Re: Nod vs. GDI (Again...) [message #347772 is a reply to message #343591] |
Thu, 21 August 2008 09:34 |
Hitman
Messages: 878 Registered: November 2005 Location: Belgium
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Colonel |
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pawkyfox wrote on Tue, 29 July 2008 15:48 | OMG NUKE WHAT A BIG ARSE POST OUCH MY EYEEEEEEE!!!!!!!!
Toggle Spoiler haha kidding man...I like what eveyrone has to say I read your post lol
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As for the topic, lol both Arty and MLRS have their good and bad. For example, if I was sieging an enemy base, I would rather be in a teched MLRS rather than a teched ARTY.
But the Arty simply owns due to continuous shots.
If you thinka bout it, it would be for the good of BOTH sides if, on the map Canyon, Nod had MLRS and GDI had Arty...
The GDI base entrance is crowded and has a big sand bump...a MLRS's tracking missiles would have no problem effortlessy homing in on the buildings...but in an Arty, you need to move up more...
And if GDI had Arty's...lol GG pretty soon as Nod base is too open. hehe those WW mapmakers surely knew what they were doing...
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lmao gdi should have artys?
what the fuck are u smoking?
and arty>mrls by far
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Re: Nod vs. GDI (Again...) [message #365558 is a reply to message #351563] |
Wed, 31 December 2008 11:27 |
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OrcaVTOL
Messages: 22 Registered: December 2008
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Recruit |
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MRLS dominates, multiple rockets for spread effect or for concentrated fire, and if a something pulls up next to an ARTY it's useless, while a MRLS has a SLIGHT chance but having the rockets fly up behind it and comedown around it, and the rockets track someimes.
Stank, Mammy is slow as hell and can't attack close range very well, so a stank could sneak in and whip it since the barrels of the mammy are too long and the tusks can't hit that close.
Orca = Death Sentence
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