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Re: [Release] New HUD [Update2 read first Post] [message #365202 is a reply to message #365201] Sun, 28 December 2008 16:40 Go to previous messageGo to next message
anant is currently offline  anant
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Colonel
No DN its not. My res is great now. Just too many mega pixels

http://i297.photobucket.com/albums/mm225/paulie134/Anant.png
Rest in peace spoonplex, We love you.
Re: [Release] New HUD [Update2 read first Post] [message #365211 is a reply to message #364542] Sun, 28 December 2008 18:17 Go to previous messageGo to next message
cAmpa is currently offline  cAmpa
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looks like Gameboy screen.

Bückstabü!
Re: [Release] New HUD [Update2 read first Post] [message #365251 is a reply to message #364542] Mon, 29 December 2008 03:21 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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oh so you all are talking about building bars Blush
Re: [Release] New HUD [Update2 read first Post] [message #365307 is a reply to message #364542] Mon, 29 December 2008 11:14 Go to previous messageGo to next message
saberhawk
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Some of them are talking about what's going on in this video; http://tinypic.com/player.php?v=2rylg1k&s=5

I'll be posting up a modified shaders.dll, new hud.ini and texture, plus source code for my changes later.

Re: [Release] New HUD [Update2 read first Post] [message #365309 is a reply to message #364542] Mon, 29 December 2008 11:40 Go to previous messageGo to next message
Prulez is currently offline  Prulez
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Video not found Huh

http://i32.tinypic.com/2j1rey8.png

nikki6ixx wrote on Fri, 08 May 2009 19:47

Every so often, I get this positive feeling that humanity can somehow, possibly attain pure awesomeness, and enlightenment, and that there is light at the end of the road for us all. However, I only need to go to the latest HUD thread at RenForums to remind me of how dumb I was for thinking such stupid things.
Re: [Release] New HUD [Update2 read first Post] [message #365310 is a reply to message #365309] Mon, 29 December 2008 11:48 Go to previous messageGo to next message
saberhawk
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http://private.destroythemoon.org/saberhawk/hud/preview.wmv (3,818kb)
Re: [Release] New HUD [Update2 read first Post] [message #365311 is a reply to message #365309] Mon, 29 December 2008 11:49 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Awesome, can't wait. Many thanks man.

CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: [Release] New HUD [Update2 read first Post] [message #365312 is a reply to message #364542] Mon, 29 December 2008 12:01 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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I would just like the hp to flash or show up in the middle,side
Re: [Release] New HUD [Update2 read first Post] [message #365326 is a reply to message #365312] Mon, 29 December 2008 12:49 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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It does now.. that was the point of it.

CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: [Release] New HUD [Update2 read first Post] [message #365328 is a reply to message #364542] Mon, 29 December 2008 12:55 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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just saw the vid, that's awesome Big Ups also u may add the health icon near it Very Happy
Re: [Release] New HUD [Update2 read first Post] [message #365333 is a reply to message #365328] Mon, 29 December 2008 13:55 Go to previous messageGo to next message
DL60 is currently offline  DL60
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Very nice indeed Saberhawk!
Re: [Release] New HUD [Update2 read first Post] [message #365366 is a reply to message #364542] Mon, 29 December 2008 19:53 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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I found a bug:

With the default HUD, when you aim the turret in any direction, the radar spins facing in the same direction you aim in.

However, with this new HUD, aiming in a direction doesn't spin the radar, only turning the vehicle does.

It was a pretty useful part of my gameplay to move the radar around willingly like that. It would be great if you could fix it.
Re: [Release] New HUD [Update2 read first Post] [message #365383 is a reply to message #364542] Tue, 30 December 2008 01:27 Go to previous messageGo to next message
Nod Guy is currently offline  Nod Guy
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^^Yeah I noticed this also when I was playing earlier today.

Turning my Turret to rotate my radar was very useful to me

Oh and very nice work there saberhawk Thumbs Up Thumbs Up


http://img109.imageshack.us/img109/3097/bleh1ls2.png
Re: [Release] New HUD [Update2 read first Post] [message #365387 is a reply to message #364542] Tue, 30 December 2008 01:55 Go to previous messageGo to next message
dr3w2 is currently offline  dr3w2
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I tried the only thing i could think of was if in vehicle, get the facing of the vehicle.. however that is not the turrent and i couldn't find any commands which gain access to the turrent Sad

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Re: [Release] New HUD [Update2 read first Post] [message #365431 is a reply to message #364542] Tue, 30 December 2008 10:08 Go to previous messageGo to next message
Chuck Norris is currently offline  Chuck Norris
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Saberhawk, that's awesome. I didn't realise it until after using this HUD for a while, but not being notified of low health is a deal breaker. It's ruined me in battle more than I can count since using this new HUD. I guess I never realised the flashing of the HUD was something I relied on so much.

