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Re: Making spawned GDI/NOD Player spawners work [message #375734 is a reply to message #375704] Tue, 10 March 2009 17:11 Go to previous messageGo to previous message
a000clown
Messages: 363
Registered: May 2005
Location: Canada
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Commander
Just curious, but why don't you confirm if it works or not before reporting it?
It would waste a lot of the developers' time if people started reporting everything "they heard" with a lot of those reports turning out to be false...

I just tested this by creating a bunch of Nod spawners all over the map with:
Commands->Create_Object("NOD Spawner",position);

and it worked properly. Nothing to fix Smile

[Updated on: Tue, 10 March 2009 17:13]

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