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[request] High Res Vehicle textures [message #368896] Sun, 25 January 2009 13:19 Go to next message
Spyder
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Name says it all. Does someone have any high-res vehicle textures or some shader files which make the vehicles look a little nicer or shiny?
Re: [request] High Res Vehicle textures [message #368925 is a reply to message #368896] Sun, 25 January 2009 16:49 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Normal mapped vehicles I made a long time ago:

http://www.megaupload.com/ru/?d=BN54BGG6

The Nod APC may look screwed up with the shaders.


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: [request] High Res Vehicle textures [message #368934 is a reply to message #368925] Sun, 25 January 2009 18:58 Go to previous messageGo to next message
anant is currently offline  anant
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Colonel
where is dl button? Huh

http://i297.photobucket.com/albums/mm225/paulie134/Anant.png
Rest in peace spoonplex, We love you.
Re: [request] High Res Vehicle textures [message #368937 is a reply to message #368934] Sun, 25 January 2009 19:20 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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anant wrote on Sun, 25 January 2009 20:58

where is dl button? Huh

Look for the counter that is counting down from 45 seconds, wait for it to expire, then it appears. It will say "Free Download" in gray.
Re: [request] High Res Vehicle textures [message #368959 is a reply to message #368896] Mon, 26 January 2009 00:17 Go to previous messageGo to next message
Spyder
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Thank you Big Ups
Re: [request] High Res Vehicle textures [message #369020 is a reply to message #368896] Mon, 26 January 2009 12:13 Go to previous messageGo to next message
Spyder
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I tried your normalmaps, but for some reason my vehicle skins remain the same, they haven't changed at all.

Yes, I have the shader options enabled.
Yes, I also tried to extract the files from the mix.
Re: [request] High Res Vehicle textures [message #369043 is a reply to message #369020] Mon, 26 January 2009 16:15 Go to previous messageGo to next message
anant is currently offline  anant
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Colonel
Thanks

http://i297.photobucket.com/albums/mm225/paulie134/Anant.png
Rest in peace spoonplex, We love you.
Re: [request] High Res Vehicle textures [message #369048 is a reply to message #369020] Mon, 26 January 2009 17:07 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Nero wrote on Tue, 27 January 2009 03:13

I tried your normalmaps, but for some reason my vehicle skins remain the same, they haven't changed at all.

Yes, I have the shader options enabled.
Yes, I also tried to extract the files from the mix.


Do you have the shaders.sdb file in your data folder?
Also, you don't need to extract the files from the mix.


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: [request] High Res Vehicle textures [message #369092 is a reply to message #368896] Tue, 27 January 2009 02:37 Go to previous messageGo to next message
Spyder
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Yes, I have the shaders.sdb in my data folder. Also as I told you before, I tried them with the mix file, and one time while extracting the mix. In both cases it doesn't work.
Re: [request] High Res Vehicle textures [message #369094 is a reply to message #369092] Tue, 27 January 2009 03:20 Go to previous messageGo to next message
saberhawk
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Nero wrote on Tue, 27 January 2009 04:37

Yes, I have the shaders.sdb in my data folder. Also as I told you before, I tried them with the mix file, and one time while extracting the mix. In both cases it doesn't work.


Have you made sure you have shaders actually enabled in bhs.dll options? Razz
Re: [request] High Res Vehicle textures [message #369102 is a reply to message #369094] Tue, 27 January 2009 05:51 Go to previous messageGo to next message
Spyder
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Saberhawk wrote on Tue, 27 January 2009 11:20

Nero wrote on Tue, 27 January 2009 04:37

Yes, I have the shaders.sdb in my data folder. Also as I told you before, I tried them with the mix file, and one time while extracting the mix. In both cases it doesn't work.


Have you made sure you have shaders actually enabled in bhs.dll options? Razz


Yes I have Wink
Re: [request] High Res Vehicle textures [message #369115 is a reply to message #368896] Tue, 27 January 2009 07:21 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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maybe ur vid card doesn't support it Dont Get It
Re: [request] High Res Vehicle textures [message #369141 is a reply to message #368896] Tue, 27 January 2009 10:37 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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If it doesn't you will have HELL OF LAG!!!!

I know from experience Sarcasm
My old PC didn't support it (new one since 4 weeks though. YAY shaders Razz )


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
Re: [request] High Res Vehicle textures [message #369143 is a reply to message #368896] Tue, 27 January 2009 10:44 Go to previous messageGo to next message
Spyder
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I currently have an ATI HD3850 512MB GDDR3 so I'm like 1000000000% sure that my graphics card supports the shaders.
Re: [request] High Res Vehicle textures [message #369144 is a reply to message #369143] Tue, 27 January 2009 10:46 Go to previous messageGo to next message
saberhawk
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Nero wrote on Tue, 27 January 2009 12:44

I currently have an ATI HD3850 512MB GDDR3 so I'm like 1000000000% sure that my graphics card supports the shaders.


Check your game directory (not data). Do you have a _shaders.txt, and if so, what does it say?
Re: [request] High Res Vehicle textures [message #369146 is a reply to message #369144] Tue, 27 January 2009 11:17 Go to previous messageGo to next message
Spyder
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Saberhawk wrote on Tue, 27 January 2009 18:46

Nero wrote on Tue, 27 January 2009 12:44

I currently have an ATI HD3850 512MB GDDR3 so I'm like 1000000000% sure that my graphics card supports the shaders.


