How To Make a Renegade Campaign? [message #375618] |
Mon, 09 March 2009 19:04 |
F1AScroll
Messages: 71 Registered: February 2007
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I was thinking about making a total conversion. It's mainly focused on multiplayer, but it's goal is to innovate, and I want to innovate singleplayer Ren just like multiplayer. First off, how would I make a singleplayer map load instead of the tutorial or the campaign. Second, can I make a second campaign? Third, what can I use in singleplayer that I can't in multiplayer, and what can't I use in multiplayer that I can in singleplayer? Fourth, do PTs work in singleplayer? Finally, would it be possible to add an option to access the encyclopedia to the main menu and to edit what is available in the encyclopedia? Thanks in advance.
Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
[Updated on: Mon, 09 March 2009 19:09] Report message to a moderator
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Re: How To Make a Renegade Campaign? [message #375627 is a reply to message #375618] |
Mon, 09 March 2009 20:35 |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
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General (2 Stars) |
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f1ascroll wrote on Mon, 09 March 2009 20:04 | I was thinking about making a total conversion. It's mainly focused on multiplayer, but it's goal is to innovate, and I want to innovate singleplayer Ren just like multiplayer. First off, how would I make a singleplayer map load instead of the tutorial or the campaign. Second, can I make a second campaign? Third, what can I use in singleplayer that I can't in multiplayer, and what can't I use in multiplayer that I can in singleplayer? Fourth, do PTs work in singleplayer? Finally, would it be possible to add an option to access the encyclopedia to the main menu and to edit what is available in the encyclopedia? Thanks in advance.
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Yes you can do all this.
You never played in a COOP server, these are just SP missions online.
All done through the Level Editer.
http://www.RenegadeHelp.NET has lots of useful guides on how to use the Level Editer.
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Re: How To Make a Renegade Campaign? [message #375648 is a reply to message #375618] |
Tue, 10 March 2009 03:36 |
F1AScroll
Messages: 71 Registered: February 2007
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I meant like being able to overwrite mission 1 with my own level. I know about Co-Op maps. At some point, I might try my hand at one, but I'm a bit busy trying my hand at everything else. IF I were to paste a custom M01.mix into the data folder, then when I hit campaign, would it load?
Also, I can't find anything about making the encyclopedia available from the menu. Which tutorial is that in? Or what option in Level Edit allows you to do that? I'm using Jon Wil's Level Edit, if that matters. I think the only difference might be that that it can make .mix files. Thanks in advance.
Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
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Re: How To Make a Renegade Campaign? [message #375695 is a reply to message #375671] |
Tue, 10 March 2009 12:40 |
F1AScroll
Messages: 71 Registered: February 2007
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ErroR wrote on Tue, 10 March 2009 12:13 | extract campaign.ini and edit the settings there
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Yay! I will check this out now.
Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
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Re: How To Make a Renegade Campaign? [message #375764 is a reply to message #375618] |
Tue, 10 March 2009 18:52 |
F1AScroll
Messages: 71 Registered: February 2007
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I tried copying objects.ddb, CCCM00.ddb, campaign.ini, the strings thingy, and CCCM00.mix (created with jonwil's LevelEdit) into the Data folder, but it didn't show any briefing text (I didn't modify the text pointers for that or any level, BTW), and it crashed a small bit before the loading bar was full. Then, when I put in a GDI spawn and ran it as a pkg in multi, it crashed. I might have also copied over a few other files, such as the .ldd and .lsd files. Is that a problem? There's also some files I copied to data called conv10.cdb and temps20.ddb. Some files included below.
P.S. Just realized: temps might mean "object temps" instead of "temporary JonWil LevelEdit files". If I'm going to replace the objects.ddb, should I use "add" instead of temp? Is there any way to just change and add to a temp?
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Attachment: strings.zip
(Size: 615.93KB, Downloaded 52 times)
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Attachment: C&C_City_BuildTest.zip
(Size: 777.35KB, Downloaded 33 times)
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Attachment: asset_report.txt
(Size: 0.23KB, Downloaded 47 times)
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Attachment: CCCM00.lvl
(Size: 971.19KB, Downloaded 40 times)
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Attachment: CCCM00.ddb
(Size: 20.47KB, Downloaded 72 times)
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Attachment: campaign.ini
(Size: 28.56KB, Downloaded 58 times)
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Attachment: objects.zip
(Size: 538.75KB, Downloaded 60 times)
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Attachment: conv10.cdb
(Size: 788.48KB, Downloaded 55 times)
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Attachment: temps20.ddb
(Size: 20.47KB, Downloaded 62 times)
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Attachment: C&C_City_BuildTest.ddb
(Size: 9.01KB, Downloaded 48 times)
Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
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Re: How To Make a Renegade Campaign? [message #375768 is a reply to message #375618] |
Tue, 10 March 2009 19:27 |
F1AScroll
Messages: 71 Registered: February 2007
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Sorry to double post, but I needed to post 3 more files. Crash reports. 3 and 4 are from after I changed from "temp"s to "add"s. Vanilla is from the unmodded Ren install I have (with temps instead of adds). You all have played DooM, right? Thanks in advance.
Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
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Re: How To Make a Renegade Campaign? [message #375882 is a reply to message #375847] |
Wed, 11 March 2009 19:01 |
F1AScroll
Messages: 71 Registered: February 2007
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EDIT: I found out Core Patch 2 broke my Single Player mode, so I reinstalled and tried 1037. It still worked, and I messed around with objects.ddb and stuff. How do I make it so you get encyclopedia entries on the Steel Talons pistol and the Spice Sabre? I didn't see an ID setting on the weapons (that is, the weapons in the Munitions->Weapons folder).
I haven't messed with custom levels yet. By-the-way, I know about campaigns.ini, but how do I edit what Tutorial and Skirmish do? I wanted to replace the tutorial with another version without overridding the original file. I was also thinking about having it as a second campaign. I might even have skirmish as a third, should I feel particularly bored some day. Also, I couldn't find Skirmish in menu.ini. How would I make it appear in the Single Player sub-menu?
By the why, has anyone messed with gangs.ini?
EDIT: Duh! I forgot instructions! Unzip both .zips to the same folder, then copy all the files in the folder "ModFiles" into your Renegade's Data folder. When you want to uninstall, just delete strings.tdb, objects.ddb, and weapons.ini.
Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
[Updated on: Mon, 16 March 2009 03:25] Report message to a moderator
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