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Re: Character Damages and Vehicle Damages [message #374914 is a reply to message #374898] |
Thu, 05 March 2009 00:28   |
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cAmpa
Messages: 597 Registered: March 2006
Karma: 0
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Colonel |
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Source scripts.h (scripts.dll)
void Damaged(GameObject *obj,GameObject *damager,float damage); //triggers when the object script is attached to is damaged. The damager is always the gunner,not the vechicle.
In hope i understood your request correctly.
Bückstabü!
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Re: Character Damages and Vehicle Damages [message #375026 is a reply to message #374915] |
Thu, 05 March 2009 14:20  |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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RoShamBo wrote on Thu, 05 March 2009 01:55 |
Gen_Blacky wrote on Thu, 05 March 2009 03:05 | How do i show player damages and the warhead in my server ? Does biatch do it ? I know Resurrection does it but i don't want Resurrection.
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Hooks.dll damage hook.
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How do i call the damage hook , Im not very good with code but im guessing you just call it in a plugin ?
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