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Home » Renegade Discussions » Mod Release Forum » [HUD] New HUD [Update2 read first Post]
Re: [Release] New HUD [Update2 read first Post] [message #365169 is a reply to message #364542] Sun, 28 December 2008 13:04 Go to previous messageGo to previous message
DL60 is currently offline  DL60
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Personally i've just started working on the building part of the hud using the existing code in your shaders_hud.cpp file as well as other function calls part of it. I'm not doing it to "gain an advantage" or "cheat" but more so of a just a way to expand/learn more when it comes to c++. I'm doing it from a programming perspective moreso then a game advantage. Ive already written the code and have properly displayed building healths as integer, and will probebly add "health bars" similar ( pretty much attempting to be identical ) to your sample hud.

OH RLY where you you have this from? Maybe I already posted it here? If you havn't already read: I also didn't released the buildingbars because lots of people consider it as cheat.

I want to know why people don't release stuff which is not considered as cheat or which doesn't make sth. vulnerable to manipulations. Your script thing is something COMPLETLY else.

I already know to answer to my question but I want to hear it from the people who do it.
 
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