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[HUD] New HUD Version2 - RENGUARD Compatible [message #366835] Sat, 10 January 2009 14:55 Go to next message
dr3w2 is currently offline  dr3w2
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Readme file:
Quote:

===========================

Renegade HUD

By andr3w282

===========================

A collection of HUD features which were released compiled into one

===========================

Features:

===========================

This HUD release is compatible with renguard.

This HUD is resolution independent

This HUD displays the current map instead of the radar, displays health, shield and ammo bars. Mine count for clients team is also displayed

Faded notifcations are displayed when ammo or health has changed


THIS RELEASE REQUIRES SCRIPTS 3.4.4 AND THE MODIFIED SHADERS.DLL FILE

BOTH FILES ARE INCLUDED IN THE RELEASE

===========================

Installation:

===========================


TWO versions of HUD.ini are available in this release.


The original HUD configuration released by DeathLink6.0

A modified version of the HUD by andr3w282

!!IMPORTANT!!

YOU MUST RENAME
hud_andr3w282.ini OR hud_deathlink6.ini
TO
hud.ini

ONLY ONE OF THESE FILES MAY EXIST IN YOUR DATA FOLDER NAMED AS HUD.INI



Shaders.dll is NECESARY to be copied. The other files are there incase some people have not yet updated to scripts 3.4.x
Place all other files (dda,tga,ini) into your data/ folder


===========================

Credits

===========================

The HUD includes map images which were released by Canadacdn on renegadeforums.com

The HUD includes fixes, textures, and colors which were released by DeathLink6.0 on renegadeforums.com

The HUD includes faded health and ammo notifications which were released by Saberhawk on renegadeforums.com


I give full credit to the above people for their work

===========================

What I actually did

===========================

The HUD includes changes by me to how loading of map settings are done.
Map settings are now found and loaded from within hud.ini with sections of [mapname]

This removes the need for individual <mapname>.ini files and allows it to be compatible with renguard.
The method of <mapname>.ini files are still compatible with this HUD.

If the section for [mapname] is not found, shaders.dll will attempt to load <mapname>.ini
If <mapname>.ini is not found, the default texture for the map is found in hud.ini as << ScrollingMapTexture= >>



Example Screenshots:
There are two hud.ini configurations in this release. Select which ever one you like more, or edit it yourself
http://www.n00bstories.com/image.fetch.php?id=1315771622
http://www.n00bstories.com/image.fetch.php?id=1369956338

Source Files are included

Download link:
http://andr3w282.bitpwns.com/Hud_RenguardCompatible.zip


Extra note :

I just want to say thanks to anyone who has worked on the hud files, shaders.dll, scripts.dll or Renegade in general. Please read the credits as i do NOT want to be given credit for someone else's work. I just wrote the code that worked with renguard, organized everything, compiled etc..
The above names deserve thanks for the features they had worked on.


n00bstories Server Administrator

[Updated on: Tue, 13 January 2009 11:48] by Moderator

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Re: [Release] New HUD Version2 - RENGUARD Compatible [message #366839 is a reply to message #366835] Sat, 10 January 2009 15:04 Go to previous messageGo to next message
dr3w2 is currently offline  dr3w2
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----

n00bstories Server Administrator

[Updated on: Thu, 04 June 2009 20:38]

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Re: [Release] New HUD Version2 - RENGUARD Compatible [message #366840 is a reply to message #366835] Sat, 10 January 2009 15:05 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
I still love my HUD In Love
Re: [Release] New HUD Version2 - RENGUARD Compatible [message #366843 is a reply to message #366839] Sat, 10 January 2009 15:15 Go to previous messageGo to next message
ChewML is currently offline  ChewML
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andr3w282 wrote on Sat, 10 January 2009 16:04

K? So.. take your lame faggotry elsewhere?

i lol'd
Re: [Release] New HUD Version2 - RENGUARD Compatible [message #366844 is a reply to message #366839] Sat, 10 January 2009 15:41 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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andr3w282 wrote on Sat, 10 January 2009 23:04

K? So.. take your lame faggotry elsewhere?

http://powerforen.de/forum/images/smilies/eclipsee_Victoria.gif
Re: [Release] New HUD Version2 - RENGUARD Compatible [message #366846 is a reply to message #366835] Sat, 10 January 2009 15:51 Go to previous messageGo to next message
KobraOps is currently offline  KobraOps
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2 questions.

1. I noticed this when the overhead display was first released that the red ring that appears on the screen indicating you are taking damage and sometimes it indicates what side didnt appear. Does it appear with this hud?

