[Models for mappers/modders] Building duplicates [message #368108] |
Tue, 20 January 2009 13:19 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
DL60
Messages: 283 Registered: May 2006
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Yea yea another file from my old ren modding stuff.
If you want more than one OBI/AGT or PP in your map and don't want to copy/rename everything for the duplicates (or set the collisions up again) just load these already finished duplicates into you gmax-scene. Further installation instructions are in the archive.
Can be also downloaded @ deathlink.ut-ccr.de of course . Damn I still have some stuff to upload but this is enough today.
[Updated on: Wed, 21 January 2009 03:13] by Moderator Report message to a moderator
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Re: [Models for mappers/modders] Building duplicates [message #368252 is a reply to message #368108] |
Wed, 21 January 2009 10:17 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
DL60
Messages: 283 Registered: May 2006
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Quote: | all the prefix mesh names are different ?
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No. I know what you think but these duplicates work. If you shoot at AGT3, AGT 3 takes damage and not AGT1, AGT2 and AGT3 oder something crazy like that. You have 3 AGTs and 3 AGT buildingcontrollers placed on the map.
This is the common way to make duplicates. Check out Cairo for example.
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