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Re: Some pics from WW Museum Mod 0.3b comming soon... [message #368339 is a reply to message #368334] |
Thu, 22 January 2009 04:30 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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rrutk
Messages: 617 Registered: June 2007
Karma: 0
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Colonel |
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mǻdrãçķz wrote on Thu, 22 January 2009 03:13 | wow very nice, can we have boats there ?
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yes, the plan is to have:
- gunboats
- submarines
- personal transport hovercrafts
- vehicle transport hovercrafts -> so you can drive e.g. someones medtank over the sea for a landing operation (D-Day ![Wink](images/smiley_icons/icon_wink.gif)
- and flying units, so you can attack the naval units with them
- if the FPS-thing (I have not so many idea about VIS) will not be a problem, there will be a complete new gameplay, I hope.
Map is nearly done. They only things remaining is to bone and set-up the naval units, make the VIS and find a way to calculate the waypaths (2GB RAM Limit).
[Updated on: Thu, 22 January 2009 05:51] Report message to a moderator
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Re: Some pics from WW Museum Mod 0.3b comming soon... [message #368391 is a reply to message #368307] |
Thu, 22 January 2009 11:16 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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Are submarines just vtol vehicles that are in a box ? never knew.
There is a tutorial on doing a vis sytem on your maps I would at least recommend generating a vis sytem if its a big map.
mǻdrãçķz wrote on Thu, 22 January 2009 06:59 | "calculate the waypaths"
I never used "Generate Waypaths" and the waypaths still worked perfect ![Surprised](images/smiley_icons/icon_surprised.gif)
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rofl
![http://s18.postimage.org/jc6qbn4k9/bricks3.png](http://s18.postimage.org/jc6qbn4k9/bricks3.png)
[Updated on: Thu, 22 January 2009 11:18] Report message to a moderator
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