Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » MCTs
MCTs [message #374650] Tue, 03 March 2009 14:58 Go to next message
bisen11 is currently offline  bisen11
Messages: 797
Registered: December 2004
Karma: 0
Colonel
I created a new building and the damage part of it works fine and all except on the part that's supposed to be the MCT. I looked at one of the building tutorials on renhelp and it said in the assign node name part to name it the base name and add #MCT . So that's what I did and it doesn't work. The only other thing I can think of is that I'm not using an inside mesh (or at least I'm not telling it what it would be) for the building but I wouldn't think that that should matter :/

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: MCTs [message #374653 is a reply to message #374650] Tue, 03 March 2009 15:07 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3811
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Whats the main building named (w3d name)?

Because if the name is too long the proxy won't be able to find the matching preset (you did make an mct preset right, and not just a w3d?).


Re: MCTs [message #374678 is a reply to message #374650] Tue, 03 March 2009 19:10 Go to previous message
bisen11 is currently offline  bisen11
Messages: 797
Registered: December 2004
Karma: 0
Colonel
I made a a seperate g-max file for it but then I merged the whole building into my map. I didn't know I had to make w3d files for the building.

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Previous Topic: Shaders
Next Topic: Windows 7 + Renegade / Modding Tools
Goto Forum:
  


Current Time: Wed Dec 04 13:26:03 MST 2024

Total time taken to generate the page: 0.00755 seconds