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Re: [Release] New HUD [Update2 read first Post] [message #365387 is a reply to message #364542] |
Tue, 30 December 2008 01:55 |
dr3w2
Messages: 485 Registered: September 2006 Location: Ottawa,Canada
Karma: 0
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Commander |
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I tried the only thing i could think of was if in vehicle, get the facing of the vehicle.. however that is not the turrent and i couldn't find any commands which gain access to the turrent
n00bstories Server Administrator
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Re: [Release] New HUD [Update2 read first Post] [message #365431 is a reply to message #364542] |
Tue, 30 December 2008 10:08 |
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Chuck Norris
Messages: 312 Registered: July 2007
Karma: 0
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Recruit |
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Saberhawk, that's awesome. I didn't realise it until after using this HUD for a while, but not being notified of low health is a deal breaker. It's ruined me in battle more than I can count since using this new HUD. I guess I never realised the flashing of the HUD was something I relied on so much.
As per the text sizes mentioned earlier, I don't know offhand. The most common text, like names, chatbox, and menu text scales with resoltuion. At 1024x1024 and 1280xwhatever, it's one size, and at 1600x1200 or 1680x1050, it gets bold. The text for the scores, however, doesn't scale, so at larger resolutions, it's hard to see. One of the values in stylemgr.ini might change it, so check around in there (back up the original first). I had to change one of the values in that file because with the text scaling up at 1600x1200, it made the text overlap the building health bars too much, so I had to make it smaller (which then makes text a bit smaller). I wish the health bars scaled too, because they're WAY too small compared to the text for them at 1600x1200 and 1680x1050, let alone anything higher (1920x1200, 2048x1536, let alone 2560x1600).
When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.
Chuck Norris is the reason why Waldo is hiding.
When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.
Chuck Norris can slam a revolving door.
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Re: [Release] New HUD [Update2 read first Post] [message #365576 is a reply to message #364542] |
Wed, 31 December 2008 14:59 |
dr3w2
Messages: 485 Registered: September 2006 Location: Ottawa,Canada
Karma: 0
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Commander |
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To deathlink: I Noticed there is duplicate code in hudshader at the very top of void __declspec(dllexport) UpdateHUD2(). Theres duplicate loop code for texture loading.
Saberhawk sent me a snippet of the code he has for the blinking, I've implemented it in my setup and i must say it works brilliantly. So just want to say big thinks to deathlink for his hud design and the base code for health bars, and saberhawk for giving me help on some c++ issues. Also jonwil and anyone else who helped with the shaders.dll / scripts.dll hud stuff. I'll post a video of it later today with what i've come up with.
n00bstories Server Administrator
[Updated on: Wed, 31 December 2008 15:00] Report message to a moderator
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