[Map] - C&C_Hourglass_Flying_BETA [message #366180] |
Tue, 06 January 2009 12:43 |
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Fabian
Messages: 821 Registered: April 2003 Location: Boston, MA
Karma: 0
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Colonel |
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SEE BELOW FOR DOWNLOAD LINK
I'm doing a remake of C&C_Hourglass where flying vehicles will be allowed. The map features all new terrain geometry, textures and props. Nothing has been recycled from the original.
Pics: http://www.apathbeyond.com/forum/index.php?showtopic=18629&hl=C&st=0
Make sure to look at the bottom for the most recent pics.
However, I noticed that the buildings do not appear darkened when they are destroyed. The interiors look fine, but it's hard to tell that a building is destroyed from the outside. I also noticed that most fan maps suffer from this, yet I know neosaber made fully destroyable buildings (I cannot find the download for this).
Can someone point me in the right direction?
[Updated on: Tue, 13 January 2009 11:47] by Moderator Report message to a moderator
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Re: Making buildings appear destroyed from the outside [message #366213 is a reply to message #366211] |
Tue, 06 January 2009 15:05 |
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Fabian
Messages: 821 Registered: April 2003 Location: Boston, MA
Karma: 0
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Colonel |
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The guy working on it has not finished it. It may work with Renegade with some tinkering but it would not be efficient, as it uses alpha masks to specify where to put what texture. Renegade is not designed to render what this will make efficiently. It has enough problems rendering simple vertex blended textures at a decent rate.
Di3HardNL you should be sorry! Stop derailing!
[Updated on: Tue, 06 January 2009 15:06] Report message to a moderator
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Re: Release - C&C_Hourglass_Flying_BETA [message #366542 is a reply to message #366180] |
Thu, 08 January 2009 16:02 |
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u6795
Messages: 1261 Registered: March 2006 Location: Maryland
Karma: 0
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General (1 Star) |
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It runs alright on my computer but there seems to be a noticeable amount of missing textures. Nothing too bad though.
Also, I see you like Tiberium crystals. Very sexy.
yeah
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Re: Release - C&C_Hourglass_Flying_BETA [message #366544 is a reply to message #366180] |
Thu, 08 January 2009 16:06 |
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Chuck Norris
Messages: 312 Registered: July 2007
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Recruit |
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I'll further the point of heavy performance. I was surprised to start this map up and be greeted by a frame rate in the thirties. I usually get a solid and constant 100FPS (and if I disable v-sync, it's closer to 200FPS, usually more even). That's the difference between most maps and this one.
However, I do play with these options.
Resolution: 1600x1200
Anisotropic Filtering: 16x
Anti-aliasing: 8x (although I see no difference between it and 4x)
Anti-aliasing Transparency: enabled (Supersampling)
Shaders: enabled
Note too that I do strive for a constant 100FPS. I do see the difference between 60FPS and 100FPS, and in Renegade, I'm so used to the latter that less feels laggy, especially in the thirties.
Still, these settings work for most other maps, and my hardware is pretty good.
CPU: Core 2 Duo E8400 @ 4.05GHz
GPU: nVidia GeForce 8800GT OC
RAM: 4GB
I had to disable the Anti-aliasing transparency (although alot of foilage is known to lag with it set to Supersampling), turn down Anisotropic Filtering from 16x to 4x, turn down Anti-aliasing from 8x to 2x, and still didn't get my usual, but it didn't go much below 60FPS then.
Also, I want to note that it's worse in GDI's base than it is in Nod's.
I know I play with higher settings than most, but my hardware is severly overkill for the game. Most people with less will have to tone down the settings much more.
As for bugs, I sort of found one. An Orca is able to get stuck here. Yes, I know vehicles aren't supposed to go in there.
Besides these things, it's a great map. I like the rocket pods on top of the Advanced Guard Tower.
When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.
Chuck Norris is the reason why Waldo is hiding.
When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.
Chuck Norris can slam a revolving door.
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Re: Release - C&C_Hourglass_Flying_BETA [message #366550 is a reply to message #366180] |
Thu, 08 January 2009 16:32 |
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Fabian
Messages: 821 Registered: April 2003 Location: Boston, MA
Karma: 0
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Colonel |
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u67951, what textures are missing?
Chuck Norris, I play in 1900x1200 with the same specs and I rarely drop below 50. From the info you posted we have fairly similar computers. Most of the time it stays at the 60 fps cap. I'm expecting a drop in framerate, as this map is a lot more complicated than stock MP maps. You may need to drop that AA to 2x or something.
Known Issues as of now:
-AGT gun placement
-HON/STRIP hut windows
-Tunnels need vehicle blockers
-End-game beacon zone not defined
-Infantry kill zones needed on rooftops to prevent cheap beaconing (no building ramps!)
[Updated on: Thu, 08 January 2009 16:44] Report message to a moderator
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Re: Release - C&C_Hourglass_Flying_BETA [message #366588 is a reply to message #366180] |
Thu, 08 January 2009 19:11 |
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ArtyWh0re
Messages: 665 Registered: June 2008 Location: Hand of Nod
Karma: 0
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Colonel |
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I really like this map, its very well made with alot of detail.
I notice an FPS drop but the map is still playable for me.
Only thing im not to keen about is the tunnel that leads to
the back of the GDI base and into the Power Plant making
it vunulrable.
I havnt seached enough but im guessing there is a tunnel to
Nod's Power Plant aswell. This wouldbe good on other maps but
for a map like this it kind of changes the kind of gameplay
involved in the map.
In my opinion Hourgalss is named Horugalss because the game is
more likely to end with the time limit than 1 base being destroyed.
Check out my C&C Renegade videos!
http://www.youtube.com/user/Shodan234
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Re: Release - C&C_Hourglass_Flying_BETA [message #366597 is a reply to message #366180] |
Thu, 08 January 2009 20:27 |
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Fabian
Messages: 821 Registered: April 2003 Location: Boston, MA
Karma: 0
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Colonel |
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There are tunnels going to both base power plants. The vulnerable buildings (not protected by heavy defenses) are the HoN and the WF, which I consider of equal value to their respective teams.
Does ANYONE see grass and dirt instead of dirt and black?
P.S. Hourglass is named hourglass because it is shaped like an hourglass, not because of the timing of rounds. I thought everyone knew this...
[Updated on: Thu, 08 January 2009 20:28] Report message to a moderator
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