As per the text sizes mentioned earlier, I don't know offhand. The most common text, like names, chatbox, and menu text scales with resoltuion. At 1024x1024 and 1280xwhatever, it's one size, and at 1600x1200 or 1680x1050, it gets bold. The text for the scores, however, doesn't scale, so at larger resolutions, it's hard to see. One of the values in stylemgr.ini might change it, so check around in there (back up the original first). I had to change one of the values in that file because with the text scaling up at 1600x1200, it made the text overlap the building health bars too much, so I had to make it smaller (which then makes text a bit smaller). I wish the health bars scaled too, because they're WAY too small compared to the text for them at 1600x1200 and 1680x1050, let alone anything higher (1920x1200, 2048x1536, let alone 2560x1600).


When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.

Chuck Norris is the reason why Waldo is hiding.

When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.

Chuck Norris can slam a revolving door.
Re: [Release] New HUD [Update2 read first Post] [message #365433 is a reply to message #365431] Tue, 30 December 2008 10:30 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Yeah I didn't realise how much I actually used it until it was gone and when it was gone I was going mad.. Dying left, right and centre. Its why I was so insistent on someone fixing it. Thank fully Saber took the time to stream his work to people in IRC so we could see how he was progressing.

On a side note I didnt know Ren actually supported 2560x1600. I would like to see a SS of that.


CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: [Release] New HUD [Update2 read first Post] [message #365443 is a reply to message #364542] Tue, 30 December 2008 11:58 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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so.. any releases soon? Listen
Re: [Release] New HUD [Update2 read first Post] [message #365487 is a reply to message #364542] Tue, 30 December 2008 19:10 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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To be honest, when testing, I thought that the lack of the "low health" heads up would ruin me, but it really hasn't as bad as I thought it would.

It's good that it is being added anyway.

Is it going to be added for the ammo count too?
Re: [Release] New HUD [Update2 read first Post] [message #365576 is a reply to message #364542] Wed, 31 December 2008 14:59 Go to previous messageGo to next message
dr3w2 is currently offline  dr3w2
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To deathlink: I Noticed there is duplicate code in hudshader at the very top of void __declspec(dllexport) UpdateHUD2(). Theres duplicate loop code for texture loading.

Saberhawk sent me a snippet of the code he has for the blinking, I've implemented it in my setup and i must say it works brilliantly. So just want to say big thinks to deathlink for his hud design and the base code for health bars, and saberhawk for giving me help on some c++ issues. Also jonwil and anyone else who helped with the shaders.dll / scripts.dll hud stuff. I'll post a video of it later today with what i've come up with.


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[Updated on: Wed, 31 December 2008 15:00]

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Re: [Release] New HUD [Update2 read first Post] [message #365589 is a reply to message #365433] Wed, 31 December 2008 16:22 Go to previous messageGo to next message
Chuck Norris is currently offline  Chuck Norris
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Caveman wrote on Tue, 30 December 2008 12:30

On a side note I didnt know Ren actually supported 2560x1600. I would like to see a SS of that.
djlaptop posted a screen of it.

http://www.renegadeforums.com/index.php?t=msg&goto=348770&rid=23018#msg_ 348770

I have a screenshot in that post too showing what I was talking about earlier with the huge text on the building bars.

Edit: Seems you posted in that thread too.


When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.

Chuck Norris is the reason why Waldo is hiding.

When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.

Chuck Norris can slam a revolving door.

[Updated on: Wed, 31 December 2008 16:24]

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Re: [Release] New HUD [Update2 read first Post] [message #365617 is a reply to message #365589] Thu, 01 January 2009 02:06 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Hah I completely forgot about that thread Blush ... Thanks for reminding me...

CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: [Release] New HUD [Update2 read first Post] [message #365635 is a reply to message #364542] Thu, 01 January 2009 11:04 Go to previous messageGo to next message
dr3w2 is currently offline  dr3w2
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http://andr3w282.bitpwns.com/Hud_Demo.wmv

So that's what i've managed to come up with, as mentioned saberhawk is to credit for the blink code and deathlink for the textures and base code, ive manipulated and added things ( like the building bars) mostly just as a learning expirement.


n00bstories Server Administrator
Re: [Release] New HUD [Update2 read first Post] [message #365647 is a reply to message #364542] Thu, 01 January 2009 14:51 Go to previous messageGo to next message
saberhawk
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OMGRELEASE!

The custom shaders.dll included with this release requires the
DirectX November 2008 Runtime to be installed in order to run.
If you do not have it, it will tell you.

You can download it from:
http://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4c1b-bc6a -9b6652cd92a3&displaylang=en

Be sure to follow the instructions in data/readme.txt to actually enable the added features Smile

Enjoy.
  • Attachment: d6hud_mod.zip
    (Size: 113.10KB, Downloaded 97 times)
Re: [Release] New HUD [Update2 read first Post] [message #365648 is a reply to message #365647] Thu, 01 January 2009 14:58 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Thanks man.. You're the secks! Smile

CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: [Release] New HUD [Update2 read first Post] [message #365650 is a reply to message #364542] Thu, 01 January 2009 15:23 Go to previous messageGo to previous message
dr3w2 is currently offline  dr3w2
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Works great Very Happy

Thanks once again saberhawk


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