Spawning Objects Ingame [message #364949] |
Fri, 26 December 2008 22:24 ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
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General (1 Star) |
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Here's an example of what I want to do:
I make a small building (like a shack or pillbox) in RenX. I export it as a W3D. I set the W3D file as the physical structure of an object. I set up a beacon where, when I deploy it, it would make the small building appear in front of me, solid and unmovable (but destroyable).
In short: a beacon that deploys objects where they are planted (NOT using Cinematics if possible= unless the cinematics are simple to set up, seeing as I have little experience with them).
Anyone know how to go about this?
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
[Updated on: Fri, 26 December 2008 22:25] Report message to a moderator
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