[models]Proper Construction Yard setups [message #366946] |
Sun, 11 January 2009 11:03 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
DL60
Messages: 283 Registered: May 2006
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From time to time I'm going through my renegade modding stuff and looking for some nearly finished stuff which I can pu on my modding page.
The newest what I found is my Conyard-Setup whcih was indeed nearly finsihed.
Quote from my readme I wrote (includes also install-instructions):
Quote: | This is my Construction-Yard setup. Although there are lots of similartities to other setups from other authors, I did the whole setup alone - without using data from others! I only used some of their ideas.
Feature-List:
-completly suitable for flying-maps
-modified/improved every building-aggregate
-destruction-animation (inside and outside) with emitters und cracks
I also packed some testmaps in here where you can take a look at may setup.
IMPORTANT!!!! If you want to modify the aggregates for your purposes, then please rename your modded versions e.g. instead of a c in mgcon_ag_2c use a d (like this mgcon_ag_2d). This applies for all the other aggregates too! I don't want any intersections with my aggregtates!
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I have to emphasize the following sentence:
Quote: | Although there are lots of similartities to other setups from other authors, I did the whole setup alone
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So I didn't use any data from others! I only remade some of others ideas in my setup!!
Have fun with it. You can DOWNLOAD it here at my modding page @ the models section:
http://deathlink.ut-ccr.de/
Here is a picture
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Attachment: Conyards.zip
(Size: 1.54MB, Downloaded 101 times)
[Updated on: Tue, 13 January 2009 13:10] by Moderator Report message to a moderator
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Re: Proper Construction Yard setups [message #367034 is a reply to message #366946] |
Mon, 12 January 2009 06:46 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Is it easy to convert these to .max files? I know alot of the other buildings were done, I'd use these if you can convert them.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Re: Proper Construction Yard setups [message #367047 is a reply to message #366946] |
Mon, 12 January 2009 08:56 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
DL60
Messages: 283 Registered: May 2006
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Quote: | Is it just me or doesn't it really look like the Tib >dawn con yard?
Or isn't it ment to be?
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These construction-yard-designs are from Westwood. You don't know the buildings-package westwood gave the community? There are the source files of the regular buildings in there and lots of unfinished files for other buildings (e.g. our conyards). The source files for the conyards where nearly finsihed by Westwood and started adding missing things long time ago. I finsihed it these days.
Quote: | Is it easy to convert these to .max files?
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I don't I never tried it but I can imagine that it is lots of work to setup and reapply all the materials again.
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Re: Proper Construction Yard setups [message #367163 is a reply to message #366946] |
Tue, 13 January 2009 05:52 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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With the w3d tools, I remember importing w3d's and clicking update material and having little success. Im not sure if the max w3d tools will function for better or worse? I'll take a look into it, I do like my old 2in1 CY with the repair pad.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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