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Re: [Release] New HUD [Update2 read first Post] [message #364780 is a reply to message #364779] Thu, 25 December 2008 08:20 Go to previous messageGo to next message
saberhawk
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DutchNeon wrote on Thu, 25 December 2008 09:18


How do those .tga files work? Because when I open them, I get a empty, white background in Photoshop Huh


Check the alpha channel
Re: [Release] New HUD [Update2 read first Post] [message #364782 is a reply to message #364542] Thu, 25 December 2008 08:41 Go to previous messageGo to next message
DL60 is currently offline  DL60
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Get Nvidia Plugins for opening and saving .dds files. Everything else sucks.
Re: [Release] New HUD [Update2 read first Post] [message #364783 is a reply to message #364782] Thu, 25 December 2008 08:55 Go to previous messageGo to next message
saberhawk
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DeathLink6.0 wrote on Thu, 25 December 2008 09:41

Get Nvidia Plugins for opening and saving .dds files. Everything else sucks.


He posted in another topic that he's having problems with said plugins Wink
Re: [Release] New HUD [Update2 read first Post] [message #364785 is a reply to message #364542] Thu, 25 December 2008 09:07 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
Use a .DDS Converter In Love In Love In Love In Love In Love In Love In Love In Love In Love
Re: [Release] New HUD [Update2 read first Post] [message #364786 is a reply to message #364785] Thu, 25 December 2008 09:38 Go to previous messageGo to next message
saberhawk
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madrackz wrote on Thu, 25 December 2008 10:07

Use a .DDS Converter In Love In Love In Love In Love In Love In Love In Love In Love In Love


Non-integrated "development" tools = Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad
Re: [Release] New HUD [Update2 read first Post] [message #364787 is a reply to message #364786] Thu, 25 December 2008 09:40 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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So about that blinking business.......

CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: [Release] New HUD [Update2 read first Post] [message #364788 is a reply to message #364779] Thu, 25 December 2008 09:45 Go to previous messageGo to next message
pawky
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DutchNeon wrote on Thu, 25 December 2008 09:18


(Don't pay attention to the white line under the Screenshot, I had my Paint 'box' bigger then the actual Screenshot (height of the Paint 'box').


LIES

Re: [Release] New HUD [Update2 read first Post] [message #364795 is a reply to message #364542] Thu, 25 December 2008 12:47 Go to previous messageGo to next message
MacKinsey is currently offline  MacKinsey
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Vielen Dank, DeathLink für dieses schöne HUD.
Fröhliche Weihnachten und einen guten Rutsch ins neue Jahr.
Thank you, DeathLink for this nice HUD.
Merry Christmas and a happy new Year
Re: [Release] New HUD [Update2 read first Post] [message #364800 is a reply to message #364787] Thu, 25 December 2008 14:10 Go to previous messageGo to next message
saberhawk
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Caveman wrote on Thu, 25 December 2008 10:40

So about that blinking business.......


Saberhawk wrote on Thu, 25 December 2008 09:17

DutchNeon wrote on Thu, 25 December 2008 07:43



And what Caveman said would be useful, I had the same problem while using this HUD, and turning the value on in HUD.ini that causes the 'thing' to flash when you are below 50HP only results into flashing health icon in the middle of your screen without any value next to it (value for the amount of HP: 1-50).



What keyword would that be?


...
Re: [Release] New HUD [Update2 read first Post] [message #364802 is a reply to message #364542] Thu, 25 December 2008 14:23 Go to previous messageGo to next message
DutchNeon is currently offline  DutchNeon
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HideInfoBox=true --> false

If you put it on false, the Default Renegade HUD (or skinned version, if you are using a Hud_main.dds in your data folder) will be shown under the HUD of Deathlink, but this default Renegade HUD also shows a Health Icon in the middle of the screen, if you purchase a new character, or if you are below 50 HP --> Health Icon will then flash red.

It doesn't contain any value next to it (amount of HP) + old default HUD is shown under the new HUD.

[Updated on: Thu, 25 December 2008 14:23]

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Re: [Release] New HUD [Update2 read first Post] [message #364803 is a reply to message #364802] Thu, 25 December 2008 14:28 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Please?

CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: [Release] New HUD [Update2 read first Post] [message #364805 is a reply to message #364542] Thu, 25 December 2008 14:59 Go to previous messageGo to next message
cAmpa is currently offline  cAmpa
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Saberhawk:
Any ideas how to activate only the renegade health animations, without to activate the whole renegade HUD again?


