Adding Default Buildings in Gmax [message #367101] |
Mon, 12 January 2009 17:54 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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This is my big problem, and I couldn't find any good solutions for it, perhaps some of you might have a good method.
I want to easily integrate the buildings into a level in Gmax. But the only way I know of to do that is to delete parts of the ground and line the hole up around the building (for ones like Power Plant, which has many vertices at the base, can be time-consuming).
This, as far as I know, may be the only method. But does anyone know how to place the buildings onto the ground in Gmax with a more efficient process?
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: Adding Default Buildings in Gmax [message #367108 is a reply to message #367101] |
Mon, 12 January 2009 19:03 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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I already have the buildings It's just that, if you plop them onto your ground in Gmax, it looks extremely ugly ingame. You have to make a hole in the ground for each building and morph the hole to fit the building.
Really Dumb Example (Will Lower IQ)
Like this, see, each block has a corresponding hole to put it in. You have to do this in RenX too, make holes in the ground and place the buildings in them.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: Adding Default Buildings in Gmax [message #367114 is a reply to message #367101] |
Mon, 12 January 2009 19:38 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
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Commander |
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You may need to know your way around Max or Gmax to understand this, hopefully you do.
Best way i find to do this is to simply extrude all of the buildings edges and extrude them outward. Detach the newly extruded mesh surrounding the building, you may have to align/weld vertices to make a uniform mesh around it. Also remove any uv's and textures from the surrounding mesh and your left with nice "tmp" ground surrounding your building that can be welded to terrain mesh.
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Re: Adding Default Buildings in Gmax [message #367331 is a reply to message #367313] |
Wed, 14 January 2009 14:17 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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LR01 wrote on Wed, 14 January 2009 10:59 | don't the buildings come with a ground mesh with the holes in it?
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Yeah, but they're not flat, I likem to start out flat and then mess around with height later.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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