SBH [message #368618] |
Fri, 23 January 2009 19:31 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
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General (4 Stars) |
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When a sbh jumps or falls it lights up for a few seconds which makes it able to see far away and be killed then they bitch CHEATER HAX OMFG!
is that a glitch? or not?
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Re: SBH [message #368627 is a reply to message #368618] |
Sat, 24 January 2009 01:38 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Goztow
Messages: 9735 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Nope.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: SBH [message #368820 is a reply to message #368819] |
Sat, 24 January 2009 21:43 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
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General (4 Stars) |
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R315r4z0r wrote on Sat, 24 January 2009 20:36 | IMO, they have louder footsteps than other characters. I can normally hear them even in through the booming of an intense tank battle.
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Well Back to topic I just thought that maybe it was a glitched when they leave footsteps or most of all can be seen when they jump or hit wall
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Re: SBH [message #368853 is a reply to message #368819] |
Sun, 25 January 2009 06:55 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Jamie or NuneGa
Messages: 954 Registered: June 2007
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Colonel |
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R315r4z0r wrote on Sun, 25 January 2009 04:36 | IMO, they have louder footsteps than other characters. I can normally hear them even in through the booming of an intense tank battle.
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nah thats ur just ur sound pack
My sbh is sound is a voice going
'ohhh loook at me, im all invisbley'
'he he he'
it repeats and I know there is a sbh near.
![http://img504.imageshack.us/img504/8789/avilj4.jpg](http://img504.imageshack.us/img504/8789/avilj4.jpg)
Jamie is a guys name in Europe...
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Re: SBH [message #368856 is a reply to message #368853] |
Sun, 25 January 2009 07:38 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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RTsa
Messages: 484 Registered: January 2005 Location: Finland
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Commander |
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Nune wrote on Sun, 25 January 2009 15:55 |
R315r4z0r wrote on Sun, 25 January 2009 04:36 | IMO, they have louder footsteps than other characters. I can normally hear them even in through the booming of an intense tank battle.
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nah thats ur just ur sound pack
My sbh is sound is a voice going
'ohhh loook at me, im all invisbley'
'he he he'
it repeats and I know there is a sbh near.
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Advantage sounds...
TT patch will get rid of these as well, right?
OMC NOB
![http://img55.imageshack.us/img55/3736/rmr2qs.jpg](http://img55.imageshack.us/img55/3736/rmr2qs.jpg)
Ragdoll Matrix
[Updated on: Sun, 25 January 2009 07:40] Report message to a moderator
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Re: SBH [message #368859 is a reply to message #368618] |
Sun, 25 January 2009 08:29 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
candy
Messages: 62 Registered: March 2007
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SSnipe wrote on Sat, 24 January 2009 03:31 | When a sbh jumps or falls it lights up for a few seconds which makes it able to see far away and be killed then they bitch CHEATER HAX OMFG!
is that a glitch? or not?
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well it's not a glitch, but most people don't understand that when they jump they will be seen
how about the TT patch deletes the sbh? héhé
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Re: SBH [message #368918 is a reply to message #368618] |
Sun, 25 January 2009 15:31 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Chuck Norris
Messages: 312 Registered: July 2007
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Now I knew the SBH was seen if it falls for a distance and is damaged, but, say I stand still or just walk and jump, the SBH lights up from the other side of the field to the enemy? If so, that's new to me, not that I jump with a SBH much anyway.
When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.
Chuck Norris is the reason why Waldo is hiding.
When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.
Chuck Norris can slam a revolving door.
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Re: SBH [message #368989 is a reply to message #368912] |
Mon, 26 January 2009 06:17 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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ArtyWh0re
Messages: 665 Registered: June 2008 Location: Hand of Nod
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Colonel |
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Gen_Blacky wrote on Sun, 25 January 2009 16:07 | advantage sound now that's new
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For my Stealth Tank I have replace the "getting in" an "getting out" sounds with the cloacking sound from C&C95.
so when an enemy gets out of a Stank behind a building in my base I can hear it when I should not be.
Will the TT patch fix this?
