Renegade, and Reborn as another game that simply uses Renegade's engine.


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