Making spawned GDI/NOD Player spawners work [message #375704] |
Tue, 10 March 2009 13:07 |
F1AScroll
Messages: 71 Registered: February 2007
Karma: 0
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Recruit |
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I heard that when GDI/NOD Player spawns are created dynamically, they don't work. Is this true? If so, can you fix it?
Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
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Re: Making spawned GDI/NOD Player spawners work [message #375734 is a reply to message #375704] |
Tue, 10 March 2009 17:11 |
a000clown
Messages: 363 Registered: May 2005 Location: Canada
Karma: 0
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Commander |
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Just curious, but why don't you confirm if it works or not before reporting it?
It would waste a lot of the developers' time if people started reporting everything "they heard" with a lot of those reports turning out to be false...
I just tested this by creating a bunch of Nod spawners all over the map with:
Commands->Create_Object("NOD Spawner",position);
and it worked properly. Nothing to fix
[Updated on: Tue, 10 March 2009 17:13] Report message to a moderator
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Re: Making spawned GDI/NOD Player spawners work [message #375756 is a reply to message #375734] |
Tue, 10 March 2009 18:03 |
F1AScroll
Messages: 71 Registered: February 2007
Karma: 0
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a000clown wrote on Tue, 10 March 2009 20:11 | Just curious, but why don't you confirm if it works or not before reporting it?
It would waste a lot of the developers' time if people started reporting everything "they heard" with a lot of those reports turning out to be false...
I just tested this by creating a bunch of Nod spawners all over the map with:
Commands->Create_Object("NOD Spawner",position);
and it worked properly. Nothing to fix
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I haven't really gotten a lot done on my mod yet. I don't even know how to use Commands->. How would I use that script? Or is that a serverside mod such as SSGM? Sorry, I'm a newbie.
Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
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