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Multiplayer Practice Modding [message #370706] Thu, 05 February 2009 23:07 Go to next message
DoMiNaNt_HuNtEr is currently offline  DoMiNaNt_HuNtEr
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Hey.

Okay, mostly just for the hell of it, I'd like to try out modding a map for Renegade, specifically the official skirmish map, the variant of Under with bots.

Later, I'd like to rework all of the bots, but for now, I want to just add in some sounds. If any of you have played the practice mode, you'll notice that ONLY the GDI soldiers have any dialogue whatsoever, everyone else just has death sounds. WTF? So, I'd like to activate all of the character's sound.

I'm guessing I need the Commando Editor? I'm downloading that right now, plus I've got the XCC Mixer. Any help on adding active dialogue, vehicle bots, and improving the bots would be appreciated. Hell, if I could add in the Recon Bike, and maybe even the SSM launcher, that would be killer! And bots for them?! THAT WOULD DESTROY, THE WEAK! Thanks in advanced.



Destroy to create
All for the hunt to dominate

Ingame name: Makintoke

[Updated on: Thu, 05 February 2009 23:09]

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Re: Multiplayer Practice Modding [message #370712 is a reply to message #370706] Fri, 06 February 2009 01:42 Go to previous messageGo to next message
Spyder
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DoMiNaNt_HuNtEr wrote on Fri, 06 February 2009 07:07

Hey.

Okay, mostly just for the hell of it, I'd like to try out modding a map for Renegade, specifically the official skirmish map, the variant of Under with bots.

Later, I'd like to rework all of the bots, but for now, I want to just add in some sounds. If any of you have played the practice mode, you'll notice that ONLY the GDI soldiers have any dialogue whatsoever, everyone else just has death sounds. WTF? So, I'd like to activate all of the character's sound.

I'm guessing I need the Commando Editor? I'm downloading that right now, plus I've got the XCC Mixer. Any help on adding active dialogue, vehicle bots, and improving the bots would be appreciated. Hell, if I could add in the Recon Bike, and maybe even the SSM launcher, that would be killer! And bots for them?! THAT WOULD DESTROY, THE WEAK! Thanks in advanced.




You might want to do that, but unfortunately, even we don't know how westwood made the skirmish map.
Re: Multiplayer Practice Modding [message #370714 is a reply to message #370706] Fri, 06 February 2009 01:53 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Mix to LE importer - proven to work with Skirmish

You don't even need to change the map to add nod dialogue - just make an objects.ddb mod that has the Skirmish bots' preset modified.

Good place to start - www.renhelp.net (currently down unfortunately)


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Multiplayer Practice Modding [message #370715 is a reply to message #370714] Fri, 06 February 2009 02:19 Go to previous messageGo to next message
Spyder
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Dthdealer wrote on Fri, 06 February 2009 09:53

Mix to LE importer - proven to work with Skirmish

You don't even need to change the map to add nod dialogue - just make an objects.ddb mod that has the Skirmish bots' preset modified.

Good place to start - www.renhelp.net (currently down unfortunately)


Ooh that part is new to me. So now we CAN change westwood's skirmish map... Interesting Listen
Re: Multiplayer Practice Modding [message #370762 is a reply to message #370714] Fri, 06 February 2009 08:11 Go to previous messageGo to next message
DoMiNaNt_HuNtEr is currently offline  DoMiNaNt_HuNtEr
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Dthdealer wrote on Fri, 06 February 2009 02:53

Mix to LE importer - proven to work with Skirmish

You don't even need to change the map to add nod dialogue - just make an objects.ddb mod that has the Skirmish bots' preset modified.

Good place to start - www.renhelp.net (currently down unfortunately)


Sorry, but I'm pretty freakin' new to this. If you have time, could you please elaborate? Do I open up Commando Editor with the presets pack selected? I've done that, found the sound files in the list, but haven't found any bot files. Do I need to extract the bot files? Also, Mix to LE importer... again, I'm a newb, although I have a slight idea on what your referring to.

All help or links to tutorials (I remember that website, too bad its down), would be greatly appreciated. I've googled objects.ddb, but all I get are hacks.Big Grin


Destroy to create
All for the hunt to dominate

Ingame name: Makintoke

[Updated on: Fri, 06 February 2009 08:13]

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Re: Multiplayer Practice Modding [message #370764 is a reply to message #370762] Fri, 06 February 2009 08:14 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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DoMiNaNt_HuNtEr wrote on Fri, 06 February 2009 17:11

but all I get are hacks.Big Grin

shh, no one knows
Re: Multiplayer Practice Modding [message #370849 is a reply to message #370764] Fri, 06 February 2009 17:57 Go to previous messageGo to next message
samous is currently offline  samous
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ErroR wrote on Fri, 06 February 2009 07:14

DoMiNaNt_HuNtEr wrote on Fri, 06 February 2009 17:11

but all I get are hacks.Big Grin

shh, no one knows


ORLY!? Wow, I'm going to go-I mean, err, thats a bad idea. How could you do such a thing!
(jk^)
not really, they shouldn't work in WOL, unless some one else has the same thing, or your hosting a server, then idk.

=samous

EDIT: oh yeah, and the BOT files he is talking about are in the object.ddb, not the .mix or wherever your looking...


Samous Ind. modding group website:
http://samous.webs.com/img/Capture.PNG

and Facebook Page: here

[Updated on: Fri, 06 February 2009 17:58]

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Re: Multiplayer Practice Modding [message #370872 is a reply to message #370706] Fri, 06 February 2009 22:08 Go to previous messageGo to next message
DoMiNaNt_HuNtEr is currently offline  DoMiNaNt_HuNtEr
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Any official editors for objects.ddb files? Do I need only a simple hex editor?

Destroy to create
All for the hunt to dominate

Ingame name: Makintoke
Re: Multiplayer Practice Modding [message #370892 is a reply to message #370872] Sat, 07 February 2009 02:27 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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DoMiNaNt_HuNtEr wrote on Sat, 07 February 2009 07:08

Any official editors for objects.ddb files? Do I need only a simple hex editor?

only level edit (if that's what u ask )
Re: Multiplayer Practice Modding [message #370896 is a reply to message #370706] Sat, 07 February 2009 02:55 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Level Edit, when you edit presets, will create an objects.ddb in the presets folder of the mod. It won't work online since it'd be considered a cheat, but works fine for self play.

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Re: Multiplayer Practice Modding [message #371364 is a reply to message #370706] Mon, 09 February 2009 21:33 Go to previous messageGo to next message
DoMiNaNt_HuNtEr is currently offline  DoMiNaNt_HuNtEr
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Okay, does anybody know of any documentation on the available scripts? What each on does?

Destroy to create
All for the hunt to dominate

Ingame name: Makintoke
Re: Multiplayer Practice Modding [message #371366 is a reply to message #371364] Mon, 09 February 2009 21:39 Go to previous message
Canadacdn is currently offline  Canadacdn
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DoMiNaNt_HuNtEr wrote on Mon, 09 February 2009 22:33

Okay, does anybody know of any documentation on the available scripts? What each on does?


Download Scripts.dll 3.4.4 and read all of the readme files.
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