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[Script] Hooks.dll [message #369904] Sun, 01 February 2009 10:09 Go to next message
jnz is currently offline  jnz
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Please follow instalation instructions carefuly.

I've created a simple dll that contains some of the hooks that I've used.

Simply create 2 new files in your project and add the following code.

"Hooks.h"
Toggle Spoiler




"Hooks.cpp"
Toggle Spoiler



Make sure you call
Load_Hooks();





Make sure you load the file attached into the server before you call Load_Hooks.
If you use SSGM, just load it as a plugin in the 01 slot.


Here is a sample SSGM plugin "plugin.cpp" file that uses this:

Toggle Spoiler




Some of the hook functions allow you to return a bool. For example, the chat hook. If you return 0 you BLOCK the message. With the chat hook, you can also change the message.

bool Chat_Hook(int PlayerID, int Type, WideStringClass &Message, int Target)
{
	Message.Format("Hello world!"); //now everyone will always say "Hello world!"
	return 1;
}








All of these hooks are compatable with RR, scripts and BIATCH as far as I know. If not, give me a shout.


Updated download.
  • Attachment: Hooks.dll
    (Size: 80.00KB, Downloaded 217 times)

[Updated on: Tue, 03 February 2009 00:31]

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Re: [Script] Hooks.dll [message #369906 is a reply to message #369904] Sun, 01 February 2009 10:12 Go to previous messageGo to next message
Genesis2001
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In Love
Re: [Script] Hooks.dll [message #369910 is a reply to message #369904] Sun, 01 February 2009 10:31 Go to previous messageGo to next message
cAmpa is currently offline  cAmpa
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Great release, Good work man! Thumbs Up

Bückstabü!
Re: [Script] Hooks.dll [message #369949 is a reply to message #369904] Sun, 01 February 2009 14:38 Go to previous messageGo to next message
halo2pac is currently offline  halo2pac
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HOLY SEXINESS!
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Re: [Script] Hooks.dll [message #369952 is a reply to message #369904] Sun, 01 February 2009 14:42 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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NICE!! Big Ups

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Re: [Script] Hooks.dll [message #369963 is a reply to message #369952] Sun, 01 February 2009 17:12 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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What does this do?
Re: [Script] Hooks.dll [message #369967 is a reply to message #369963] Sun, 01 February 2009 17:29 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Well if you dont know what it does then you're most likely not going to have a use for it.

CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


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Re: [Script] Hooks.dll [message #369968 is a reply to message #369967] Sun, 01 February 2009 17:31 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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Caveman wrote on Sun, 01 February 2009 16:29

Well if you dont know what it does then you're most likely not going to have a use for it.

True but im also wondering, I have a idea but Id like to know aswell
Re: [Script] Hooks.dll [message #369971 is a reply to message #369904] Sun, 01 February 2009 18:22 Go to previous messageGo to next message
raven
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Wow, this is awesome. Thanks RoShamBo http://www.renegadeforums.com/images/smiley_icons/thumbup.gif

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Re: [Script] Hooks.dll [message #369986 is a reply to message #369904] Sun, 01 February 2009 21:43 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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Very nice release. Big Ups

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: [Script] Hooks.dll [message #369987 is a reply to message #369904] Sun, 01 February 2009 21:53 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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wat does it do
Re: [Script] Hooks.dll [message #369988 is a reply to message #369967] Sun, 01 February 2009 21:55 Go to previous messageGo to next message
raven
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Caveman wrote on Sun, 01 February 2009 18:29

Well if you dont know what it does then you're most likely not going to have a use for it.



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Re: [Script] Hooks.dll [message #369989 is a reply to message #369988] Sun, 01 February 2009 22:03 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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raven wrote on Sun, 01 February 2009 20:55

Caveman wrote on Sun, 01 February 2009 18:29

Well if you dont know what it does then you're most likely not going to have a use for it.



Don't give a fuck Im curious about what it is nothings wrong with that I just want an answer.....damn....

does a chat hook show the serial and etc or something?

