| Doors to maps [message #364318] | 
			Sun, 21 December 2008 19:56   | 
		 
		
			
				
				
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						Altzan
						 Messages: 1586 Registered: September 2008  Location: Tennessee
						
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		I have a .gmax file of part of a level I'm making (deathmatch, no buildings). I have a W3D and .gmax of a working door I made. My question is: how do I put those doors in the map? Should I merge the gmax door into the level, or should I manually add each door in leveledit?
		
		
  I cannot imagine how the clockwork of the universe can exist without a clockmaker.  ~Voltaire
		
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			| Re: Doors to maps [message #364323 is a reply to message #364318] | 
			Sun, 21 December 2008 21:19    | 
		 
		
			
				
				
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						Altzan
						 Messages: 1586 Registered: September 2008  Location: Tennessee
						
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		would that second tutorial help to place my doors EXACTLY where they go? it's very precise, a hexagon-shaped door and hexagon-shaped hole in the wall where it goes. 
 
Thanks for the reply, by the way.
		
		
  I cannot imagine how the clockwork of the universe can exist without a clockmaker.  ~Voltaire
		
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			| Re: Doors to maps [message #364326 is a reply to message #364318] | 
			Sun, 21 December 2008 22:35    | 
		 
		
			
				
				
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						Veyrdite
						 Messages: 1471 Registered: August 2006  Location: Australia, Sydney
						
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		Double click on the door instance on your map. Now go to the last tab of its properties, and manually set its position.
		
		
 
 WOL: Veyrdite  Previously: Dthdealer ( a long time ago ) 
 
		
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			| Re: Doors to maps [message #364327 is a reply to message #364326] | 
			Sun, 21 December 2008 23:01   | 
		 
		
			
				
				
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						Altzan
						 Messages: 1586 Registered: September 2008  Location: Tennessee
						
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		| Dthdealer wrote on Sun, 21 December 2008 23:35 |   Double click on the door instance on your map. Now go to the last tab of its properties, and manually set its position.
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In LE? Ok, that makes sense, thanks    
		
		
  I cannot imagine how the clockwork of the universe can exist without a clockmaker.  ~Voltaire
		
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