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Re: Bug with custom HUD icons [message #372771 is a reply to message #372769] |
Fri, 20 February 2009 14:09 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Zack wrote on Fri, 20 February 2009 16:04 | Somewhat related, and I don't mean to hi-jack your thread, but is it possible to have custom hud.ini's stored *inside* a .mix/.pkg map? =/
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No.
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Re: Bug with custom HUD icons [message #373743 is a reply to message #372742] |
Fri, 27 February 2009 05:21 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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I've always had this problem as-well.
If you're using Targa, try DDS. Else the other way around.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Bug with custom HUD icons [message #373906 is a reply to message #372742] |
Sat, 28 February 2009 02:34 |
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The bug in question is definatly fixed in 4.0
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Bug with custom HUD icons [message #376693 is a reply to message #376681] |
Wed, 18 March 2009 17:23 |
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YazooGang
Messages: 742 Registered: August 2008 Location: US
Karma: 0
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Colonel |
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TruYuri wrote on Wed, 18 March 2009 15:15 |
YazooGang wrote on Wed, 18 March 2009 13:14 |
Saberhawk wrote on Fri, 20 February 2009 15:09 |
Zack wrote on Fri, 20 February 2009 16:04 | Somewhat related, and I don't mean to hi-jack your thread, but is it possible to have custom hud.ini's stored *inside* a .mix/.pkg map? =/
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No.
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I'm not against Saberhawk, but Reborn has their hud.ini in always.dat.
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Okay? What exactly does that have to do with it?
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Man, reread the posts, then post. You just made a failure post. Thanks!
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Re: Bug with custom HUD icons [message #376695 is a reply to message #376693] |
Wed, 18 March 2009 18:02 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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YazooGang wrote on Wed, 18 March 2009 20:23 |
TruYuri wrote on Wed, 18 March 2009 15:15 |
YazooGang wrote on Wed, 18 March 2009 13:14 |
Saberhawk wrote on Fri, 20 February 2009 15:09 |
Zack wrote on Fri, 20 February 2009 16:04 | Somewhat related, and I don't mean to hi-jack your thread, but is it possible to have custom hud.ini's stored *inside* a .mix/.pkg map? =/
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No.
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I'm not against Saberhawk, but Reborn has their hud.ini in always.dat.
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Okay? What exactly does that have to do with it?
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Man, reread the posts, then post. You just made a failure post. Thanks!
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always.dat != map mix file
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Re: Bug with custom HUD icons [message #376715 is a reply to message #376695] |
Wed, 18 March 2009 22:39 |
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TruYuri
Messages: 97 Registered: June 2008
Karma: 0
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Recruit |
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Saberhawk wrote on Wed, 18 March 2009 19:02 |
YazooGang wrote on Wed, 18 March 2009 20:23 |
TruYuri wrote on Wed, 18 March 2009 15:15 |
YazooGang wrote on Wed, 18 March 2009 13:14 |
Saberhawk wrote on Fri, 20 February 2009 15:09 |
Zack wrote on Fri, 20 February 2009 16:04 | Somewhat related, and I don't mean to hi-jack your thread, but is it possible to have custom hud.ini's stored *inside* a .mix/.pkg map? =/
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No.
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I'm not against Saberhawk, but Reborn has their hud.ini in always.dat.
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Okay? What exactly does that have to do with it?
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Man, reread the posts, then post. You just made a failure post. Thanks!
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always.dat != map mix file
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My point exactly.
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Re: Bug with custom HUD icons [message #376732 is a reply to message #376693] |
Thu, 19 March 2009 05:05 |
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Dreganius
Messages: 780 Registered: April 2007 Location: Melbourne, Australia
Karma: 0
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Colonel |
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YazooGang wrote on Thu, 19 March 2009 11:23 |
TruYuri wrote on Wed, 18 March 2009 15:15 |
YazooGang wrote on Wed, 18 March 2009 13:14 |
Saberhawk wrote on Fri, 20 February 2009 15:09 |
Zack wrote on Fri, 20 February 2009 16:04 | Somewhat related, and I don't mean to hi-jack your thread, but is it possible to have custom hud.ini's stored *inside* a .mix/.pkg map? =/
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No.
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I'm not against Saberhawk, but Reborn has their hud.ini in always.dat.
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Okay? What exactly does that have to do with it?
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Man, reread the posts, then post. You just made a failure post. Thanks!
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That itself was a failure post..
Reborn is a Standalone game, and therefore NOT a .pkg...
It uses its own always.dat file, etc, etc. Think of a .pkg as an add-on to Renegade, and Reborn as another game that simply uses Renegade's engine.
Heresy grows from idleness!
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Re: Bug with custom HUD icons [message #376777 is a reply to message #376732] |
Thu, 19 March 2009 12:22 |
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YazooGang
Messages: 742 Registered: August 2008 Location: US
Karma: 0
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Colonel |
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Dreganius wrote on Thu, 19 March 2009 13:05 |
YazooGang wrote on Thu, 19 March 2009 11:23 |
TruYuri wrote on Wed, 18 March 2009 15:15 |
YazooGang wrote on Wed, 18 March 2009 13:14 |
Saberhawk wrote on Fri, 20 February 2009 15:09 |
Zack wrote on Fri, 20 February 2009 16:04 | Somewhat related, and I don't mean to hi-jack your thread, but is it possible to have custom hud.ini's stored *inside* a .mix/.pkg map? =/
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No.
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I'm not against Saberhawk, but Reborn has their hud.ini in always.dat.
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Okay? What exactly does that have to do with it?
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Man, reread the posts, then post. You just made a failure post. Thanks!
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That itself was a failure post..
Reborn is a Standalone game, and therefore NOT a .pkg...
It uses its own always.dat file, etc, etc. Think of a .pkg as an add-on to Renegade, and Reborn as another game that simply uses Renegade's engine.
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Man, Always.dat is made like a pkg file, they make Always.dat by explorting file as a pkg and naming it always.dat. your a modder? Yeah right.
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