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2 turrets [message #373447] Wed, 25 February 2009 03:57 Go to next message
LR01 is currently offline  LR01
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Colonel
How can I have 2 turrets rotatable?

making 2 turrets bones won't work of course, link a other bone to the turret bone won't do the trick either.
Just to be clear, I have 2 meshes I want to move whit the turret bone, they both need to be rotated, like I want 2 turret bones.

well, is it even possible?



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Re: 2 turrets [message #373452 is a reply to message #373447] Wed, 25 February 2009 05:29 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Colonel
I dont know what you want to use it for but I see only one possibility atm ->

http://i56.photobucket.com/albums/g161/BrianOcho/Multipleturrets.jpg

Superimpose the turret bone it doesnt have to be this long but for this picture it is usefull. The blue spheres are the turrets. The small pink strokes are the barrels.

I can only for the following problems:
-The turret meshes need to be exact on one angle. (X,Y or Z needs to be the same for both turret meshes, also the turret bone will have this coordinate)[Make sure the turretbones pivot is in the correct direction! You will have to rotate it]
-The Turrets will always rotate together
-You cannot use the barrelbone (Or turretbone depends on which you use)

This means depending on your use you are limited to this structure.

I have not tested this set up. But I think it will work.
I will test this tonight.

Hope to have helped you a bit.

Otherwise you will have to set the vehicle up like blazea did on his mkII. (That movie should be on youtube)

[Updated on: Wed, 25 February 2009 05:31]

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Re: 2 turrets [message #373453 is a reply to message #373447] Wed, 25 February 2009 05:31 Go to previous messageGo to next message
Dreganius is currently offline  Dreganius
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Re: 2 turrets [message #373458 is a reply to message #373447] Wed, 25 February 2009 06:01 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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Colonel
this will rotate both turrets around 1 axis.

he wants 2 independend turrets with theire own axis.
Re: 2 turrets [message #373460 is a reply to message #373458] Wed, 25 February 2009 06:05 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Colonel
rrutk wrote on Wed, 25 February 2009 07:01

this will rotate both turrets around 1 axis.

he wants 2 independend turrets with theire own axis.


Try using two mouses Rrutk Satisfied
Not to mention that two independed turrets will require ludicros scripting or is just impossible. (Like swapping from turret with a button)

Edit: I wonder where that movie was of that mammoth mkII that had gunner positions for extra perons in a vehicle

[Updated on: Wed, 25 February 2009 08:22]

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Re: 2 turrets [message #373492 is a reply to message #373460] Wed, 25 February 2009 12:16 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Colonel
mkII has more turrets yea, but it requires more then one person doesn't it?

yes, I want to turrets to move independent, I want 1 turret to do the same has the other turret, to be precise.

Well, if it is impossible, what I feared for, then thanks for your help.


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Re: 2 turrets [message #373494 is a reply to message #373447] Wed, 25 February 2009 13:16 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Could you give me a sketch of where you where planning on using it. Mayby then I will get an idea.

The mkII requires more people indeed but you can make some of the turrets AI controlled.
Re: 2 turrets [message #373497 is a reply to message #373447] Wed, 25 February 2009 14:06 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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General (1 Star)
On the harkonnen flame tank.
If you move the mouse left, both turrets point left, and visa versa.
EDIT: Barrels rather then turrets*, sorry.
index.php?t=getfile&id=9566&private=0
  • Attachment: flmtnk.jpg
    (Size: 6.85KB, Downloaded 130 times)


Cabal8616 wrote on Sun, 27 April 2008 15:50

I say a personal fanning of the genitals would be awesome.


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[Updated on: Wed, 25 February 2009 14:07]

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Re: 2 turrets [message #373501 is a reply to message #373492] Wed, 25 February 2009 14:50 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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LR01 wrote on Wed, 25 February 2009 14:16

mkII has more turrets yea, but it requires more then one person doesn't it?

The MKII in Reborn only lets the player control the railguns. The machine gun and missile launchers are AI controlled.

Re: 2 turrets [message #373508 is a reply to message #373501] Wed, 25 February 2009 16:03 Go to previous message
LR01 is currently offline  LR01
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Colonel
cncfan explained what I want to, now, that AI is a idea. Make a AI turret that does the same as the player does, only that would require a script. I'm not a script writer, so I don't know if that is even possible.

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