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Re: Couple things about fixes/exploits etc [message #368036 is a reply to message #367972] |
Tue, 20 January 2009 05:55 |
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ArtyWh0re
Messages: 665 Registered: June 2008 Location: Hand of Nod
Karma: 0
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Colonel |
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StealthEye wrote on Mon, 19 January 2009 22:45 | We do not have a active guy doing leveledit work, 1, 2 and 4 seem to require LE changes that will not be done until we have someone who can do these. The pistol bug has been fixed though; you no longer have to reload.
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Awsome, its just so irratating to have to reload the pistol everytime you get another character, and if you forget to do this then it might might make you loose in a fight.
Check out my C&C Renegade videos!
http://www.youtube.com/user/Shodan234
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Re: Couple things about fixes/exploits etc [message #368155 is a reply to message #368143] |
Tue, 20 January 2009 17:52 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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RTsa wrote on Tue, 20 January 2009 14:46 |
Goztow wrote on Tue, 20 January 2009 15:20 | Surely you could get a LE specialist on the team?
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Indeed. There must be some still here..
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Ya pick out some good LE modders, I know reborn it ok at it and Canadacdn is pretty good and etc
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Re: Couple things about fixes/exploits etc [message #368185 is a reply to message #368155] |
Tue, 20 January 2009 21:37 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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SSnipe wrote on Tue, 20 January 2009 17:52 |
RTsa wrote on Tue, 20 January 2009 14:46 |
Goztow wrote on Tue, 20 January 2009 15:20 | Surely you could get a LE specialist on the team?
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Indeed. There must be some still here..
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Ya pick out some good LE modders, I know reborn it ok at it and Canadacdn is pretty good and etc
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[zunnie, Wilost0rm], or reborn.
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Re: Couple things about fixes/exploits etc [message #369831 is a reply to message #367937] |
Sat, 31 January 2009 23:56 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
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General (1 Star) |
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I'm happy to help if anyone has any LE problems.
Problem one, as ERroR states, is simply a badly-named mesh. Normally it would be replaced by the MCT-backer aggregate.
Problem 2 can be fixed by simply having a slanted blocker (preferably simple objects --> mission specific --> Mo9 --> window blocker) that makes the drop more of a ramp.
EDIT: Like so
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Sun, 01 February 2009 00:05] Report message to a moderator
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