Bückstabü!
Re: [Release] New HUD [Update2 read first Post] [message #364806 is a reply to message #364805] Thu, 25 December 2008 15:02 Go to previous messageGo to next message
saberhawk
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cAmpa wrote on Thu, 25 December 2008 15:59

Saberhawk:
Any ideas how to activate only the renegade health animations, without to activate the whole renegade HUD again?


Yeah, you don't. Those things just don't translate. An animation for the new health needs to be programmed.
Re: [Release] New HUD with modified shaders.dll [Update read first Post] [message #364882 is a reply to message #364682] Fri, 26 December 2008 10:23 Go to previous messageGo to next message
MGamer is currently offline  MGamer
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mǻdrãçķz wrote on Wed, 24 December 2008 08:05

Nothing new with the building health bars i already had it by editing existing code, but that feature is getting on my nerves, when i get more time im gona recreate that shit and gonna release it Sarcasm

make a tutorial!...or atleast gimmi a tip


rawr.....
Re: [Release] New HUD [Update2 read first Post] [message #364883 is a reply to message #364806] Fri, 26 December 2008 10:27 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Saberhawk wrote on Thu, 25 December 2008 22:02

cAmpa wrote on Thu, 25 December 2008 15:59

Saberhawk:
Any ideas how to activate only the renegade health animations, without to activate the whole renegade HUD again?


Yeah, you don't. Those things just don't translate. An animation for the new health needs to be programmed.


Would you be willing to do this? Please?(I know its not your responsibility)

Its really hard to use this hud when the hp doesn't flash Sad


CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: [Release] New HUD [Update2 read first Post] [message #365081 is a reply to message #364542] Sat, 27 December 2008 19:01 Go to previous messageGo to next message
Craziac is currently offline  Craziac
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It's not that hard to make yourself. But because I don't want to release my source, I'm not distributing my DLL.

http://demonshall.net/Stewie/images/OblivStewieSig.jpg
Re: [Release] New HUD [Update2 read first Post] [message #365115 is a reply to message #365081] Sun, 28 December 2008 04:51 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Thats the exact attitude thats killing the modding around here... If you aren't going to release what you create dont speak of it.. Its just pointless.

CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: [Release] New HUD [Update2 read first Post] [message #365116 is a reply to message #364542] Sun, 28 December 2008 05:09 Go to previous messageGo to next message
DL60 is currently offline  DL60
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I can't understand why people don't release their stuff. What is the exact problem?

Are you afraid that stupids make shit with it? Then we shouldn't release things at all.
Re: [Release] New HUD [Update2 read first Post] [message #365152 is a reply to message #365116] Sun, 28 December 2008 11:53 Go to previous messageGo to next message
dr3w2 is currently offline  dr3w2
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DeathLink6.0 wrote on Sun, 28 December 2008 06:09

I can't understand why people don't release their stuff. What is the exact problem?

Are you afraid that stupids make shit with it? Then we shouldn't release things at all.

Personally i've just started working on the building part of the hud using the existing code in your shaders_hud.cpp file as well as other function calls part of it. I'm not doing it to "gain an advantage" or "cheat" but more so of a just a way to expand/learn more when it comes to c++. I'm doing it from a programming perspective moreso then a game advantage. Ive already written the code and have properly displayed building healths as integer, and will probebly add "health bars" similar ( pretty much attempting to be identical ) to your sample hud.

Will I release it? no probebly not. There's to much drama/argueing/discussion that will occur because of it. If some people were to ask me to see the code to use as reference or to add there own, i'd most likely send it to them however to publically post things such as is an invitation to be mocked/shunned from the rest of the community (look @ scrins huds )

This is similar to my xwis mirc script which was based off of v00d00s original script. Fully works, and ive added many new things to it to use the full use of the xwis protocol ( server ips, player ips/scores/stats etc .. everything ) however im hesitent to release it due to the backlash from the community as well as abuse of the script by the members themselves. The script would also display the xwis protocol which then could be manipulated to do other things. I know other versions of it exist, however to make the code public in such a main location such as these forums is just asking for trouble.

IDK thats my view from the whole thing.

I personally appreciate all releases by members of this community, maybe someday i'll release something as long as i beleive it won't be to controversial.


n00bstories Server Administrator
Re: [Release] New HUD [Update2 read first Post] [message #365153 is a reply to message #364542] Sun, 28 December 2008 11:56 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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it's easy for people with experience and knowledge,for others, not
Re: [Release] New HUD [Update2 read first Post] [message #365169 is a reply to message #364542] Sun, 28 December 2008 13:04 Go to previous messageGo to next message
DL60 is currently offline  DL60
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Quote:

Personally i've just started working on the building part of the hud using the existing code in your shaders_hud.cpp file as well as other function calls part of it. I'm not doing it to "gain an advantage" or "cheat" but more so of a just a way to expand/learn more when it comes to c++. I'm doing it from a programming perspective moreso then a game advantage. Ive already written the code and have properly displayed building healths as integer, and will probebly add "health bars" similar ( pretty much attempting to be identical ) to your sample hud.

