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Re: [HUD] New HUD Version2 - RENGUARD Compatible [message #368371 is a reply to message #366835] Thu, 22 January 2009 08:27 Go to previous messageGo to previous message
pe21789 is currently offline  pe21789
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Registered: January 2007
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@andr3w282

You forgot to give credits to cAmpa. oO
He did the main fixes. tbh
Quote:


- Fixed a memleak in shaders.dll from scripts 3.44.
- Fixed that crashbug when you enter a vehicle with the "weaponimage" function on
- New maths for the radar, it uses now 100% of the map (normal in 3.44 scripts is the normal renegade circle hud)
- Extra icons for beacons and you see always the position from your team beacons again. (like in normal renegade but this feature was not in scripts 3.44)
- Colour notices, for low HP and low munition.
- New info to see the current placed mines.
- It doesn't need information from the strings.tdb anymore.



http://pepe.strikeportal.de/transformers.png

[Updated on: Thu, 22 January 2009 08:29]

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