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Re: Server list fix? [message #368046 is a reply to message #368042] |
Tue, 20 January 2009 06:34 |
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Ghostshaw
Messages: 709 Registered: September 2006
Karma: 0
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Colonel |
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Err it is already sorted by players in the server (if you have scripts 3.x, else its sorted on name). It just doesn't count GSA players and such (and no we can't possibly fix that).
BlackIntel Administrator
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Re: Server list fix? [message #368048 is a reply to message #368042] |
Tue, 20 January 2009 06:41 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Removing gameplay pending is server side, can already be done but is not wanted at all by some servers (e.g. servers with an own ladder system).
Detonating c4's one by one: ermmm, just place one instead of 15 and detonate it? This would change gameplay, so won't happen IMO.
Server list: GSA already exists, there's no use for this. If servers aren't on GSA, it's prolly for a good reason.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Server list fix? [message #368050 is a reply to message #368046] |
Tue, 20 January 2009 06:48 |
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RTsa
Messages: 484 Registered: January 2005 Location: Finland
Karma: 0
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Commander |
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Ghostshaw wrote on Tue, 20 January 2009 15:34 | Err it is already sorted by players in the server (if you have scripts 3.x, else its sorted on name). It just doesn't count GSA players and such (and no we can't possibly fix that).
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Ah, ok. I must have an older version then.
Come to think of it, I haven't updated my scripts in a long time..
edit: Okay, nice, works like it should now.
OMC NOB
Ragdoll Matrix
[Updated on: Tue, 20 January 2009 06:52] Report message to a moderator
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Re: Server list fix? [message #368290 is a reply to message #368046] |
Wed, 21 January 2009 15:32 |
pvtschlag
Messages: 122 Registered: April 2004
Karma: 0
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Recruit |
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Ghostshaw wrote on Tue, 20 January 2009 08:34 | It just doesn't count GSA players and such (and no we can't possibly fix that).
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If I remember correctly the FDS already stores the current players within the channel topic that is set. So if you simply made the client get the number of players from the topic instead of XWIS then it would fix it.
And if I am wrong about it already being in the topic, then it still wouldn't be too hard to add it to it.
Only downside is servers could then lie about there player count. Which might make it not worth doing.
Would be best if XWIS would fix it on their end.
-Lee
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Re: Server list fix? [message #368303 is a reply to message #368290] |
Wed, 21 January 2009 17:27 |
dr3w2
Messages: 485 Registered: September 2006 Location: Ottawa,Canada
Karma: 0
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Commander |
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pvtschlag wrote on Wed, 21 January 2009 16:32 |
Ghostshaw wrote on Tue, 20 January 2009 08:34 | It just doesn't count GSA players and such (and no we can't possibly fix that).
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If I remember correctly the FDS already stores the current players within the channel topic that is set. So if you simply made the client get the number of players from the topic instead of XWIS then it would fix it.
And if I am wrong about it already being in the topic, then it still wouldn't be too hard to add it to it.
Only downside is servers could then lie about there player count. Which might make it not worth doing.
Would be best if XWIS would fix it on their end.
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To get the correct player count you need to join the channel first. The Xwis server listing(topics) displays only Xwis connected clients, then on channel join the full list of players and the count (even player IPs lawl ) gets sent. That's why when you "join" the game, before actually loading/connecting to it you can actually see the full list of player names.
n00bstories Server Administrator
[Updated on: Wed, 21 January 2009 17:27] Report message to a moderator
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Re: Server list fix? [message #368304 is a reply to message #368042] |
Wed, 21 January 2009 17:42 |
pvtschlag
Messages: 122 Registered: April 2004
Karma: 0
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The FDS sets the channel topic which is used for game info such as title and map, all you would have to do is have the FDS set the current players in this topic(if it isn't already there, i think it may be) and then instruct the game client to retrieve the current players from the topic instead of the current way it gets it.
-Lee
[Updated on: Wed, 21 January 2009 17:42] Report message to a moderator
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Re: Server list fix? [message #368701 is a reply to message #368042] |
Sat, 24 January 2009 09:50 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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Only the max players are in the topic. Even if the current player count were added, anything put in the topic is easily hacked, therefore it can't be used as a primary sort.
I'm the bawss.
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Re: Server list fix? [message #368729 is a reply to message #368042] |
Sat, 24 January 2009 11:21 |
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Servers tend to be fixed IPs to prevent having to wait for address changes to propagate through DNS servers.
IP ban?
Renguard is a wonderful initiative
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BBC news, quoting... |
Supporters of Proposition 8 will argue California does not discriminate against gays, as the current law allows them to get married - as long as they wed a partner of the opposite sex.
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halokid wrote on Mon, 11 October 2010 08:46 |
R315r4z0r wrote on Mon, 11 October 2010 15:35 |
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the hell is that?
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