Check your game directory (not data). Do you have a _shaders.txt, and if so, what does it say?


Yes, I have one. It says:

[HLSLnormal_map.fx] Failed to open required effect definition file.
<< and that like a hundred times more.
Re: [request] High Res Vehicle textures [message #369149 is a reply to message #369146] Tue, 27 January 2009 11:31 Go to previous messageGo to next message
saberhawk
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Might want to drop this in data then

Note: I looked in the file and the math is horribly wrong, written by me when I really had no idea what I was doing. I might release a fixed version in a day or so.
Re: [request] High Res Vehicle textures [message #369151 is a reply to message #369149] Tue, 27 January 2009 11:43 Go to previous messageGo to next message
Spyder
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Saberhawk wrote on Tue, 27 January 2009 19:31

Might want to drop this in data then

Note: I looked in the file and the math is horribly wrong, written by me when I really had no idea what I was doing. I might release a fixed version in a day or so.


Thanks for the file, I'll try again now. Even though the math is horrible...If it works, it works. Right?

Edit: Yep, they're working now, looking nice Wink

[Updated on: Tue, 27 January 2009 11:44]

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Re: [request] High Res Vehicle textures [message #369154 is a reply to message #369151] Tue, 27 January 2009 11:51 Go to previous messageGo to next message
saberhawk
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Nero wrote on Tue, 27 January 2009 13:43

Saberhawk wrote on Tue, 27 January 2009 19:31

Might want to drop this in data then

Note: I looked in the file and the math is horribly wrong, written by me when I really had no idea what I was doing. I might release a fixed version in a day or so.


Thanks for the file, I'll try again now. Even though the math is horrible...If it works, it works. Right?

Edit: Yep, they're working now, looking nice Wink


Yeah, it does work, it just doesn't look anywhere near as good as it's supposed to (as, uh, evidenced by http://i42.tinypic.com/2wnv52h.jpg)
Re: [request] High Res Vehicle textures [message #369186 is a reply to message #368896] Tue, 27 January 2009 17:06 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Some of my vehicles and weapons have weird dark spots over them after I put in this new shaders pack.

Ex: http://i27.photobucket.com/albums/c175/r315razor/Screen%20Shots/ScreenShot06.png

Other weapons/vehicles include, other than what is shown in the screenshot, are: the shotgun, proximity C4, and Nod Flame tank.
Re: [request] High Res Vehicle textures [message #369202 is a reply to message #369186] Tue, 27 January 2009 19:22 Go to previous messageGo to next message
u6795 is currently offline  u6795
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R315r4z0r wrote on Tue, 27 January 2009 19:06

Some of my vehicles and weapons have weird dark spots over them after I put in this new shaders pack.

Ex: http://i27.photobucket.com/albums/c175/r315razor/Screen%20Shots/ScreenShot06.png

Other weapons/vehicles include, other than what is shown in the screenshot, are: the shotgun, proximity C4, and Nod Flame tank.


I dunno about you, man, but that's kind of awesome.


yeah
Re: [request] High Res Vehicle textures [message #369203 is a reply to message #369202] Tue, 27 January 2009 19:25 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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u6795 wrote on Tue, 27 January 2009 21:22

I dunno about you, man, but that's kind of awesome.

Not if you are in motion. When you change the camera angle, there clipping errors between two seemingly different textures all over the weapons and the vehicles.

Those black spots change their positions when you move so it looks like total crap. And I don't know how to use that shader edit thingy.

How do I return the vehicles to normal?
Re: [request] High Res Vehicle textures [message #369232 is a reply to message #369203] Tue, 27 January 2009 22:29 Go to previous messageGo to next message
saberhawk
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R315r4z0r wrote on Tue, 27 January 2009 21:25

u6795 wrote on Tue, 27 January 2009 21:22

I dunno about you, man, but that's kind of awesome.

Not if you are in motion. When you change the camera angle, there clipping errors between two seemingly different textures all over the weapons and the vehicles.

Those black spots change their positions when you move so it looks like total crap. And I don't know how to use that shader edit thingy.

How do I return the vehicles to normal?



Turn off shaders (or get rid of the files you installed)

Those issues are because of the crazy ass backwards math done in that old FX file =/
Re: [request] High Res Vehicle textures [message #369233 is a reply to message #368896] Tue, 27 January 2009 23:08 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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But the thing is though, I originally had a working Mammoth tank, flame tank, and stealth tank before I downloaded this package.

After I installed it with the new shaders.sdb included, the vehicles that where working before, don't any more, bar the stealth tank.

And I can't revert back because I overwrote my other shaders.sdb. Sad
Re: [request] High Res Vehicle textures [message #369790 is a reply to message #369233] Sat, 31 January 2009 18:51 Go to previous messageGo to previous message
nopol10 is currently offline  nopol10
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Here's a version of the normal map shader file that I edited with diffuse lighting. I got this code from a book I'm reading so I just added it for fun. There are some extra crap which are not used in the file and those are from stuff on the Internet which I was trying out. Override the HLSLnormal_map.fx in the data folder.

nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
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