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Re: [Release] New HUD [Update2 read first Post] [message #364800 is a reply to message #364787] |
Thu, 25 December 2008 14:10 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Caveman wrote on Thu, 25 December 2008 10:40 | So about that blinking business.......
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Saberhawk wrote on Thu, 25 December 2008 09:17 |
DutchNeon wrote on Thu, 25 December 2008 07:43 |
And what Caveman said would be useful, I had the same problem while using this HUD, and turning the value on in HUD.ini that causes the 'thing' to flash when you are below 50HP only results into flashing health icon in the middle of your screen without any value next to it (value for the amount of HP: 1-50).
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What keyword would that be?
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Re: [Release] New HUD [Update2 read first Post] [message #364802 is a reply to message #364542] |
Thu, 25 December 2008 14:23 |
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DutchNeon
Messages: 533 Registered: January 2007 Location: The Netherlands
Karma: 0
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Colonel |
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HideInfoBox=true --> false
If you put it on false, the Default Renegade HUD (or skinned version, if you are using a Hud_main.dds in your data folder) will be shown under the HUD of Deathlink, but this default Renegade HUD also shows a Health Icon in the middle of the screen, if you purchase a new character, or if you are below 50 HP --> Health Icon will then flash red.
It doesn't contain any value next to it (amount of HP) + old default HUD is shown under the new HUD.
[Updated on: Thu, 25 December 2008 14:23] Report message to a moderator
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Re: [Release] New HUD [Update2 read first Post] [message #364806 is a reply to message #364805] |
Thu, 25 December 2008 15:02 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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cAmpa wrote on Thu, 25 December 2008 15:59 | Saberhawk:
Any ideas how to activate only the renegade health animations, without to activate the whole renegade HUD again?
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Yeah, you don't. Those things just don't translate. An animation for the new health needs to be programmed.
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Re: [Release] New HUD [Update2 read first Post] [message #365152 is a reply to message #365116] |
Sun, 28 December 2008 11:53 |
dr3w2
Messages: 485 Registered: September 2006 Location: Ottawa,Canada
Karma: 0
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Commander |
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DeathLink6.0 wrote on Sun, 28 December 2008 06:09 | I can't understand why people don't release their stuff. What is the exact problem?
Are you afraid that stupids make shit with it? Then we shouldn't release things at all.
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Personally i've just started working on the building part of the hud using the existing code in your shaders_hud.cpp file as well as other function calls part of it. I'm not doing it to "gain an advantage" or "cheat" but more so of a just a way to expand/learn more when it comes to c++. I'm doing it from a programming perspective moreso then a game advantage. Ive already written the code and have properly displayed building healths as integer, and will probebly add "health bars" similar ( pretty much attempting to be identical ) to your sample hud.
Will I release it? no probebly not. There's to much drama/argueing/discussion that will occur because of it. If some people were to ask me to see the code to use as reference or to add there own, i'd most likely send it to them however to publically post things such as is an invitation to be mocked/shunned from the rest of the community (look @ scrins huds )
This is similar to my xwis mirc script which was based off of v00d00s original script. Fully works, and ive added many new things to it to use the full use of the xwis protocol ( server ips, player ips/scores/stats etc .. everything ) however im hesitent to release it due to the backlash from the community as well as abuse of the script by the members themselves. The script would also display the xwis protocol which then could be manipulated to do other things. I know other versions of it exist, however to make the code public in such a main location such as these forums is just asking for trouble.
IDK thats my view from the whole thing.
I personally appreciate all releases by members of this community, maybe someday i'll release something as long as i beleive it won't be to controversial.
n00bstories Server Administrator
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Re: [Release] New HUD [Update2 read first Post] [message #365169 is a reply to message #364542] |
Sun, 28 December 2008 13:04 |
DL60
Messages: 283 Registered: May 2006
Karma: 0
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Recruit |
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Quote: | Personally i've just started working on the building part of the hud using the existing code in your shaders_hud.cpp file as well as other function calls part of it. I'm not doing it to "gain an advantage" or "cheat" but more so of a just a way to expand/learn more when it comes to c++. I'm doing it from a programming perspective moreso then a game advantage. Ive already written the code and have properly displayed building healths as integer, and will probebly add "health bars" similar ( pretty much attempting to be identical ) to your sample hud.
