[HUD] New HUD [Update2 read first Post] [message #364542] |
Tue, 23 December 2008 14:05 |
DL60
Messages: 283 Registered: May 2006
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Hi everyone,
Maybe you remember the serverside HUD project of campa and me. It wasn't never really finished and it can't be released only for our RenCom Server (not of technical reasons). I decided to finish it for you all and made nearly finished version but you some points to know:
1. It uses a modified version of the shaders.dll. It contains a handfull of bugfixes and new features (and maybe some new bugs^^). I remember all of them some important ones are mentioned below.
2. I doesn't include the Building-Bars but everys other change we made.
3. I didn't inlcuded any mapoverviews - I'm going to release them seperatly. Maybe you use canadacdn's ones from renhelp.
4.This HUD supports every screen resolution but maybe if you use a too small resolution some boxes will overleap.
This screen-resolution independence was not made by us! It can already be made with a pure 3.4.4. shader.dll
5. A last information to the skilled programmers here: I made the last changes on the shaderhud.cpp code and I'm a programming beginner. I just copied existing code and modified it for my purposes. Maybe you will notice that in some way when you use it or when I give the source to some of you.
*Major Changes/Features:
-HUD shows active mines of your Team
-BulletBar shows the current number of Bullets in your weapon
-fixed some issues with the radar and the mapoverviews
-every number depends now on these fontXxX.tga's except the Weaponsdescription
-Added BulletIcon (like the HealthIcon)
I attached the hud to this post and you can download it at my site at the others-category (if you can't see the entry press F5 reload).
http://deathlink.ut-ccr.de/
Have fun with it.
Edit3: So here is the release compiled version including the source.
Merry Christmas!
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Attachment: d6hudpreview.jpg
(Size: 695.76KB, Downloaded 2586 times)
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Attachment: D6HUD.zip
(Size: 189.82KB, Downloaded 504 times)
[Updated on: Tue, 13 January 2009 12:46] by Moderator Report message to a moderator
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Re: [Release] New HUD with modified shaders.dll [message #364552 is a reply to message #364542] |
Tue, 23 December 2008 14:21 |
raven
Messages: 595 Registered: January 2007 Location: Toronto, Ontario
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Colonel |
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Awesome hud.. one issue. shaders crashes ren on startup. I'm using an old version of shaders now and it works okay, just the credits/time dont show up and the compass is HUGE!
-Jelly Administrator
-Exodus Administrator
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Re: [Release] New HUD with modified shaders.dll [message #364554 is a reply to message #364542] |
Tue, 23 December 2008 14:23 |
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DutchNeon
Messages: 533 Registered: January 2007 Location: The Netherlands
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Colonel |
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Hmm, It seems my computer hates the new shaders.dll, because with the modified shaders.dll, my Renegade crashes instantly after starting Renegade up, but with the basic shaders.dll from Scripts 3.4.4, it doesn't crash.
With the basic shaders.dll, it kinda fucks up the HUD :s
Edit: Seems Raven has the same problem as me
[Updated on: Tue, 23 December 2008 14:24] Report message to a moderator
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Re: [Release] New HUD with modified shaders.dll [message #364559 is a reply to message #364555] |
Tue, 23 December 2008 14:46 |
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Craziac
Messages: 157 Registered: September 2007
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DeathLink6.0 wrote on Tue, 23 December 2008 15:23 | This HUD supports every screen resolution but maybe if you use a too small resolution some boxes will overleap.
This screen-resolution independence was not made by us! It can already be made with a pure 3.4.4. shaders.dll
@To all with crashes: Sry I have no idea. I'm programming nub.
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I have the same issue as Raven and Neon..
If you don't mind, could you PM me the changes you made to the Shaders? I may be able to fix it. I understand if you don't want to do this, I'm a closed-source man myself.
[Updated on: Tue, 23 December 2008 14:46] Report message to a moderator
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Re: [Release] New HUD with modified shaders.dll [message #364564 is a reply to message #364562] |
Tue, 23 December 2008 14:56 |
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Di3HardNL
Messages: 1273 Registered: December 2006 Location: Netherlands
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General (1 Star) |
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Yxs wrote on Tue, 23 December 2008 15:50 |
DutchNeon wrote on Tue, 23 December 2008 15:50 | Short fix (worked for me):
While using the normal shaders.dll, turn 'Shaders enabled' off in the 'BHS.dll options', close the game, replace the modified shaders.dll back in your data map, and see if it works
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Lol, works for me too. Guess I'll just do that. On a side note though, there are several memory leaks in the changes you made.
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Also crashed for me with new shaders..
But it works if you disable shaders so
Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk
Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL
[Updated on: Tue, 23 December 2008 14:59] Report message to a moderator
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Re: [Release] New HUD with modified shaders.dll [message #364565 is a reply to message #364555] |
Tue, 23 December 2008 14:57 |
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MGamer
Messages: 412 Registered: January 2008
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Commander |
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DeathLink6.0 wrote on Tue, 23 December 2008 15:23 | This HUD supports every screen resolution but maybe if you use a too small resolution some boxes will overleap.
This screen-resolution independence was not made by us! It can already be made with a pure 3.4.4. shaders.dll
@To all with crashes: Sry I have no idea. I'm programming nub.
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it does not support resolutions under 1024 x 768
rawr.....
[Updated on: Tue, 23 December 2008 15:14] Report message to a moderator
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Re: [Release] New HUD with modified shaders.dll [message #364570 is a reply to message #364568] |
Tue, 23 December 2008 15:15 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
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General (1 Star) |
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SSnipe wrote on Tue, 23 December 2008 16:12 | If it does not support 1024 x 768 then I cant use it
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*smack*
"This HUD supports every screen resolution but maybe if you use a too small resolution some boxes will overleap."
@DeathLink6.0:
Please comply with the scripts.dll licence and release source code for your changes.
[Updated on: Tue, 23 December 2008 15:15] Report message to a moderator
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Re: [Release] New HUD with modified shaders.dll [message #364571 is a reply to message #364542] |
Tue, 23 December 2008 15:16 |
DL60
Messages: 283 Registered: May 2006
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lol it supports 1024x768.
It doesn't support everything below that because the graphics are too big.
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@DeathLink6.0:
release source code for your changes.
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I planned to release it to the TT team.
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Please comply with the scripts.dll licence
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What does this mean in detail? Sry for question but I really don't know.
[Updated on: Tue, 23 December 2008 15:19] Report message to a moderator
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