2. You said the resolution is independent, does this mean it can support 800X600 easily or will editing hud.ini be necessary for it to fit?
Re: [Release] New HUD Version2 - RENGUARD Compatible [message #366847 is a reply to message #366846] Sat, 10 January 2009 15:59 Go to previous messageGo to next message
dr3w2 is currently offline  dr3w2
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KobraOps wrote on Sat, 10 January 2009 16:51

2 questions.

1. I noticed this when the overhead display was first released that the red ring that appears on the screen indicating you are taking damage and sometimes it indicates what side didnt appear. Does it appear with this hud?

2. You said the resolution is independent, does this mean it can support 800X600 easily or will editing hud.ini be necessary for it to fit?

I actually don't remember on the red-ring indicator your talking about .. maybe i never noticed :\

When its said to be "resolution" independent I mean the X/Y locations on the screen will be in the same alignment on any resolution. The textures/font themselves will not change size however .

So for example, in my screenshot i had it running at 1280x1024. If you bump it down to 800x600 .. the alignement will be all the same, however the textures themselves will appear larger and closer together. That's the best way I can explain it.

If you look at the gap between the radarmap, and the ammo count box ... the larger resolution you are at, the bigger the gap will be. The smaller the resolution, the less of a gap ( distance ) will exist between the two locations.


n00bstories Server Administrator

[Updated on: Sat, 10 January 2009 16:01]

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Re: [Release] New HUD Version2 - RENGUARD Compatible [message #366853 is a reply to message #366835] Sat, 10 January 2009 16:37 Go to previous messageGo to next message
DutchNeon is currently offline  DutchNeon
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You are still using the d6hud_ext.dds file which is missing (dark) 4 pixels on the health icon. The health icon is a cross, and it has 4 darker pixels then the icon itself on the left side of the cross.

I fixed it myself (because it annoyed me a bit) with photoshop (and yes, I still got the .dds problem, but I used a DDS Converter) Smile

Will be in the attachment, see below this post Razz
  • Attachment: d6hud_ext.dds
    (Size: 85.48KB, Downloaded 233 times)
Re: [Release] New HUD Version2 - RENGUARD Compatible [message #366863 is a reply to message #366835] Sat, 10 January 2009 20:29 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Nice. I noticed one thing though:

If you are on a map where there is no overlay, such as Islands, you can't see beacon blips on the radar.
Re: [Release] New HUD Version2 - RENGUARD Compatible [message #366869 is a reply to message #366863] Sat, 10 January 2009 21:58 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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Smile Smile Smile
Nice job!
Re: [Release] New HUD Version2 - RENGUARD Compatible [message #366925 is a reply to message #366835] Sun, 11 January 2009 09:00 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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i also noticed that in ctf you don't see the flag on the radar, unless it's close. and when you get hit the red damage indicator does not appear all the time too Huh
Re: [Release] New HUD Version2 - RENGUARD Compatible [message #367164 is a reply to message #366835] Tue, 13 January 2009 06:02 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Nice..thanks.

I want to make some overheads for my older maps now. Is there a tutorial somewhere, i thought I seen one?


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: [HUD] New HUD Version2 - RENGUARD Compatible [message #367271 is a reply to message #366835] Tue, 13 January 2009 19:49 Go to previous messageGo to next message
slosha is currently offline  slosha
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i really hope it works for me this time :\

The road I cruise is a bitch now, baby.
Re: [HUD] New HUD Version2 - RENGUARD Compatible [message #368371 is a reply to message #366835] Thu, 22 January 2009 08:27 Go to previous messageGo to next message
pe21789 is currently offline  pe21789
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@andr3w282

You forgot to give credits to cAmpa. oO
He did the main fixes. tbh
Quote:


- Fixed a memleak in shaders.dll from scripts 3.44.
- Fixed that crashbug when you enter a vehicle with the "weaponimage" function on
- New maths for the radar, it uses now 100% of the map (normal in 3.44 scripts is the normal renegade circle hud)
- Extra icons for beacons and you see always the position from your team beacons again. (like in normal renegade but this feature was not in scripts 3.44)
- Colour notices, for low HP and low munition.
- New info to see the current placed mines.
- It doesn't need information from the strings.tdb anymore.



http://pepe.strikeportal.de/transformers.png

[Updated on: Thu, 22 January 2009 08:29]

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Re: [HUD] New HUD Version2 - RENGUARD Compatible [message #368406 is a reply to message #368371] Thu, 22 January 2009 12:21 Go to previous messageGo to next message
dr3w2 is currently offline  dr3w2
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pe21789 wrote on Thu, 22 January 2009 09:27