Check out my C&C Renegade videos!
http://www.youtube.com/user/Shodan234
[Updated on: Mon, 26 January 2009 06:19] Report message to a moderator
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Re: SBH [message #370001 is a reply to message #368618] |
Mon, 02 February 2009 02:15 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
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General (1 Star) |
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The reason SBHs light up after jumping is because whenever any warhead causes them damage (such as earth, from falling) they light-up. In the case of jumping, you receive 0 earth warhead damage. Even though you are unhurt - you still light-up/flicker because you have been "attacked".
Why do some players walk? They move at the same speed while crouching, make approximately the same amount of noise and are a smaller target.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: SBH [message #370045 is a reply to message #368618] |
Mon, 02 February 2009 07:54 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Ghostshaw
Messages: 709 Registered: September 2006
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I might make it so that when you have 0 falling damage it doesn't apply it anymore, but I dunno wether its really a good idea.
BlackIntel Administrator
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Re: SBH [message #370111 is a reply to message #368618] |
Mon, 02 February 2009 15:01 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Mighty BOB!
Messages: 92 Registered: May 2005 Location: California, USA
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After over 700 hours of playing Renegade I have absolutely never seen an SBH light up when just jumping up and down, or falling without taking damage. I have only seen them light up when 1) they take damage/heals from any weapon, 2) run on Tiberium, or 3) fall far enough to cause health damage.
Yes you can see them kick up snow/water when they're stupid enough to jump while on those surfaces, but I have never once seen them light up just from jumping up and down or falling without taking damage.
This is with original Renegade (as in not TFD), 1.037, Core Patch 2, and RenGuard. I haven't played in about 1 year though so is this with a new TT community patch that has changed this?
Oh and I should add 4) Splash damage or splash from friendlies. Sucks to be the SBH that gets revealed by a teammate Artillery while trying to sneak into a GDI base being sieged.
WOL nick: migtybob
![http://ric3d.com/Renegade-X-Userbar.jpg](http://ric3d.com/Renegade-X-Userbar.jpg)
Wesforce | We are living in post-common sense society.
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[Updated on: Sat, 07 February 2009 01:34] Report message to a moderator
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Re: SBH [message #370133 is a reply to message #370111] |
Mon, 02 February 2009 17:52 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
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General (4 Stars) |
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Mighty BOB! wrote on Mon, 02 February 2009 14:01 | After over 700 hours of playing Renegade I have absolutely never seen an SBH light up when just jumping up and down, or falling without taking damage. I have only seen them light up when 1) they take damage/heals from any weapon, 2) run on Tiberium, or 3) fall far enough to cause health damage.
Yes you can see them kick up snow/water when they're stupid enough to jump while on those surfaces, but I have never once seen them light up just from jumping up and down or falling without taking damage.
This is with original Renegade (as in not TFD), 1.037, Core Patch 2, and RenGuard. I haven't played in about 1 year though so is this with a new TT community patch that has changed this?
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Me and tons of others have
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Re: SBH [message #370188 is a reply to message #368618] |
Tue, 03 February 2009 04:08 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Chuck Norris
Messages: 312 Registered: July 2007
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Wow, yeah, I've got to agree with the guy that has never seen it, and I've installed it on many machines. I've never seen it happen. That's why I said above, this is news to me that they light up when jumping.
If this happens only due to the way the damage system works, but they're not taking damage, I'd say it should technically be deemed a "bug" and should be fixed, especially if some people don't see them light up while others do. It's not an even playing field.
It's probably one of those things Westwood never got around to noticing or fixing, like the points bug.
When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.
Chuck Norris is the reason why Waldo is hiding.
When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.
Chuck Norris can slam a revolving door.
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Re: SBH [message #370711 is a reply to message #368618] |
Fri, 06 February 2009 01:40 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
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General (1 Star) |
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Possibly you use a renegade quality-setting/screen-resolution combination that stop you seeings SBHs when they flicker only slightly?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: SBH [message #370869 is a reply to message #368618] |
Fri, 06 February 2009 20:57 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
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General (4 Stars) |
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I dont know, All I know is that iv seen it plenty of time, inc my freinds who been playing ren for YEARS before me all know not to do that and tell new players, We all seen but idk how some have not seen it....maybe its the way servers are modded? idk
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