OH RLY where you you have this from? Maybe I already posted it here? If you havn't already read: I also didn't released the buildingbars because lots of people consider it as cheat.

I want to know why people don't release stuff which is not considered as cheat or which doesn't make sth. vulnerable to manipulations. Your script thing is something COMPLETLY else.

I already know to answer to my question but I want to hear it from the people who do it.
Re: [Release] New HUD [Update2 read first Post] [message #365176 is a reply to message #365169] Sun, 28 December 2008 13:36 Go to previous messageGo to next message
dr3w2 is currently offline  dr3w2
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DeathLink6.0 wrote on Sun, 28 December 2008 14:04

Quote:

Personally i've just started working on the building part of the hud using the existing code in your shaders_hud.cpp file as well as other function calls part of it. I'm not doing it to "gain an advantage" or "cheat" but more so of a just a way to expand/learn more when it comes to c++. I'm doing it from a programming perspective moreso then a game advantage. Ive already written the code and have properly displayed building healths as integer, and will probebly add "health bars" similar ( pretty much attempting to be identical ) to your sample hud.

OH RLY where you you have this from? Maybe I already posted it here? If you havn't already read: I also didn't released the buildingbars because lots of people consider it as cheat.

I want to know why people don't release stuff which is not considered as cheat or which doesn't make sth. vulnerable to manipulations. Your script thing is something COMPLETLY else.

I already know to answer to my question but I want to hear it from the people who do it.

When i say existing code i mean for example, displaying the health value on the hud. When i opened the scripts solution i knew absolutely nothing about its setup, and what files did what and where i could need to place the proper code and methods to call in order to actually do anything. After spending a few hours for the past couple days ive managed to learn off of it. The actual code or algorithm to display building stats onto the hud is not publically released to my knowledge.

As for your question of people not releasing stuff when there is no negative aspect about it, I dont think there is really that many features or "Fixes" people have but have not released.
In terms of server side stuff, many server owners/admins/coders for the server want to keep there stuff private because it adds a sense of individuality and uniqueness.
For example, n00bstories was the first server to have a reserved slot system thanks to SK, however to remain unique and have this feature as a bonus it was kept private.

Can also point out the simple fact, people are selfish Big Ups


---
Just an addon , this is my progress so far: http://www.n00bstories.com/image.fetch.php?id=1111788420
Cropped due to windowed mode. Shitty quality due to shitty quality file save. The red font is actually clear heh.

As you can see, i've used your hud files (thanks again Smile ) and moved/resized them to my liking.

If anyone wants i can post my changed hud.ini file (WITHOUT the building stuff)


***** EDIT

Just to clarify, I am not doing this to gain an advantage or to cheat. Just trying to expand on my lack of c++ skills.


n00bstories Server Administrator

[Updated on: Sun, 28 December 2008 13:41]

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Re: [Release] New HUD [Update2 read first Post] [message #365183 is a reply to message #365176] Sun, 28 December 2008 14:04 Go to previous messageGo to next message
anant is currently offline  anant
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What Do i need to change to fix the fonts so they are the same size?
index.php?t=getfile&id=8952&private=0
  • Attachment: fonts.bmp
    (Size: 367.55KB, Downloaded 447 times)


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Rest in peace spoonplex, We love you.
Re: [Release] New HUD [Update2 read first Post] [message #365187 is a reply to message #365183] Sun, 28 December 2008 14:26 Go to previous messageGo to next message
MGamer is currently offline  MGamer
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anant wrote on Sun, 28 December 2008 15:04

What Do i need to change to fix the fonts so they are the same size?
index.php?t=getfile&id=8952&private=0

i think that you need a bigger monitor ( i have a 15" :\)


rawr.....
Re: [Release] New HUD [Update2 read first Post] [message #365201 is a reply to message #364542] Sun, 28 December 2008 16:39 Go to previous messageGo to previous message
DutchNeon is currently offline  DutchNeon
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Anant, is that your resolution? wow, because that resolution is WAY smaller then the resolution I mentioned to you on IRC and the resolution mentioned by Chuck Norris (1-3 pages ago).

Edit: I have the same thing in sizes though, I think Its just normal for Renegade (Font sizes for different parts of the game).

[Updated on: Sun, 28 December 2008 16:41]

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