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Re: METRIOD PRIME! [message #363939 is a reply to message #362900] Fri, 19 December 2008 03:57 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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might be because the model is such high amount of poly., then renegade can crash.


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Re: METRIOD PRIME! [message #363954 is a reply to message #363939] Fri, 19 December 2008 10:12 Go to previous messageGo to next message
LR01 is currently offline  LR01
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little of topic maybe, but I think it would be cool to see some metriod style levels, with samus of course, now you have her.
Just a small with a puzzle would be cool. (just a thought)


Moding can be real Fun...
Re: METRIOD PRIME! [message #363956 is a reply to message #362900] Fri, 19 December 2008 10:50 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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I'm tempted to model some Metroid style blocks (like from Super Metroid) and make levels out of that =]

How difficult would it be to make elevators or doors? Metroid-style doors and elevators would be freaking SWEET in my opinion!

http://www.videogamecritic.net/images/snes/super_metroid.jpg


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: METRIOD PRIME! [message #363984 is a reply to message #363956] Fri, 19 December 2008 12:41 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Altzan wrote on Fri, 19 December 2008 18:50

I'm tempted to model some Metroid style blocks (like from Super Metroid) and make levels out of that =]

How difficult would it be to make elevators or doors? Metroid-style doors and elevators would be freaking SWEET in my opinion!

http://www.videogamecritic.net/images/snes/super_metroid.jpg


Yea, I would love some new metriod levels to play in Renegade Big Grin Big Grin Thumbs Up Big Ups Rocked Over


Moding can be real Fun...
Re: METRIOD PRIME! [message #364036 is a reply to message #363984] Fri, 19 December 2008 16:15 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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LR01 wrote on Fri, 19 December 2008 13:41

Yea, I would love some new metriod levels to play in Renegade Big Grin Big Grin Thumbs Up Big Ups Rocked Over


I might experiment for the fun of it. Anything resulting from it will look like crap but who knows? Razz

Altzan wrote on Fri, 19 December 2008 18:50

How difficult would it be to make elevators or doors? Metroid-style doors and elevators would be freaking SWEET in my opinion!


Anyone? If it isn't too hard I might try, not sure how to animate doors though.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire

[Updated on: Fri, 19 December 2008 16:16]

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Re: METRIOD PRIME! [message #364111 is a reply to message #364036] Sat, 20 December 2008 09:55 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Altzan wrote on Sat, 20 December 2008 00:15

LR01 wrote on Fri, 19 December 2008 13:41

Yea, I would love some new metriod levels to play in Renegade Big Grin Big Grin Thumbs Up Big Ups Rocked Over


I might experiment for the fun of it. Anything resulting from it will look like crap but who knows? Razz

Altzan wrote on Fri, 19 December 2008 18:50

How difficult would it be to make elevators or doors? Metroid-style doors and elevators would be freaking SWEET in my opinion!


Anyone? If it isn't too hard I might try, not sure how to animate doors though.


doors that only open when you shoot them? would be cool, but I think that that would require scripting


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Re: METRIOD PRIME! [message #364120 is a reply to message #364036] Sat, 20 December 2008 10:56 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Altzan wrote on Sat, 20 December 2008 00:15

LR01 wrote on Fri, 19 December 2008 13:41

Yea, I would love some new metriod levels to play in Renegade Big Grin Big Grin Thumbs Up Big Ups Rocked Over


I might experiment for the fun of it. Anything resulting from it will look like crap but who knows? Razz

Altzan wrote on Fri, 19 December 2008 18:50

How difficult would it be to make elevators or doors? Metroid-style doors and elevators would be freaking SWEET in my opinion!


Anyone? If it isn't too hard I might try, not sure how to animate doors though.


Well doors and elevators are not hard. Infact they are pretty easy. There are two tutorials for them on renhelp. Basically for a standard door you will only animate the beginning frame and the end frame. (Dont use 100 frames for a door!! Lauebi uses like 100 frames for a door which is wastage and the door will move very slow)

If you need help just call. I have a near perfect working vehicle elevator. So some standard doors and elevators wont hurt Razz
Re: METRIOD PRIME! [message #364132 is a reply to message #362900] Sat, 20 December 2008 11:25 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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yes don't use 100 use like 30 Very Happy
Re: METRIOD PRIME! [message #364184 is a reply to message #362900] Sat, 20 December 2008 16:56 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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yes, reaver is right! it is quite easy to create doors.b 30 frames is good enough indeed, and now i got to chill out. otherwise i will puke again Razz

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Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
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Re: METRIOD PRIME! [message #364191 is a reply to message #362900] Sat, 20 December 2008 19:24 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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LOL I did make it 100 before reading this and thinking 'this is ridiculously slow'. It's also too big, lol.

