GoldenEye Mod [message #369181] |
Tue, 27 January 2009 16:11 |
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N1warhead
Messages: 319 Registered: May 2006 Location: On the Pc
Karma: 0
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Recruit |
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Hello everybody; as I'm sure most of you already know who I am.
I am N1warhead.
I have aspirations to recreate the Golden Eye 007 Multiplayer with graphical enhancements, the same levels and NEW levels!
Game Types:
DM
TDM
License to kill
CTF
Possibly some more types of game types if we can implement them into the game.
We will try to harbor most of the Characters that we can;
All the guns in the original game will have graphical enhancements; and more!
If you are all ready to experience the best FPS of all time once again, show your proud support for this mod and help it grow; not only with support, but with fans!
If you would like to help contact me on any messenger you like
MSN - GaulEmperor@hotmail.com
AIM - Brucelee7777777
Yahoo - RomanEmperor123@yahoo.com
I hope to see you all interested in this mod!
Thank you,
N1warhead.
www.cncmodders.com All your C&C Modding Tutorials/Downloads/Forums, etc! Conquering the C&C universe with a rush of MEDS and MRLS!
[Updated on: Tue, 27 January 2009 16:15] Report message to a moderator
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Re: GoldenEye Mod [message #369311 is a reply to message #369181] |
Wed, 28 January 2009 14:19 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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I have the the gold the sliver and the black pp7 with and without a silencer also the dd7 and the ak47. Plus i been remaking a map called fudplex to look more like the actual 007 complex map.
Edit:
I would like to help in the future just a little busy
[Updated on: Wed, 28 January 2009 21:02] Report message to a moderator
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Re: GoldenEye Mod [message #369391 is a reply to message #369324] |
Thu, 29 January 2009 01:15 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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samous wrote on Wed, 28 January 2009 17:34 | if you want, i am more than willing to alpha/beta test for u again.
=samous
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Not to be mean but cant you better help them make the mod?
Testing it for alpha/beta builds is far away. As it was for you on plastic as it is on madracks his as it is for this mod?
By helping them creating the mod you can test it and you can make sure the project finishes.
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Re: GoldenEye Mod [message #369617 is a reply to message #369475] |
Fri, 30 January 2009 20:29 |
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samous
Messages: 616 Registered: August 2008
Karma: 0
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Colonel |
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N1warhead wrote on Thu, 29 January 2009 14:38 | Gen_blacky; really?
Do you have them in a .MAX format?
W3d will work; but prefer .MAX so it's easier to mess with and stuff.
And he makes a point; why don't you help make the mod, while at the same time test the stuff that's getting made .
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because i don't consider myself verry good. I'm still learning.
=samous
-also, i'm running out of time to mod now, MUCH more schoolwork this term
EDIT: does that mean I can put i'm a tester for GOLDEN EYE mod in sig now?
Samous Ind. modding group website:
and Facebook Page: here
[Updated on: Fri, 30 January 2009 20:30] Report message to a moderator
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Re: GoldenEye Mod [message #369645 is a reply to message #369181] |
Sat, 31 January 2009 03:00 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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Dude with a list of mods that you 'tested' you arent gona achieve anything. Especially since you didnt test anything at all.
And if you arent good at modding yet that can come by actually start doing it in a mod team. Since you will learn a lot from the others in the mod team. By testing you will learn not much.
Not to be rude but if I had a starting mod I wouldn't recruit testers on start up. Testing is really something in the last phases. (where you test gameplay, small bug hunt etc).
In some cases the begin phase of a mod is very important. Which makes sure that a mod actually starts. And if you ask me samous this is a perfect oppertunity for you to start the modding
[Updated on: Sat, 31 January 2009 03:01] Report message to a moderator
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Re: GoldenEye Mod [message #369657 is a reply to message #369653] |
Sat, 31 January 2009 05:03 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Colonel |
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yea, join a mod, you will learn incredibly much form that.
Moding can be real Fun...
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Re: GoldenEye Mod [message #370139 is a reply to message #370029] |
Mon, 02 February 2009 18:12 |
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samous
Messages: 616 Registered: August 2008
Karma: 0
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Colonel |
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ErroR wrote on Mon, 02 February 2009 04:39 |
Omar007 wrote on Sun, 01 February 2009 23:39 |
samous wrote on Sun, 01 February 2009 21:30 | yeash! ok ok! I just suck at W3D modleing (i'm good at sketch up though ), ...
=samous
-can't make a website for you though, sry. Actually learning HTML now, literally taking a class on it (for collage credit)
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Just make something in Sketch Up (supposing you talk about google sketch up ) and export to *.3ds
Than use 3DSMax or GMax to import and than export to W3D
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as i do
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lol, didn't know you could do that ok, I will try, but first, what do you whant built?
=samous
-yes, google sketch up (i use it for RCT3 CS)
Samous Ind. modding group website:
and Facebook Page: here
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