dazzle.ini [message #343945] |
Thu, 31 July 2008 05:21 |
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Slave
Messages: 607 Registered: December 2006
Karma: 0
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Colonel |
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States the following
; FadeoutStart - distance in meters where the halo and dazzle start to fade out
; FadeoutEnd - distance in meters where the halo and dazzle are completely faded out
However, when getting further away from the dazzle than the FadeoutEnd distance. The brightness of said dazzle goes to 100% again, instead of 0%.
If I don't make sense, please tell, so I can post pics.
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Re: dazzle.ini [message #344429 is a reply to message #343945] |
Fri, 01 August 2008 18:19 |
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u6795
Messages: 1261 Registered: March 2006 Location: Maryland
Karma: 0
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General (1 Star) |
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That's actually pretty cool, despite the glitchyness. I tested this ingame too, it's quite sexy.
yeah
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Re: dazzle.ini [message #377775 is a reply to message #377494] |
Sat, 28 March 2009 09:30 |
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Jerad2142
Messages: 3811 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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dirtycop wrote on Thu, 26 March 2009 04:52 | So does anybody have a dazzle.ini that works right ?
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The only one I have is heavily modified for Renhalo, the other one is just default Renegade so their won't be any fixes there.
Slave wrote on Wed, 25 March 2009 14:16 | Arent HaloIntensityPow and HaloSizePow just constants in the calculation?
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Dazzle looks better then halo anyways, dazzle goes invisible when you can't see where its emitting from, so it looks more realistic for vehicle lights.
Visit Jerad's deer sweat shop
[Updated on: Sat, 28 March 2009 09:31] Report message to a moderator
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