2 turrets [message #373447] |
Wed, 25 February 2009 03:57 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Colonel |
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How can I have 2 turrets rotatable?
making 2 turrets bones won't work of course, link a other bone to the turret bone won't do the trick either.
Just to be clear, I have 2 meshes I want to move whit the turret bone, they both need to be rotated, like I want 2 turret bones.
well, is it even possible?
Moding can be real Fun...
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Re: 2 turrets [message #373452 is a reply to message #373447] |
Wed, 25 February 2009 05:29 |
Reaver11
Messages: 888 Registered: April 2007
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Colonel |
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I dont know what you want to use it for but I see only one possibility atm ->
Superimpose the turret bone it doesnt have to be this long but for this picture it is usefull. The blue spheres are the turrets. The small pink strokes are the barrels.
I can only for the following problems:
-The turret meshes need to be exact on one angle. (X,Y or Z needs to be the same for both turret meshes, also the turret bone will have this coordinate)[Make sure the turretbones pivot is in the correct direction! You will have to rotate it]
-The Turrets will always rotate together
-You cannot use the barrelbone (Or turretbone depends on which you use)
This means depending on your use you are limited to this structure.
I have not tested this set up. But I think it will work.
I will test this tonight.
Hope to have helped you a bit.
Otherwise you will have to set the vehicle up like blazea did on his mkII. (That movie should be on youtube)
[Updated on: Wed, 25 February 2009 05:31] Report message to a moderator
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Re: 2 turrets [message #373460 is a reply to message #373458] |
Wed, 25 February 2009 06:05 |
Reaver11
Messages: 888 Registered: April 2007
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Colonel |
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rrutk wrote on Wed, 25 February 2009 07:01 | this will rotate both turrets around 1 axis.
he wants 2 independend turrets with theire own axis.
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Try using two mouses Rrutk
Not to mention that two independed turrets will require ludicros scripting or is just impossible. (Like swapping from turret with a button)
Edit: I wonder where that movie was of that mammoth mkII that had gunner positions for extra perons in a vehicle
[Updated on: Wed, 25 February 2009 08:22] Report message to a moderator
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Re: 2 turrets [message #373492 is a reply to message #373460] |
Wed, 25 February 2009 12:16 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Colonel |
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mkII has more turrets yea, but it requires more then one person doesn't it?
yes, I want to turrets to move independent, I want 1 turret to do the same has the other turret, to be precise.
Well, if it is impossible, what I feared for, then thanks for your help.
Moding can be real Fun...
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Re: 2 turrets [message #373494 is a reply to message #373447] |
Wed, 25 February 2009 13:16 |
Reaver11
Messages: 888 Registered: April 2007
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Colonel |
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Could you give me a sketch of where you where planning on using it. Mayby then I will get an idea.
The mkII requires more people indeed but you can make some of the turrets AI controlled.
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Re: 2 turrets [message #373508 is a reply to message #373501] |
Wed, 25 February 2009 16:03 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
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Colonel |
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cncfan explained what I want to, now, that AI is a idea. Make a AI turret that does the same as the player does, only that would require a script. I'm not a script writer, so I don't know if that is even possible.
Moding can be real Fun...
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