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Re: Falling damage [message #375236 is a reply to message #370054] |
Fri, 06 March 2009 23:00 |
msgtpain
Messages: 663 Registered: March 2003 Location: Montana
Karma: 0
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Colonel |
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why worry about falling damage when you can just <lalalala> and receive no damage at all? It's a great side effect of <lalalala>
Edit by Goz: sorry, this can indeed be considered a cheat.
[Updated on: Sat, 07 March 2009 09:43] by Moderator Report message to a moderator
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Re: Falling damage [message #375279 is a reply to message #375254] |
Sat, 07 March 2009 09:37 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
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General (3 Stars) |
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Goztow wrote on Sat, 07 March 2009 10:12 |
This is SSGM "feature".
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Since when do you allow cheats to be posted Goz? I expected better from you...
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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[Updated on: Sat, 07 March 2009 09:42] by Moderator Report message to a moderator
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Re: Falling damage [message #375281 is a reply to message #370054] |
Sat, 07 March 2009 09:42 |
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Goztow
Messages: 9743 Registered: March 2005 Location: Belgium
Karma: 14
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General (5 Stars) Goztoe |
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It was posted before, when people asked for TT to solve it. But I'll censor it a bit now.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Falling damage [message #375313 is a reply to message #370054] |
Sat, 07 March 2009 14:09 |
msgtpain
Messages: 663 Registered: March 2003 Location: Montana
Karma: 0
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Colonel |
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So, if this is a "cheat" why isn't there a scripts update that "undoes" the "cheat" that was added by the same people working on all the wonderful changes now... and what exactly does that say?
I was simply pointing out yet another reason why the community shouldn't be anxiously awaiting with open arms a forced modification to the game created by reverse engineering the code...
^^ shit like this will always pop up..
I guess the nod tanks that just magically "appear" under the bridge in city when they're being purchased should be considered a "cheat" too... and what cool feature was it that caused that to happen again?
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Re: Falling damage [message #375406 is a reply to message #375313] |
Sun, 08 March 2009 04:58 |
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Goztow
Messages: 9743 Registered: March 2005 Location: Belgium
Karma: 14
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General (5 Stars) Goztoe |
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msgtpain wrote on Sat, 07 March 2009 22:09 | So, if this is a "cheat" why isn't there a scripts update that "undoes" the "cheat" that was added by the same people working on all the wonderful changes now... and what exactly does that say?
I was simply pointing out yet another reason why the community shouldn't be anxiously awaiting with open arms a forced modification to the game created by reverse engineering the code...
^^ shit like this will always pop up..
I guess the nod tanks that just magically "appear" under the bridge in city when they're being purchased should be considered a "cheat" too... and what cool feature was it that caused that to happen again?
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No server owner is forced to install SSGM. And they can disable said "feature" which is absolutely useless anyway.
Your second point is a Renegade lag related bug, nothing to do with any scripts.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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