Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Bug with custom HUD icons
Bug with custom HUD icons [message #372742] Fri, 20 February 2009 10:26 Go to next message
rrutk is currently offline  rrutk
Messages: 617
Registered: June 2007
Karma: 0
Colonel
First time custom HUD icons (e.g. in a mod) are loaded, they apear broken.

See here:
http://www.renegadeforums.com/index.php?t=msg&th=32139&start=0&rid=2 2815

Can TT fix this?

Or someone knows the reason for this?

I'm not the only one with this problem....
Re: Bug with custom HUD icons [message #372769 is a reply to message #372742] Fri, 20 February 2009 14:04 Go to previous messageGo to next message
Genesis2001
Messages: 1397
Registered: August 2006
Karma: 0
General (1 Star)
Somewhat related, and I don't mean to hi-jack your thread, but is it possible to have custom hud.ini's stored *inside* a .mix/.pkg map? =/
Re: Bug with custom HUD icons [message #372771 is a reply to message #372769] Fri, 20 February 2009 14:09 Go to previous messageGo to next message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
Zack wrote on Fri, 20 February 2009 16:04

Somewhat related, and I don't mean to hi-jack your thread, but is it possible to have custom hud.ini's stored *inside* a .mix/.pkg map? =/


No.
Re: Bug with custom HUD icons [message #372773 is a reply to message #372771] Fri, 20 February 2009 14:25 Go to previous messageGo to next message
rrutk is currently offline  rrutk
Messages: 617
Registered: June 2007
Karma: 0
Colonel
Saberhawk wrote on Fri, 20 February 2009 15:09

Zack wrote on Fri, 20 February 2009 16:04

Somewhat related, and I don't mean to hi-jack your thread, but is it possible to have custom hud.ini's stored *inside* a .mix/.pkg map? =/


No.


Also not related to my own topic, but why?:

"JFW_HUD_INI (Loads a new hud ini at runtime for the player it is attached to)
HUDINI (what ini file to load)
see bhs.txt for more details of the hud ini code"

Re: Bug with custom HUD icons [message #373743 is a reply to message #372742] Fri, 27 February 2009 05:21 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
Messages: 1471
Registered: August 2006
Location: Australia, Sydney
Karma: 0
General (1 Star)
I've always had this problem as-well.
If you're using Targa, try DDS. Else the other way around.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Bug with custom HUD icons [message #373906 is a reply to message #372742] Sat, 28 February 2009 02:34 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

The bug in question is definatly fixed in 4.0


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Bug with custom HUD icons [message #374105 is a reply to message #373906] Sun, 01 March 2009 09:04 Go to previous messageGo to next message
rrutk is currently offline  rrutk
Messages: 617
Registered: June 2007
Karma: 0
Colonel
what caused it?
Re: Bug with custom HUD icons [message #376673 is a reply to message #372771] Wed, 18 March 2009 12:14 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
Messages: 742
Registered: August 2008
Location: US
Karma: 0
Colonel
Saberhawk wrote on Fri, 20 February 2009 15:09

Zack wrote on Fri, 20 February 2009 16:04

Somewhat related, and I don't mean to hi-jack your thread, but is it possible to have custom hud.ini's stored *inside* a .mix/.pkg map? =/


No.

I'm not against Saberhawk, but Reborn has their hud.ini in always.dat. Razz
Re: Bug with custom HUD icons [message #376681 is a reply to message #376673] Wed, 18 March 2009 14:15 Go to previous messageGo to next message
TruYuri is currently offline  TruYuri
Messages: 97
Registered: June 2008
Karma: 0
Recruit
YazooGang wrote on Wed, 18 March 2009 13:14

Saberhawk wrote on Fri, 20 February 2009 15:09

Zack wrote on Fri, 20 February 2009 16:04

Somewhat related, and I don't mean to hi-jack your thread, but is it possible to have custom hud.ini's stored *inside* a .mix/.pkg map? =/


No.

I'm not against Saberhawk, but Reborn has their hud.ini in always.dat. Razz


Okay? What exactly does that have to do with it?
Re: Bug with custom HUD icons [message #376693 is a reply to message #376681] Wed, 18 March 2009 17:23 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
Messages: 742
Registered: August 2008
Location: US
Karma: 0
Colonel
TruYuri wrote on Wed, 18 March 2009 15:15

YazooGang wrote on Wed, 18 March 2009 13:14

Saberhawk wrote on Fri, 20 February 2009 15:09

Zack wrote on Fri, 20 February 2009 16:04

Somewhat related, and I don't mean to hi-jack your thread, but is it possible to have custom hud.ini's stored *inside* a .mix/.pkg map? =/


No.

I'm not against Saberhawk, but Reborn has their hud.ini in always.dat. Razz


Okay? What exactly does that have to do with it?

Man, reread the posts, then post. You just made a failure post. Thanks!
Re: Bug with custom HUD icons [message #376695 is a reply to message #376693] Wed, 18 March 2009 18:02 Go to previous messageGo to next message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
YazooGang wrote on Wed, 18 March 2009 20:23

TruYuri wrote on Wed, 18 March 2009 15:15

YazooGang wrote on Wed, 18 March 2009 13:14

Saberhawk wrote on Fri, 20 February 2009 15:09

Zack wrote on Fri, 20 February 2009 16:04

Somewhat related, and I don't mean to hi-jack your thread, but is it possible to have custom hud.ini's stored *inside* a .mix/.pkg map? =/


No.

I'm not against Saberhawk, but Reborn has their hud.ini in always.dat. Razz


Okay? What exactly does that have to do with it?

