Re: Spawning Objects Ingame [message #365149 is a reply to message #365125] |
Sun, 28 December 2008 11:38 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
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General (1 Star) |
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reborn wrote on Sun, 28 December 2008 06:52 | Obviously you've had success looking at your video using Cabal's method. However if you really only wanted to use level edit, then you could follow this tutorial and adapt it for you needs.
To create the object at an offset of it's position I'm not sure it's possible only using level edit. The spawn when killed script is probably hard coded for the death place of the object (if memory serves me right).
However, you should know a few things...
The objects you create in this manor means more load for the server. They are not part of the clients map file, and therefore the server itself has more work to do when you create these objects on the map. The more players in the server, the more intense this load becomes, even for one object created like this. So if you planned on having allot of these objects created this way, be careful.
Also, using these methods, you are "using up" the presets. Using code you can "re-use" these presets for other things too. Instead of saying that one preset is for AGT's and the other is for shacks, you can have one preset used for all of those things. Coding a small script for this purpose isn't very hard, and would also mean it solves your offset problem too.
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Thanks for the reply. I would like to mention that I don't expect this to go any farther than a couple people on LAN, if that. Since this won't be a 'server', I wouldn't know how to use codes in this. I'm not really sure what you are trying to say in your second paragraph.
If any of you remember BlueThen's Virtual Legos PKG, this is preyy much my version of that, inspired by him.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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