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Re: [HUD] New HUD Version2 - RENGUARD Compatible [message #368406 is a reply to message #368371] Thu, 22 January 2009 12:21 Go to previous messageGo to previous message
dr3w2 is currently offline  dr3w2
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pe21789 wrote on Thu, 22 January 2009 09:27

@andr3w282

You forgot to give credits to cAmpa. oO
He did the main fixes. tbh
Quote:


- Fixed a memleak in shaders.dll from scripts 3.44.
- Fixed that crashbug when you enter a vehicle with the "weaponimage" function on
- New maths for the radar, it uses now 100% of the map (normal in 3.44 scripts is the normal renegade circle hud)
- Extra icons for beacons and you see always the position from your team beacons again. (like in normal renegade but this feature was not in scripts 3.44)
- Colour notices, for low HP and low munition.
- New info to see the current placed mines.
- It doesn't need information from the strings.tdb anymore.



Heh guess I did. I mentioned deathlink because he is the one who released the hud/hud fixes but missed the fact cAmpa assisted it on him. Full credit to cAmpa for whatever work he did then. At least i attempted to give full credit to who i thought added to it and explain the minimal stuff that i did Satisfied


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[Updated on: Thu, 22 January 2009 12:22]

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