Man, reread the posts, then post. You just made a failure post. Thanks!


always.dat != map mix file
Re: Bug with custom HUD icons [message #376715 is a reply to message #376695] Wed, 18 March 2009 22:39 Go to previous messageGo to next message
TruYuri is currently offline  TruYuri
Messages: 97
Registered: June 2008
Karma: 0
Recruit
Saberhawk wrote on Wed, 18 March 2009 19:02

YazooGang wrote on Wed, 18 March 2009 20:23

TruYuri wrote on Wed, 18 March 2009 15:15

YazooGang wrote on Wed, 18 March 2009 13:14

Saberhawk wrote on Fri, 20 February 2009 15:09

Zack wrote on Fri, 20 February 2009 16:04

Somewhat related, and I don't mean to hi-jack your thread, but is it possible to have custom hud.ini's stored *inside* a .mix/.pkg map? =/


No.

I'm not against Saberhawk, but Reborn has their hud.ini in always.dat. Razz


Okay? What exactly does that have to do with it?

Man, reread the posts, then post. You just made a failure post. Thanks!


always.dat != map mix file


My point exactly.
Re: Bug with custom HUD icons [message #376732 is a reply to message #376693] Thu, 19 March 2009 05:05 Go to previous messageGo to next message
Dreganius is currently offline  Dreganius
Messages: 780
Registered: April 2007
Location: Melbourne, Australia
Karma: 0
Colonel
YazooGang wrote on Thu, 19 March 2009 11:23

TruYuri wrote on Wed, 18 March 2009 15:15

YazooGang wrote on Wed, 18 March 2009 13:14

Saberhawk wrote on Fri, 20 February 2009 15:09

Zack wrote on Fri, 20 February 2009 16:04

Somewhat related, and I don't mean to hi-jack your thread, but is it possible to have custom hud.ini's stored *inside* a .mix/.pkg map? =/


No.

I'm not against Saberhawk, but Reborn has their hud.ini in always.dat. Razz


Okay? What exactly does that have to do with it?

Man, reread the posts, then post. You just made a failure post. Thanks!

That itself was a failure post..

Reborn is a Standalone game, and therefore NOT a .pkg...
It uses its own always.dat file, etc, etc. Think of a .pkg as an add-on to Renegade, and Reborn as another game that simply uses Renegade's engine.


http://www.ren40k.net/RenX40kSignature.jpg
Heresy grows from idleness!
Re: Bug with custom HUD icons [message #376777 is a reply to message #376732] Thu, 19 March 2009 12:22 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
Messages: 742
Registered: August 2008
Location: US
Karma: 0
Colonel
Dreganius wrote on Thu, 19 March 2009 13:05

YazooGang wrote on Thu, 19 March 2009 11:23

TruYuri wrote on Wed, 18 March 2009 15:15

YazooGang wrote on Wed, 18 March 2009 13:14

Saberhawk wrote on Fri, 20 February 2009 15:09

Zack wrote on Fri, 20 February 2009 16:04

Somewhat related, and I don't mean to hi-jack your thread, but is it possible to have custom hud.ini's stored *inside* a .mix/.pkg map? =/


No.

I'm not against Saberhawk, but Reborn has their hud.ini in always.dat. Razz


Okay? What exactly does that have to do with it?

Man, reread the posts, then post. You just made a failure post. Thanks!

That itself was a failure post..

Reborn is a Standalone game, and therefore NOT a .pkg...
It uses its own always.dat file, etc, etc. Think of a .pkg as an add-on to Renegade, and Reborn as another game that simply uses Renegade's engine.

Man, Always.dat is made like a pkg file, they make Always.dat by explorting file as a pkg and naming it always.dat. your a modder? Yeah right.
Re: Bug with custom HUD icons [message #376798 is a reply to message #376777] Thu, 19 March 2009 14:15 Go to previous messageGo to next message
TruYuri is currently offline  TruYuri
Messages: 97
Registered: June 2008
Karma: 0
Recruit
YazooGang wrote on Thu, 19 March 2009 13:22


Man, Always.dat is made like a pkg file, they make Always.dat by explorting file as a pkg and naming it always.dat.


Uh, no. I don't think so. And even if this does work, it is an incredibly inefficient way, using XCC Mixer to just delete/add files is incredibly easier. I have to do this a lot, actually, with the work I do over at Bluehell Productions.
Re: Bug with custom HUD icons [message #376811 is a reply to message #372742] Thu, 19 March 2009 15:27 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
Karma: 0
General (2 Stars)

Both are MIX archives. The main difference is that always.dat and similar files are available at game start and "always" loaded. The .mix packages for maps and .pkg files for mod packages otoh are opened when a game with that mod/map is started. I assume the hud.ini is loaded on game start so including it in the always files may work, but including it in a .pkg does not.

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Bug with custom HUD icons [message #376814 is a reply to message #372742] Thu, 19 March 2009 15:46 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
Messages: 709
Registered: September 2006
Karma: 0
Colonel
Hud.ini is not loaded on game start, its loaded on dll load.

BlackIntel Administrator
Re: Bug with custom HUD icons [message #376816 is a reply to message #372742] Thu, 19 March 2009 16:00 Go to previous message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
Karma: 0
General (2 Stars)

Uhm yeah, with "game start" I meant "Renegade startup" in that case... My bad, thanks for clearing that up. Wink

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Previous Topic: SBH
Next Topic: Different Ren-Versions and XWIS
Goto Forum:
  


Current Time: Tue Nov 05 08:54:37 MST 2024

Total time taken to generate the page: 0.01171 seconds