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Re: RELEASE - C&C Islands Tunnels [message #366143 is a reply to message #362837] |
Tue, 06 January 2009 07:48 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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Well, it IS a large mod, editing the terrain itself, there would undoubtedly be some bugs...
I'll try deleting my .thu file and letting it generate a new one, see what that does.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: RELEASE - C&C Islands Tunnels [message #366159 is a reply to message #362837] |
Tue, 06 January 2009 09:11 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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Islands use three terrain presets.
1. C&C_Map_Islands 0116 - includes
2. C&C_Map_Islands 0116 - terrain
3. C&C_Map_Islands 0116 - tunnels
You shouldnt adjust the items in these presets I think this information is also stored in the lsd file of the map.
terrain\levels_multiplay\c&cmap_islands 0116\tunnels_lm.w3d
terrain\levels_multiplay\c&cmap_islands 0116\tunnels_lm.wlt
These are the current paths set for the preset. Instead of adjusting these save your tunnels as one of these files and put them in the mix. Just let it work as a skin replacement. Any skins light data will be supplied with the .w3d file and the .wlt file.
You can use any textures you want
[Updated on: Tue, 06 January 2009 09:11] Report message to a moderator
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Re: RELEASE - C&C Islands Tunnels [message #366162 is a reply to message #366161] |
Tue, 06 January 2009 09:38 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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What you have to do is what all gun skinners do.
They make a totaly new gun lets take a m16. They create the gun rig it and afterwards they save it as f_gm_rifl etc
So create you terrain as you want and then save all the stuff as renegade does it for the tunnels as I posted above.
Then it should work.
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Re: RELEASE - C&C Islands Tunnels [message #366169 is a reply to message #362837] |
Tue, 06 January 2009 11:20 |
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Di3HardNL
Messages: 1273 Registered: December 2006 Location: Netherlands
Karma: 0
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General (1 Star) |
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Its only the tunnels, I could do the rest, but Genblacky already made a egyptian version of it which alot people already use.
Got any ideas for other maps?
I could also redo the tunnels in other maps (like volcano or field)
UPDATE FIX!!
Missing terrain in Islands is now fixed. I used 2 .MIX. 1 for my tunnels and the other for the other terrain.
When I saved as 1 .MIX the terrain wouldn't show up. But when you add the original model/texture files of C&C Islands you will see it works! It also worked for crysis
DL link updated with ALL needed files in first post.
Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk
Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL
[Updated on: Tue, 06 January 2009 12:13] Report message to a moderator
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Re: RELEASE - C&C Islands Tunnels [message #366230 is a reply to message #362837] |
Tue, 06 January 2009 17:09 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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YOU WIN DI3
It works for me now, and it's freaking sweet, looks awesome!
I noticed the fish actually swims OUT of the tank a little bit, nothing major but it made me laugh
Now I'll always go into the tunnels and not help my team at all, lol.
Good Job mate
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
[Updated on: Tue, 06 January 2009 17:10] Report message to a moderator
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