| Doors to maps [message #364318] | 
			Sun, 21 December 2008 19:56   | 
		 
		
			
				
				
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						Altzan
						 Messages: 1586 Registered: September 2008  Location: Tennessee
						
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					General (1 Star)  | 
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		I have a .gmax file of part of a level I'm making (deathmatch, no buildings). I have a W3D and .gmax of a working door I made. My question is: how do I put those doors in the map? Should I merge the gmax door into the level, or should I manually add each door in leveledit?
		
		
  I cannot imagine how the clockwork of the universe can exist without a clockmaker.  ~Voltaire
		
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