Multiplayer Practice Modding [message #370706] |
Thu, 05 February 2009 23:07 |
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DoMiNaNt_HuNtEr
Messages: 28 Registered: February 2009 Location: North America
Karma: 0
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Hey.
Okay, mostly just for the hell of it, I'd like to try out modding a map for Renegade, specifically the official skirmish map, the variant of Under with bots.
Later, I'd like to rework all of the bots, but for now, I want to just add in some sounds. If any of you have played the practice mode, you'll notice that ONLY the GDI soldiers have any dialogue whatsoever, everyone else just has death sounds. WTF? So, I'd like to activate all of the character's sound.
I'm guessing I need the Commando Editor? I'm downloading that right now, plus I've got the XCC Mixer. Any help on adding active dialogue, vehicle bots, and improving the bots would be appreciated. Hell, if I could add in the Recon Bike, and maybe even the SSM launcher, that would be killer! And bots for them?! THAT WOULD DESTROY, THE WEAK! Thanks in advanced.
Destroy to create
All for the hunt to dominate
Ingame name: Makintoke
[Updated on: Thu, 05 February 2009 23:09] Report message to a moderator
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Re: Multiplayer Practice Modding [message #370712 is a reply to message #370706] |
Fri, 06 February 2009 01:42 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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DoMiNaNt_HuNtEr wrote on Fri, 06 February 2009 07:07 | Hey.
Okay, mostly just for the hell of it, I'd like to try out modding a map for Renegade, specifically the official skirmish map, the variant of Under with bots.
Later, I'd like to rework all of the bots, but for now, I want to just add in some sounds. If any of you have played the practice mode, you'll notice that ONLY the GDI soldiers have any dialogue whatsoever, everyone else just has death sounds. WTF? So, I'd like to activate all of the character's sound.
I'm guessing I need the Commando Editor? I'm downloading that right now, plus I've got the XCC Mixer. Any help on adding active dialogue, vehicle bots, and improving the bots would be appreciated. Hell, if I could add in the Recon Bike, and maybe even the SSM launcher, that would be killer! And bots for them?! THAT WOULD DESTROY, THE WEAK! Thanks in advanced.
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You might want to do that, but unfortunately, even we don't know how westwood made the skirmish map.
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Re: Multiplayer Practice Modding [message #370714 is a reply to message #370706] |
Fri, 06 February 2009 01:53 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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Mix to LE importer - proven to work with Skirmish
You don't even need to change the map to add nod dialogue - just make an objects.ddb mod that has the Skirmish bots' preset modified.
Good place to start - www.renhelp.net (currently down unfortunately)
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Multiplayer Practice Modding [message #370762 is a reply to message #370714] |
Fri, 06 February 2009 08:11 |
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DoMiNaNt_HuNtEr
Messages: 28 Registered: February 2009 Location: North America
Karma: 0
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Recruit |
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Dthdealer wrote on Fri, 06 February 2009 02:53 | Mix to LE importer - proven to work with Skirmish
You don't even need to change the map to add nod dialogue - just make an objects.ddb mod that has the Skirmish bots' preset modified.
Good place to start - www.renhelp.net (currently down unfortunately)
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Sorry, but I'm pretty freakin' new to this. If you have time, could you please elaborate? Do I open up Commando Editor with the presets pack selected? I've done that, found the sound files in the list, but haven't found any bot files. Do I need to extract the bot files? Also, Mix to LE importer... again, I'm a newb, although I have a slight idea on what your referring to.
All help or links to tutorials (I remember that website, too bad its down), would be greatly appreciated. I've googled objects.ddb, but all I get are hacks.
Destroy to create
All for the hunt to dominate
Ingame name: Makintoke
[Updated on: Fri, 06 February 2009 08:13] Report message to a moderator
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Re: Multiplayer Practice Modding [message #370849 is a reply to message #370764] |
Fri, 06 February 2009 17:57 |
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samous
Messages: 616 Registered: August 2008
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Colonel |
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ErroR wrote on Fri, 06 February 2009 07:14 |
DoMiNaNt_HuNtEr wrote on Fri, 06 February 2009 17:11 | but all I get are hacks.
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shh, no one knows
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ORLY!? Wow, I'm going to go-I mean, err, thats a bad idea. How could you do such a thing!
(jk^)
not really, they shouldn't work in WOL, unless some one else has the same thing, or your hosting a server, then idk.
=samous
EDIT: oh yeah, and the BOT files he is talking about are in the object.ddb, not the .mix or wherever your looking...
Samous Ind. modding group website:
and Facebook Page: here
[Updated on: Fri, 06 February 2009 17:58] Report message to a moderator
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Re: Multiplayer Practice Modding [message #370896 is a reply to message #370706] |
Sat, 07 February 2009 02:55 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Level Edit, when you edit presets, will create an objects.ddb in the presets folder of the mod. It won't work online since it'd be considered a cheat, but works fine for self play.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Multiplayer Practice Modding [message #371366 is a reply to message #371364] |
Mon, 09 February 2009 21:39 |
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Canadacdn
Messages: 1830 Registered: September 2005 Location: Temple of Nod
Karma: 0
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General (1 Star) PLECOS MASTER |
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DoMiNaNt_HuNtEr wrote on Mon, 09 February 2009 22:33 | Okay, does anybody know of any documentation on the available scripts? What each on does?
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Download Scripts.dll 3.4.4 and read all of the readme files.
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