In-game building health meter [message #364274] |
Sun, 21 December 2008 12:48 |
pawky
Messages: 115 Registered: December 2008
Karma: 0
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Hi,
Sorry if this has been discussed before but given the unique nature of Renegade, I think it would be greatly convenient if some sort of building health meter is attached in the main screen.
I have seen concept screenshots from Sir Kane and Scrin before that show GDI and Nod building icon on the main screen so players are aware of the health of their buildings...
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Re: In-game building health meter [message #364276 is a reply to message #364275] |
Sun, 21 December 2008 12:55 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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cmatt42 wrote on Sun, 21 December 2008 13:51 | Hold 'K'.
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Um, yeah... he already KNOWS about that. He wants something to be able to view WITHOUT holding a button.
That said, it's probably not going to happen. Many people view it a a hack or a cheat.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: In-game building health meter [message #364284 is a reply to message #364278] |
Sun, 21 December 2008 13:19 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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Cabal8616 wrote on Sun, 21 December 2008 14:09 | If I recall, someone was working on a HUD that could do that. So it is possible.
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Yeah, I saw it too. The thread I saw it in was also full of people complaining it was a cheat. I'm not sure myself. It wouldn't be a cheat if it was publicly released, in my opinion.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: In-game building health meter [message #364285 is a reply to message #364274] |
Sun, 21 December 2008 13:22 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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It is currently seen as a cheat, because it's an unfair advantage. IMO it'd ruin a part of the game. There's a reason why EVA doesn't immeditaely say "xxx under attack", right after it said "yyy under attack". It's too easy to defend if you can keep an eye on every building.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: In-game building health meter [message #364299 is a reply to message #364285] |
Sun, 21 December 2008 15:57 |
KobraOps
Messages: 202 Registered: January 2007
Karma: 0
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Goztow wrote on Sun, 21 December 2008 14:22 | It is currently seen as a cheat, because it's an unfair advantage. IMO it'd ruin a part of the game. There's a reason why EVA doesn't immeditaely say "xxx under attack", right after it said "yyy under attack". It's too easy to defend if you can keep an eye on every building.
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lol and who decides its a cheat mr.axis?
This belongs in the Mod Section because TT is not going to add things to the game that arent needed, change gameplay too much, and are already in the game(it takes one sec to press K)
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Re: In-game building health meter [message #364308 is a reply to message #364285] |
Sun, 21 December 2008 18:09 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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Goztow wrote on Sun, 21 December 2008 14:22 | It's too easy to defend if you can keep an eye on every building.
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That hit my logic senses head on. You are absolutely correct. How could anyone hit a building if the enemies knew the health of it every waking moment? That one trick of hitting one building and running to a different one would be ineffectual as well.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
[Updated on: Sun, 21 December 2008 18:09] Report message to a moderator
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Re: In-game building health meter [message #364391 is a reply to message #364274] |
Mon, 22 December 2008 13:57 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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I don't want this feature to be standard.
Especially when only a few people use it. These features would change the gameplay of renegade + everyone can see which building is under attack it makes it useless to fire a 'fake' shot on another building.
Although a proximity mine counter is usefull I dont want to see that on a hud. The fun of renegade is that sometimes you dont know what is comming. (For instance a left over techie that tries to bomb a building, and now you can see there are mines dissapearing on your counter)
At the moment it is an unfair advantage. I like the hud idea as it is in renegade not too much gibberish blocking your screen or giving you too much information that takes away the fun of sneakattacks.
I don't want to see features like this as standard. Preferb I dont want to see them at all.
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Re: In-game building health meter [message #364410 is a reply to message #364402] |
Mon, 22 December 2008 16:06 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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Caveman wrote on Mon, 22 December 2008 15:41 | Doesnt matter if its 10% or 100% it would still fuck up the game too much.. You wouldn't beable to use an engi to place C4 on a building while waiting for your team mate to throw his spare c4 on as well because the enemy would know about it.
As I said, its a cheat.
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It's not a cheat...It's already available by pressing "K"...
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Re: In-game building health meter [message #364415 is a reply to message #364412] |
Mon, 22 December 2008 16:15 |
KobraOps
Messages: 202 Registered: January 2007
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Caveman wrote on Mon, 22 December 2008 23:09 | Aye however to always have it present on screen without any interaction from the player is different.. How many players do you know that actually stop... press K, look for the builing and then carry on? 1 in 10? Its the same as having a mine counter always present. Might as well have a vehicle counter since its available if you press J.
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Not really ppl can be out of the vehicle when u press J, so your attempt to exaggerate to make a point has failed.
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