Rep an arty [message #369830] |
Sat, 31 January 2009 23:52 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
|
General (4 Stars) |
|
|
Is it ment that when you repair an arty with a repair gun that lot of black smoke comes out that fucks your fps when your close and also how it shows fire/flames come out of where your beam hits? that dont seem right
|
|
|
|
Re: Rep an arty [message #370713 is a reply to message #369830] |
Fri, 06 February 2009 01:43 |
|
Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
|
General (1 Star) |
|
|
Its the surface effect for laser (I think), and the reason for the FPS drop is because every time a new 'projectile' hits the tyre, it spawns another emitter. Because the repair-gun fires very rapidly, the emitters are spammed.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
|
|
|
|
Re: Rep an arty [message #370768 is a reply to message #369830] |
Fri, 06 February 2009 08:50 |
Hitman
Messages: 878 Registered: November 2005 Location: Belgium
Karma: 0
|
Colonel |
|
|
any other retarded bugs u want them to fix so that the patch takes even longer than it has already, ssnipe?
|
|
|
Re: Rep an arty [message #370804 is a reply to message #370768] |
Fri, 06 February 2009 13:03 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
|
General (4 Stars) |
|
|
Hitman wrote on Fri, 06 February 2009 07:50 | any other retarded bugs u want them to fix so that the patch takes even longer than it has already, ssnipe?
|
Yup pretty much
|
|
|
Re: Rep an arty [message #370815 is a reply to message #369830] |
Fri, 06 February 2009 14:28 |
Hitman
Messages: 878 Registered: November 2005 Location: Belgium
Karma: 0
|
Colonel |
|
|
no but really... theres no point in pointing out every small glitch in this game..
|
|
|
Re: Rep an arty [message #370822 is a reply to message #370815] |
Fri, 06 February 2009 15:13 |
|
saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
|
General (1 Star) |
|
|
Hitman wrote on Fri, 06 February 2009 16:28 | no but really... theres no point in pointing out every small glitch in this game..
|
Yeah there is. We put it into our bug tracking list which tends to have items even fixed accidentally.
|
|
|
Re: Rep an arty [message #370826 is a reply to message #369830] |
Fri, 06 February 2009 15:38 |
Hitman
Messages: 878 Registered: November 2005 Location: Belgium
Karma: 0
|
Colonel |
|
|
u can improve the game but the longer it takes the less people will be there to withness
|
|
|
Re: Rep an arty [message #370827 is a reply to message #370826] |
Fri, 06 February 2009 15:40 |
|
saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
|
General (1 Star) |
|
|
Hitman wrote on Fri, 06 February 2009 17:38 | u can improve the game but the longer it takes the less people will be there to withness
|
I didn't say that all the fixes would be looked into, just that they would be entered into our bug tracking system for possible later fixage.
|
|
|
|
Re: Rep an arty [message #370860 is a reply to message #369830] |
Fri, 06 February 2009 19:37 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
|
General (4 Stars) |
|
|
Well its a suggestion But having a hard core major game then while ur repping the smoke and fire makes ur fps drop then u fuck up and once u fall arty might fall next then its like a chain reaction....iv seen it
|
|
|
Re: Rep an arty [message #370862 is a reply to message #370860] |
Fri, 06 February 2009 19:43 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
|
General (1 Star) |
|
|
SSnipe wrote on Fri, 06 February 2009 19:37 | Well its a suggestion But having a hard core major game then while ur repping the smoke and fire makes ur fps drop then u fuck up and once u fall arty might fall next then its like a chain reaction....iv seen it
|
It *might* be fixed with their new Shaders 4.0, but don't quote me on that one.
|
|
|
|
Re: Rep an arty [message #370865 is a reply to message #370863] |
Fri, 06 February 2009 19:54 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
|
General (1 Star) |
|
|
You could just turn down your surface effects settings.
nopol10=Nopol=nopol(GSA)
|
|
|
|
|
|
|
|
|
Re: Rep an arty [message #380425 is a reply to message #372070] |
Wed, 15 April 2009 04:52 |
Pyr0man1c
Messages: 186 Registered: April 2009
Karma: 0
|
Recruit |
|
|
Di3HardNL wrote on Sat, 14 February 2009 07:12 |
SSnipe wrote on Fri, 06 February 2009 21:56 |
nopol10 wrote on Fri, 06 February 2009 18:54 | You could just turn down your surface effects settings.
|
1)dont know how
2) I should not have to when all other vechs work fine
|
Just put down your renegade performance settings
|
It is either speed or quality, or pay, or waste your time
"Sapere Aude- Dare to be wise"
AmunRa | and its all this "drama" that will one day end renegade...
|
Quotesv00d00 | A question regarding RenGuard. Because it's a client/server application, what will stop the legions of people who cheat, and can crack apps, from reverse engineering it down to it's core protocol / encryption (which I'll assume it has), and duplicating it, so that they have their own client which responds to the server with all the correct info for an unpatched Renegade, but in fact is patched.
Personally, I think you should write a server-side only anti-cheat, which hooks the networking routines in Renegade. From there, using either the help of your staff who worked on creating Renegade, or from knowledge aquired while working with the network code in Renegade, create a system to monitor hit locations (did they REALLY hit, based on calculations by the anti-cheat (stopping BH)), how much damage are they claiming, vs how much damage their currently selected weapon really does, etc.
Then, add rate-of-fire checking, complete w/ lag tolerance (since lagged client will of course, upon delag, seem to fire faster, etc), and option to simply "edit" the incoming packets, to filter out the cheat (reduce damage, stop bullets, etc), or kick-ban the cheater (admins decision, based on anti cheat config).
Is it just me, or does that make more sense?
The flaw to Renegade of course, which is the core to the cheats, is that unlike most other games, Renegade lets the CLIENT decide hit locations, damage, RoF, etc. Vs others which say, "ok, the client fired their pistol along this trajectory. Did they hit something? How much damage did they do to that target if so. Report findings to clients".
My only concern, is that there will be alot more teams of people ripping apart the hard work of your small team, and undoing what you have done. Can you keep up writing fixes / completely rewriting the protocol to counter them once they have created their OWN complete anti-RenGuard client? If not, consider the server-side only method, and solve it once and for all, with the only version changes being to fix bugs, and not complete rewrites which will really piss admins off (if it takes this long for the initial, how long after the cheaters create their own client to counter it will your rewrite take to do?).
- v00d00
|
ELiT3FLyR | ill say this again to all the TT people actually working on the patch. all you have to do is fix the bugs in the game. This is your role. dont get involved in a pointfix debate that you can never win (spoony has never managed to win one and hes a decent player) nor bother suggesting solutions for the faults in pointfix. just fix the damn bugs and you will all be remmebered as renegade heroes.
|
|
|
|
|
|