[Updated on: Sun, 01 February 2009 22:05]

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Re: [Script] Hooks.dll [message #369992 is a reply to message #369904] Mon, 02 February 2009 00:08 Go to previous messageGo to next message
jnz is currently offline  jnz
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I do plan to add Main_Think_Loop hook, Renlog hook, BHS_Renlog_Hook, Bio Hook (players joining game), BIATCH hook, Pre-Join hook (map loading) and start button hook (players in the start screen).

The Bio hook may or may not be included because it's difficult to get BIATCH to like it.

[Updated on: Mon, 02 February 2009 00:12]

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Re: [Script] Hooks.dll [message #370036 is a reply to message #369992] Mon, 02 February 2009 07:08 Go to previous messageGo to next message
Genesis2001
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RoShamBo wrote on Mon, 02 February 2009 00:08

I do plan to add Main_Think_Loop hook, Renlog hook, BHS_Renlog_Hook, Bio Hook (players joining game), BIATCH hook, Pre-Join hook (map loading) and start button hook (players in the start screen).

The Bio hook may or may not be included because it's difficult to get BIATCH to like it.


I know reborn would love you for the renlog hook Razz
Re: [Script] Hooks.dll [message #370088 is a reply to message #369989] Mon, 02 February 2009 13:22 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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SSnipe wrote on Mon, 02 February 2009 05:03

raven wrote on Sun, 01 February 2009 20:55

Caveman wrote on Sun, 01 February 2009 18:29

Well if you dont know what it does then you're most likely not going to have a use for it.



Don't give a fuck Im curious about what it is nothings wrong with that I just want an answer.....damn....

does a chat hook show the serial and etc or something?


No, this is for script writers. It lets them hook on to events within the game easily.

You could use the chat hook for a (better) language filter) for example.



Renguard is a wonderful initiative
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Re: [Script] Hooks.dll [message #370089 is a reply to message #369904] Mon, 02 February 2009 13:25 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Wow this is awesome.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: [Script] Hooks.dll [message #370101 is a reply to message #369904] Mon, 02 February 2009 14:23 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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Can't this be added to scripts 4.0??? Big Ups

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Re: [Script] Hooks.dll [message #370105 is a reply to message #369904] Mon, 02 February 2009 14:41 Go to previous messageGo to next message
cAmpa is currently offline  cAmpa
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A good idea, the scripts chathook for example is a little bit limited.

Bückstabü!
Re: [Script] Hooks.dll [message #370164 is a reply to message #369904] Mon, 02 February 2009 23:40 Go to previous messageGo to next message
raven
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Quote:

Hooks
This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem.


It loads fine on my desktop, but when I try to use it on my server, it gives me this error. I've talked with others and some get the same problem


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Re: [Script] Hooks.dll [message #370168 is a reply to message #370105] Mon, 02 February 2009 23:54 Go to previous messageGo to next message
saberhawk
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cAmpa wrote on Mon, 02 February 2009 16:41

A good idea, the scripts chathook for example is a little bit limited.


In 3.4.4 maybe. Not so much in 4.0.
Re: [Script] Hooks.dll [message #370174 is a reply to message #369904] Tue, 03 February 2009 00:30 Go to previous messageGo to next message
jnz is currently offline  jnz
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heh MVS was trying to sneak it's own crap into it. This should work.

  • Attachment: Hooks.dll
    (Size: 80.00KB, Downloaded 124 times)
Re: [Script] Hooks.dll [message #370177 is a reply to message #369904] Tue, 03 February 2009 00:50 Go to previous messageGo to next message
raven
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Worked beautifully. Thanks again =D

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Re: [Script] Hooks.dll [message #370237 is a reply to message #370174] Tue, 03 February 2009 11:02 Go to previous messageGo to next message
Genesis2001
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RoShamBo wrote on Tue, 03 February 2009 00:30

heh MVS was trying to sneak it's own crap into it. This should work.


I'll try when I get home. Very Happy Thanks! Thumbs Up
Re: [Script] Hooks.dll [message #373688 is a reply to message #369904] Thu, 26 February 2009 18:29 Go to previous messageGo to previous message
halo2pac is currently offline  halo2pac
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Can you
StringClass tmp;
RequestSerial(ID, tmp);

In the Loading_Hook?

also if the loader is in a ban list, can u disconnect him before he joins?


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[Updated on: Thu, 26 February 2009 18:30]

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