@andr3w282

You forgot to give credits to cAmpa. oO
He did the main fixes. tbh
Quote:


- Fixed a memleak in shaders.dll from scripts 3.44.
- Fixed that crashbug when you enter a vehicle with the "weaponimage" function on
- New maths for the radar, it uses now 100% of the map (normal in 3.44 scripts is the normal renegade circle hud)
- Extra icons for beacons and you see always the position from your team beacons again. (like in normal renegade but this feature was not in scripts 3.44)
- Colour notices, for low HP and low munition.
- New info to see the current placed mines.
- It doesn't need information from the strings.tdb anymore.



Heh guess I did. I mentioned deathlink because he is the one who released the hud/hud fixes but missed the fact cAmpa assisted it on him. Full credit to cAmpa for whatever work he did then. At least i attempted to give full credit to who i thought added to it and explain the minimal stuff that i did Satisfied


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[Updated on: Thu, 22 January 2009 12:22]

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Re: [HUD] New HUD Version2 - RENGUARD Compatible [message #368433 is a reply to message #366835] Thu, 22 January 2009 15:54 Go to previous messageGo to next message
slosha is currently offline  slosha
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very nice! how do i make the overview bigger

The road I cruise is a bitch now, baby.
Re: [HUD] New HUD Version2 - RENGUARD Compatible [message #368434 is a reply to message #366835] Thu, 22 January 2009 16:12 Go to previous messageGo to next message
DutchNeon is currently offline  DutchNeon
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Change the values for it in hud.ini Rocked Over
Re: [HUD] New HUD Version2 - RENGUARD Compatible [message #368542 is a reply to message #366835] Fri, 23 January 2009 09:41 Go to previous messageGo to next message
dr3w2 is currently offline  dr3w2
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mǻdrãçķz wrote on Fri, 23 January 2009 09:36

Who cares about campa that Mod abuser

You become more of a tool everyday.


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Re: [HUD] New HUD Version2 - RENGUARD Compatible [message #368543 is a reply to message #366835] Fri, 23 January 2009 09:45 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Yes im very usefull for everything, so... Congratulations madrackz.
Re: [HUD] New HUD Version2 - RENGUARD Compatible [message #368562 is a reply to message #366835] Fri, 23 January 2009 11:10 Go to previous messageGo to next message
cAmpa is currently offline  cAmpa
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Time to ban that retard.

I banned you from all my server because you are a little crying girl.

All is lagging, everyone is cheating and all are noobs except madsucks. LoL


And "mod abuser" LOLOLOL, im admin not mod. I pay for that to ban idiots like you, so where is the abuse?


I hope the other server owner and the forum moderation will follow my example.




Bückstabü!

[Updated on: Fri, 23 January 2009 11:44]

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Re: [HUD] New HUD Version2 - RENGUARD Compatible [message #368564 is a reply to message #366835] Fri, 23 January 2009 11:43 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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I still don't have the small hp markers when low hp
Re: [HUD] New HUD Version2 - RENGUARD Compatible [message #368636 is a reply to message #366835] Sat, 24 January 2009 03:34 Go to previous messageGo to next message
pe21789 is currently offline  pe21789
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You have newest directX 9?

http://pepe.strikeportal.de/transformers.png
Re: [HUD] New HUD Version2 - RENGUARD Compatible [message #368640 is a reply to message #366835] Sat, 24 January 2009 04:58 Go to previous messageGo to next message
DL60 is currently offline  DL60
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Quote:

but missed the fact cAmpa assisted it on him


We both worked as a team on the HUD. I did mainly the graphics/hud.ini and cAmpa the code fixes/features. Here and there I helped and added some code things too.

So it is definitly not a only "DeathLink-HUD", it is a "cAmpa/DeathLink"-HUD.
Re: [HUD] New HUD Version2 - RENGUARD Compatible [message #368643 is a reply to message #368636] Sat, 24 January 2009 05:08 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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pe21789 wrote on Sat, 24 January 2009 12:34

You have newest directX 9?

EDIT: i have dx 9c Dont Get It

[Updated on: Sat, 24 January 2009 05:20]

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Re: [HUD] New HUD Version2 - RENGUARD Compatible [message #443600 is a reply to message #366835] Sun, 06 February 2011 01:11 Go to previous messageGo to previous message
[WaR]Crazy is currently offline  [WaR]Crazy
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please fix link <3 loving the hud Smile
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