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OH RLY where you you have this from? Maybe I already posted it here? If you havn't already read: I also didn't released the buildingbars because lots of people consider it as cheat.
I want to know why people don't release stuff which is not considered as cheat or which doesn't make sth. vulnerable to manipulations. Your script thing is something COMPLETLY else.
I already know to answer to my question but I want to hear it from the people who do it.
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Re: [Release] New HUD [Update2 read first Post] [message #365176 is a reply to message #365169] |
Sun, 28 December 2008 13:36 |
dr3w2
Messages: 485 Registered: September 2006 Location: Ottawa,Canada
Karma: 0
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Commander |
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DeathLink6.0 wrote on Sun, 28 December 2008 14:04 |
Quote: | Personally i've just started working on the building part of the hud using the existing code in your shaders_hud.cpp file as well as other function calls part of it. I'm not doing it to "gain an advantage" or "cheat" but more so of a just a way to expand/learn more when it comes to c++. I'm doing it from a programming perspective moreso then a game advantage. Ive already written the code and have properly displayed building healths as integer, and will probebly add "health bars" similar ( pretty much attempting to be identical ) to your sample hud.
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OH RLY where you you have this from? Maybe I already posted it here? If you havn't already read: I also didn't released the buildingbars because lots of people consider it as cheat.
I want to know why people don't release stuff which is not considered as cheat or which doesn't make sth. vulnerable to manipulations. Your script thing is something COMPLETLY else.
I already know to answer to my question but I want to hear it from the people who do it.
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When i say existing code i mean for example, displaying the health value on the hud. When i opened the scripts solution i knew absolutely nothing about its setup, and what files did what and where i could need to place the proper code and methods to call in order to actually do anything. After spending a few hours for the past couple days ive managed to learn off of it. The actual code or algorithm to display building stats onto the hud is not publically released to my knowledge.
As for your question of people not releasing stuff when there is no negative aspect about it, I dont think there is really that many features or "Fixes" people have but have not released.
In terms of server side stuff, many server owners/admins/coders for the server want to keep there stuff private because it adds a sense of individuality and uniqueness.
For example, n00bstories was the first server to have a reserved slot system thanks to SK, however to remain unique and have this feature as a bonus it was kept private.
Can also point out the simple fact, people are selfish
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Just an addon , this is my progress so far: http://www.n00bstories.com/image.fetch.php?id=1111788420
Cropped due to windowed mode. Shitty quality due to shitty quality file save. The red font is actually clear heh.
As you can see, i've used your hud files (thanks again ) and moved/resized them to my liking.
If anyone wants i can post my changed hud.ini file (WITHOUT the building stuff)
***** EDIT
Just to clarify, I am not doing this to gain an advantage or to cheat. Just trying to expand on my lack of c++ skills.
n00bstories Server Administrator
[Updated on: Sun, 28 December 2008 13:41] Report message to a moderator
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Re: [Release] New HUD [Update2 read first Post] [message #365201 is a reply to message #364542] |
Sun, 28 December 2008 16:39 |
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DutchNeon
Messages: 533 Registered: January 2007 Location: The Netherlands
Karma: 0
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Colonel |
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Anant, is that your resolution? wow, because that resolution is WAY smaller then the resolution I mentioned to you on IRC and the resolution mentioned by Chuck Norris (1-3 pages ago).
Edit: I have the same thing in sizes though, I think Its just normal for Renegade (Font sizes for different parts of the game).
[Updated on: Sun, 28 December 2008 16:41] Report message to a moderator
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