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Re: Multiple worldboxes [message #373781 is a reply to message #373775] Fri, 27 February 2009 08:40 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
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Reaver11 wrote on Fri, 27 February 2009 08:21

ErroR wrote on Fri, 27 February 2009 08:53

madrackz wrote on Fri, 27 February 2009 16:02

You could try it with name "Worldbox.00" or "Worldbox.01" and then link it how it should be

But i think that if you do so then ren would think it's a LOD

P.S: do world boxes have to be well.. boxes? can it be reshaped?


No not necesarly. The old gdi beta harvester has a copy of the whole unit but then just a bit bigger and is called worldbox.
It does have to be one mesh if I am correct.

Only thing is I believe it is way more glitchy than the simpel box. Since calculating two boxes that colide is way faster and easier than two complex shape colliding.

That harvester works ingame I have never tested it any further on any other unit. The thing is why do you want a complex worldbox for ren since most units are already boxes themselfs Razz

(That harvester is in the renassets or the one of the command mod)

Edit: @ zack hmm never knew that lol

From my testing (way in the past, it might have been 2 or 3 years ago now) it will reshape the world box as a square in game, the worldbox's sides will meet the furthest spot that the original mesh shape extended on the + and - XYZ axises. Never tried multiple worldboxes though, you should try as it would be interesting to find out if it works, and if it does, I have to go back and redo some work on some of my mods. >.>


 
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