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Re: [Release] New HUD [Update2 read first Post] [message #365992 is a reply to message #364542] |
Sun, 04 January 2009 19:39 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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I love it! Thanks deathlink and saberhawk.
one problem, It doesnt work with RG :/
Are (mapname).ini going to be accepted by RG or are these going to be accepted by the new 4.0 scripts with anti-cheat?
basicly will I ever be able to play online with this hud?
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Re: [Release] New HUD [Update2 read first Post] [message #366021 is a reply to message #365998] |
Mon, 05 January 2009 04:12 |
MacKinsey
Messages: 83 Registered: March 2008
Karma: 0
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Recruit |
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R315r4z0r wrote on Sun, 04 January 2009 22:12 | RenGuard. The anti-cheat that many servers don't allow you to play without.
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But many servers think you cheat, if you run Renguard and a specific Version of Scripts.dll
RENGUARD IS OUTDATED, there is no need to use it anymore.
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Re: [Release] New HUD [Update2 read first Post] [message #366117 is a reply to message #365992] |
Mon, 05 January 2009 23:46 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Titan1x77 wrote on Sun, 04 January 2009 20:39 | I love it! Thanks deathlink and saberhawk.
one problem, It doesnt work with RG :/
Are (mapname).ini going to be accepted by RG or are these going to be accepted by the new 4.0 scripts with anti-cheat?
basicly will I ever be able to play online with this hud?
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Does the hud.ini by itself work with RG?
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Re: [Release] New HUD [Update2 read first Post] [message #366119 is a reply to message #366021] |
Tue, 06 January 2009 00:53 |
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wittebolx
Messages: 332 Registered: May 2007 Location: the netherlands
Karma: 0
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Recruit |
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MacKinsey wrote on Mon, 05 January 2009 12:12 |
R315r4z0r wrote on Sun, 04 January 2009 22:12 | RenGuard. The anti-cheat that many servers don't allow you to play without.
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But many servers think you cheat, if you run Renguard and a specific Version of Scripts.dll
RENGUARD IS OUTDATED, there is no need to use it anymore.
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still people think they can use the ''old'' cheats, every week people are getting banned for using the most obvious cheats/hacks
http://www.wittebolx.com
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Re: [Release] New HUD [Update2 read first Post] [message #366687 is a reply to message #364542] |
Fri, 09 January 2009 14:47 |
dr3w2
Messages: 485 Registered: September 2006 Location: Ottawa,Canada
Karma: 0
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Commander |
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I will be releasing a package later this weekend. I just want to do a bit more testing + cleanup a couple things. It will also include the deathlink hud.ini configuration as well as my custon configuration of those settings. Source and all necessary files are included within it:
This is from the readme file:
Quote: | ===========================
Features:
===========================
This HUD release is compatible with renguard.
This HUD is resolution independent
This HUD displays the current map instead of the radar, displays health, shield and ammo bars. Mine count for clients team is also displayed
Faded notifcations are displayed when ammo or health has changed
===========================
Credits
===========================
The HUD includes map images which were released by Canadacdn on renegadeforums.com
The HUD includes fixes, textures, and colors which were released by DeathLink6.0 on renegadeforums.com
The HUD includes faded health and ammo notifications which were released by Saberhawk on renegadeforums.com
I give full credit to the above people for their work
===========================
What I actually did
===========================
The HUD includes changes by me to how loading of map settings are done.
Map settings are now found and loaded from within hud.ini with sections of [mapname]
This removes the need for individual <mapname>.ini files and allows it to be compatible with renguard.
The method of <mapname>.ini files are still compatible with this HUD.
If the section for [mapname] is not found, shaders.dll will attempt to load <mapname>.ini
If <mapname>.ini is not found, the default texture for the map is found in hud.ini as << ScrollingMapTexture= >>
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n00bstories Server Administrator
[Updated on: Fri, 09 January 2009 14:48] Report message to a moderator
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Re: [Release] New HUD [Update2 read first Post] [message #366723 is a reply to message #366721] |
Fri, 09 January 2009 19:02 |
dr3w2
Messages: 485 Registered: September 2006 Location: Ottawa,Canada
Karma: 0
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Commander |
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DutchNeon wrote on Fri, 09 January 2009 19:24 | Too bad you didn't add building bars and 'All C4 count' to the HUD. I already got a version of shaders.dll which has the C4 count for all three types of C4, but not building bars.
I understand the decision and i slightly expected it already, that releasers wouldn't include those features
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I could easily add my building bars with this release, however to much controversy. If there seemed to be a more acceptance for it I'll release the new rewritten code I have it the works.
n00bstories Server Administrator
[Updated on: Fri, 09 January 2009 19:04] Report message to a moderator
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