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Why Is Renegade so Different to C&C tiberian Dawn? [message #365334] Mon, 29 December 2008 13:56 Go to next message
ArtyWh0re is currently offline  ArtyWh0re
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Renegade Vehicles and Structures are so different than the ones in C&C Tiberian Dawn. Isn't Renegade meant to be set in the world of C&C 1?

Why are they So different?
which ones do you prefer?


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Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365336 is a reply to message #365334] Mon, 29 December 2008 14:05 Go to previous messageGo to next message
u6795 is currently offline  u6795
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The manual suggests Renegade takes place after TD, so some variance is to be expected, but yeah a lot of things are changed that just don't make sense. I guess Westwood was just being strange. Besides, I like Renegade well enough.

yeah
Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365337 is a reply to message #365336] Mon, 29 December 2008 14:17 Go to previous messageGo to next message
ArtyWh0re is currently offline  ArtyWh0re
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u6795 wrote on Mon, 29 December 2008 15:05

The manual suggests Renegade takes place after TD, so some variance is to be expected, but yeah a lot of things are changed that just don't make sense. I guess Westwood was just being strange. Besides, I like Renegade well enough.

I always thought (and still do now) that Renegade takes place near the end of the First Tiberium War.
And It makes sense that the final GDI mission you play in C&C 1 would be near the end aswell hence around the time or Renegade.
I personally much prefer the C&C 1 Units and buildings over the Renegade ones.
Even the Tiberium looks kinda... well crap.


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Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365338 is a reply to message #365337] Mon, 29 December 2008 14:19 Go to previous messageGo to next message
u6795 is currently offline  u6795
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0rca234 wrote on Mon, 29 December 2008 16:17

u6795 wrote on Mon, 29 December 2008 15:05

The manual suggests Renegade takes place after TD, so some variance is to be expected, but yeah a lot of things are changed that just don't make sense. I guess Westwood was just being strange. Besides, I like Renegade well enough.

I always thought (and still do now) that Renegade takes place near the end of the First Tiberium War.
And It makes sense that the final GDI mission you play in C&C 1 would be near the end aswell hence around the time or Renegade.
I personally much prefer the C&C 1 Units and buildings over the Renegade ones.
Even the Tiberium looks kinda... well crap.

Agreed on the last part, I wish there had been more/larger crystals and such. Tiberium really wasn't as major a part of the game as I wish it was. Imagine if Tib spread, during a game, and had to be harvested like in TS to keep it back..

Base getting overrun by Tiberium. Shittin' awesome image.


yeah
Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365344 is a reply to message #365334] Mon, 29 December 2008 16:31 Go to previous messageGo to next message
ArtyWh0re is currently offline  ArtyWh0re
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Tiberium was one of the reasons why i was excited to get this game when it came out. Plus the excitement of exploring the C&C universe on foot.


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Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365345 is a reply to message #365338] Mon, 29 December 2008 16:38 Go to previous messageGo to next message
nikki6ixx is currently offline  nikki6ixx
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u6795 wrote on Mon, 29 December 2008 16:19


Agreed on the last part, I wish there had been more/larger crystals and such. Tiberium really wasn't as major a part of the game as I wish it was. Imagine if Tib spread, during a game, and had to be harvested like in TS to keep it back..

Base getting overrun by Tiberium. Shittin' awesome image.


I dunno. I think that'd be one hell of a bitch to play around with, especially if a refinery is taken out.

You guys are right about Tiberium being underutilized, and not being detailed enough. I remember when I fired up single player, came up upon the first patch of Tiberium, and looking at it like, 'wtf is this shit? grass?'

However, seems like the cats at Renegade-X have really amped up the looks of Tiberium.


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Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365346 is a reply to message #365345] Mon, 29 December 2008 16:50 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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It probably was originally like Tiberian Dawn, but I guess it "evolved" through development to this.
Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365350 is a reply to message #365334] Mon, 29 December 2008 18:19 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Remember this game was released in 02 but was in development for years before that. Crystallized Tiberium fields would of took a crap on PCs back then, that's why they are textured not modeled.
Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365352 is a reply to message #365350] Mon, 29 December 2008 18:26 Go to previous messageGo to next message
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Yeah, I always thought the original C&C buildings look way better...the PP was way more sleaker then as it is now. But I guess they did not want an exact copy...but all the Ren buildings look pretty much have the same structural design...

Look at original WF here:
http://www.mobygames.com/game/dos/command-conquer/screenshots/gameShotId,75899/

Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365367 is a reply to message #365334] Mon, 29 December 2008 20:28 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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The buildings look close enough for people to recognize them from TD without any prior knowledge of what they looked like in Renegade.
Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365398 is a reply to message #365334] Tue, 30 December 2008 03:06 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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The E3 was to awesome Sad they had everything, even a animation to enter vehicles, displaying charackters in vehicles etc. Sad
Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365403 is a reply to message #365350] Tue, 30 December 2008 04:24 Go to previous messageGo to next message
ArtyWh0re is currently offline  ArtyWh0re
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Thats a good point actually, but i also understand that alot of fan maps have tiberium that look much better than the tiberium in the Westwood maps.

