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Server list fix? [message #368042] Tue, 20 January 2009 06:07 Go to next message
RTsa is currently offline  RTsa
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Would be nice to see that happen. Smile

Re: Server list fix? [message #368046 is a reply to message #368042] Tue, 20 January 2009 06:34 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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Err it is already sorted by players in the server (if you have scripts 3.x, else its sorted on name). It just doesn't count GSA players and such (and no we can't possibly fix that).

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Re: Server list fix? [message #368047 is a reply to message #368042] Tue, 20 January 2009 06:37 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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just a small question, will RR futures for example detonating c4's 1 by 1, removing gameplay pending, server list (like GSA) be added
Re: Server list fix? [message #368048 is a reply to message #368042] Tue, 20 January 2009 06:41 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Removing gameplay pending is server side, can already be done but is not wanted at all by some servers (e.g. servers with an own ladder system).

Detonating c4's one by one: ermmm, just place one instead of 15 and detonate it? This would change gameplay, so won't happen IMO.

Server list: GSA already exists, there's no use for this. If servers aren't on GSA, it's prolly for a good reason.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Server list fix? [message #368050 is a reply to message #368046] Tue, 20 January 2009 06:48 Go to previous messageGo to next message
RTsa is currently offline  RTsa
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Ghostshaw wrote on Tue, 20 January 2009 15:34

Err it is already sorted by players in the server (if you have scripts 3.x, else its sorted on name). It just doesn't count GSA players and such (and no we can't possibly fix that).

Ah, ok. I must have an older version then.

Come to think of it, I haven't updated my scripts in a long time..

edit: Okay, nice, works like it should now. Smile


[Updated on: Tue, 20 January 2009 06:52]

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Re: Server list fix? [message #368051 is a reply to message #368048] Tue, 20 January 2009 06:55 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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Goztow wrote on Tue, 20 January 2009 15:41

Server list: GSA already exists, there's no use for this. If servers aren't on GSA, it's prolly for a good reason.
well ok, ok i was just asking, but gsa really sucks Sarcasm
Re: Server list fix? [message #368290 is a reply to message #368046] Wed, 21 January 2009 15:32 Go to previous messageGo to next message
pvtschlag is currently offline  pvtschlag
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Ghostshaw wrote on Tue, 20 January 2009 08:34

It just doesn't count GSA players and such (and no we can't possibly fix that).

If I remember correctly the FDS already stores the current players within the channel topic that is set. So if you simply made the client get the number of players from the topic instead of XWIS then it would fix it.

And if I am wrong about it already being in the topic, then it still wouldn't be too hard to add it to it.

Only downside is servers could then lie about there player count. Which might make it not worth doing.

Would be best if XWIS would fix it on their end.


-Lee
Re: Server list fix? [message #368303 is a reply to message #368290] Wed, 21 January 2009 17:27 Go to previous messageGo to next message
dr3w2 is currently offline  dr3w2
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pvtschlag wrote on Wed, 21 January 2009 16:32

Ghostshaw wrote on Tue, 20 January 2009 08:34

It just doesn't count GSA players and such (and no we can't possibly fix that).

If I remember correctly the FDS already stores the current players within the channel topic that is set. So if you simply made the client get the number of players from the topic instead of XWIS then it would fix it.

And if I am wrong about it already being in the topic, then it still wouldn't be too hard to add it to it.

Only downside is servers could then lie about there player count. Which might make it not worth doing.

Would be best if XWIS would fix it on their end.

To get the correct player count you need to join the channel first. The Xwis server listing(topics) displays only Xwis connected clients, then on channel join the full list of players and the count (even player IPs lawl ) gets sent. That's why when you "join" the game, before actually loading/connecting to it you can actually see the full list of player names.


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[Updated on: Wed, 21 January 2009 17:27]

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Re: Server list fix? [message #368304 is a reply to message #368042] Wed, 21 January 2009 17:42 Go to previous messageGo to next message
pvtschlag is currently offline  pvtschlag
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The FDS sets the channel topic which is used for game info such as title and map, all you would have to do is have the FDS set the current players in this topic(if it isn't already there, i think it may be) and then instruct the game client to retrieve the current players from the topic instead of the current way it gets it.

-Lee

[Updated on: Wed, 21 January 2009 17:42]

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Re: Server list fix? [message #368328 is a reply to message #368042] Thu, 22 January 2009 00:40 Go to previous messageGo to next message
jnz is currently offline  jnz
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The FDS only sets the max players afaik.The player count is tracked by xwis when a player enters the game channel.
Re: Server list fix? [message #368701 is a reply to message #368042] Sat, 24 January 2009 09:50 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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Only the max players are in the topic. Even if the current player count were added, anything put in the topic is easily hacked, therefore it can't be used as a primary sort.

I'm the bawss.
Re: Server list fix? [message #368712 is a reply to message #368042] Sat, 24 January 2009 10:38 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Give servers that try it an XWIS ban, I'm sure not many (who are able to at all) will try.

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Re: Server list fix? [message #368719 is a reply to message #368712] Sat, 24 January 2009 10:49 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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StealthEye wrote on Sat, 24 January 2009 18:38

Give servers that try it an XWIS ban, I'm sure not many (who are able to at all) will try.

As if there weren't enough 0069 serials out there Wink.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Server list fix? [message #368729 is a reply to message #368042] Sat, 24 January 2009 11:21 Go to previous message
CarrierII is currently offline  CarrierII
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Servers tend to be fixed IPs to prevent having to wait for address changes to propagate through DNS servers.

IP ban?


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