the dev [message #365895] |
Sat, 03 January 2009 21:07 |
Poskov
Messages: 235 Registered: March 2008 Location: Western Oceania
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Recruit |
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are u guys doing this without renegade's source code?
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Re: the dev [message #365902 is a reply to message #365895] |
Sat, 03 January 2009 22:21 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
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General (1 Star) |
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Poskov wrote on Sat, 03 January 2009 22:07 | are u guys doing this without renegade's source code?
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Renegade's code is the basis for the SAGE engine. It's used in Command & Conquer: Generals, Command & Conquer: Generals - Zero Hour, The Lord of the Rings: The Battle for Middle-earth, The Lord of the Rings: The Battle for Middle-earth II, The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king, Command & Conquer 3: Tiberium Wars, and Command & Conquer 3: Kane's Wrath. They even use an updated SAGE engine called RNA in Command & Conquer: Red Alert 3.
Do you honestly think Electronic Arts would give us the code for Renegade after they've used it in every single modern RTS game they've made?
EDIT: grammar self-nazi
[Updated on: Sat, 03 January 2009 22:24] Report message to a moderator
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Re: the dev [message #365924 is a reply to message #365917] |
Sun, 04 January 2009 06:02 |
raven
Messages: 595 Registered: January 2007 Location: Toronto, Ontario
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Colonel |
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EvilWhiteDragon wrote on Sun, 04 January 2009 04:26 |
Saberhawk wrote on Sun, 04 January 2009 06:21 | ...
EDIT: grammar self-nazi
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It's self-gammar-nazi.
</grammarnazi mode>
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It would be self-grammar-nazi.
</spellingnazi mode>
-Jelly Administrator
-Exodus Administrator
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