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Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365425 is a reply to message #365403] Tue, 30 December 2008 08:31 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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0rca234 wrote on Tue, 30 December 2008 06:24

Thats a good point actually, but i also understand that alot of fan maps have tiberium that look much better than the tiberium in the Westwood maps.

That's because fan maps are a lot more demanding than the default maps. Computers have evolved over the past years ever since the release of the game. People have gone above and beyond what was the limit of Renegade in 2002. That's why fan maps can have more things without slowing up.
Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365508 is a reply to message #365334] Wed, 31 December 2008 00:20 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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they didn't keep everything exactly the same; it wouldn't have made a good first person shooter

they took the concept of cnc1 and applied it to a fps, and the changes they made turned out pretty well because the game is awesome

as far as the graphics idk, in comparison to like call of duty 4 it looks downright cartooney

RenegadeX might make you feel a little better though Big Grin


liquidv2
Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365525 is a reply to message #365334] Wed, 31 December 2008 07:03 Go to previous messageGo to next message
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Why is there water in the tubes of the power plant in TD? Water plants, boiling water, working on steam? The Renegade one just have smoke...

[Updated on: Thu, 01 January 2009 17:41]

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Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365530 is a reply to message #365334] Wed, 31 December 2008 07:55 Go to previous messageGo to next message
TD is currently offline  TD
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Hi I'm TD and I play Renegade!

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Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365542 is a reply to message #365530] Wed, 31 December 2008 10:08 Go to previous messageGo to next message
ArtyWh0re is currently offline  ArtyWh0re
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TD wrote on Wed, 31 December 2008 08:55

Hi I'm TD and I play Renegade!

Now that you mention it ive been woundering, does your name stand for Tiberian Dawn?

R315r4z0r wrote on Tue, 30 December 2008 09:31


That's because fan maps are a lot more demanding than the default maps. Computers have evolved over the past years ever since the release of the game. People have gone above and beyond what was the limit of Renegade in 2002. That's why fan maps can have more things without slowing up.


I have to agree with this


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[Updated on: Wed, 31 December 2008 10:10]

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Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365564 is a reply to message #365542] Wed, 31 December 2008 12:08 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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0rca234 wrote on Wed, 31 December 2008 12:08

TD wrote on Wed, 31 December 2008 08:55

Hi I'm TD and I play Renegade!

Now that you mention it ive been woundering, does your name stand for Tiberian Dawn?


I think he made a typo and forgot the "S."

XD
Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365590 is a reply to message #365334] Wed, 31 December 2008 16:51 Go to previous messageGo to next message
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You both fail to win the prize

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Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365592 is a reply to message #365590] Wed, 31 December 2008 18:01 Go to previous messageGo to next message
OrcaVTOL is currently offline  OrcaVTOL
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Oh! I have the answer! I have the answer! The EXACT answer from the creator of Westwood! It says it in the interview with him in The First Decade: Bonus DVD; supposedly they tried to make it as similar as possible, but they couldn't keep all the same units so they chose the main units or favorites or something and included them. I think thats what he said, I might have to rewatch it and write this post right afterwards.
Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365661 is a reply to message #365334] Thu, 01 January 2009 17:31 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Well, if you think about it, if they put all the units in, Nod would be seriously over-powered...

Think about it GDI has all the vehicles they had in TD in Renegade, but Nod is missing the SSM and the Recon bike. If it was to be exactly like TD, Nod would lose the APC but gain a Recon bike and a Surface to Surface Missile Launcher.

That would make Nod's lead of only 1 vehicle over GDI jump to a lead of 3 vehicles over GDI. (Currently Nod has 8 while GDI has 7. It would jump to Nod having 10 while GDI having 7)

They included the Recon and SSM in the single player so I don't think it is much of a problem that it wasn't in multiplayer.
Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365665 is a reply to message #365334] Thu, 01 January 2009 17:34 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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wtf is C&C tiberian Dawn?
Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365666 is a reply to message #365334] Thu, 01 January 2009 17:39 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Command & Conquer AKA C&C1 AKA C&C95 AKA Tiberian Dawn
Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365669 is a reply to message #365334] Thu, 01 January 2009 17:46 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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Ah ty
Re: Why Is Renegade so Different to C&C tiberian Dawn? [message #365670 is a reply to message #365334] Thu, 01 January 2009 17:46 Go to previous messageGo to previous message
DutchNeon is currently offline  DutchNeon
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Why is this not in the General Section? Because It's a useful thread with hardly any 'spam'.

I doubt Nod would be overpowered, because they just had to tweak all the vehicles then. A bigger variety of vehicles doesn't mean a faction is better/over-powered.

Most Nod vehicles were rather weak in HP in TD, but had great firepower. This includes for the SSM Launcher (which was actually the real counterpart of the MRLS) and the Artillery (which was more as a support vehicle for the Light tank, so that both vehicles were balanced with one GDI vehicle: the GDI Medium Tank).
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