I made a quicky door (same one I mentioned above, still slow, I'll fix) that I will improve soon. I'm not sure I could make a metroid style level but I did the door becasue the idea was cool Razz

Like I said I will improve it.

Shooting it would be cool but I stuck with a regular door.

http://www.xfire.com/video/54a11/


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: METRIOD PRIME! [message #364243 is a reply to message #364191] Sun, 21 December 2008 05:31 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Going good, I would really like to play a map as Samus, like metriod prime, Rocked Over .

Moding can be real Fun...
Re: METRIOD PRIME! [message #364293 is a reply to message #363211] Sun, 21 December 2008 15:28 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Added to Game-Maps.NET In Love

http://ren.game-maps.net/index.php?action=file&id=1292
Re: METRIOD PRIME! [message #364307 is a reply to message #364293] Sun, 21 December 2008 18:07 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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IronWarrior wrote on Sun, 21 December 2008 16:28

Added to Game-Maps.NET In Love

http://ren.game-maps.net/index.php?action=file&id=1292


Nice In Love


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: METRIOD PRIME! [message #364370 is a reply to message #362900] Mon, 22 December 2008 09:08 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Why dodnt you play Canadacdn´s Metroid map lol
Re: METRIOD PRIME! [message #364374 is a reply to message #364370] Mon, 22 December 2008 09:41 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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madrackz wrote on Mon, 22 December 2008 10:08

Why dodnt you play Canadacdn´s Metroid map lol


Cuz I didn't know one existed Tell Me


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: METRIOD PRIME! [message #364375 is a reply to message #364374] Mon, 22 December 2008 09:45 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Altzan wrote on Mon, 22 December 2008 17:41

madrackz wrote on Mon, 22 December 2008 10:08

Why dodnt you play Canadacdn´s Metroid map lol


Cuz I didn't know one existed Tell Me


where is it?


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Re: METRIOD PRIME! [message #364385 is a reply to message #362900] Mon, 22 December 2008 12:52 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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http://postdownload.filefront.com/5215113//80fae4194b1e632f988776ce2dd35826d5d98 205b032790c92e58fb3ba60e8563be7cd557022d758
Re: METRIOD PRIME! [message #364431 is a reply to message #362900] Mon, 22 December 2008 20:20 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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Wow, that's pretty good!... though the connection to Metroid eludes me... I guess because you used MC for Samus and Elites for Pirates. I wish I knew how to do some of that stuff. Thumbs Up

I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: METRIOD PRIME! [message #364432 is a reply to message #364431] Mon, 22 December 2008 20:57 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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Altzan wrote on Mon, 22 December 2008 21:20

Wow, that's pretty good!... though the connection to Metroid eludes me... I guess because you used MC for Samus and Elites for Pirates. I wish I knew how to do some of that stuff. Thumbs Up


Actually, that map pretty much has nothing to do with Metroid. It was a really early test I made. Glad you enjoyed it though.
Re: METRIOD PRIME! [message #364455 is a reply to message #362900] Tue, 23 December 2008 03:54 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Yeah very cool map, i never won the map the snipers are damn good Sad im gonna try to win the map today with my brother Very Happy
Re: METRIOD PRIME! [message #364472 is a reply to message #364455] Tue, 23 December 2008 09:50 Go to previous messageGo to next message
LR01 is currently offline  LR01
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wow, that is cool

really early test? did you made any more then?


Moding can be real Fun...

[Updated on: Tue, 23 December 2008 09:51]

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Re: METRIOD PRIME! [message #364563 is a reply to message #362900] Tue, 23 December 2008 14:51 Go to previous messageGo to next message
samous is currently offline  samous
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about the metriod map:

index.php?t=getfile&id=8885&private=0

won't let me play it, ny ideas on what when rong. Does this on both LAN and WOL.

=samous

EDIT: here is the error message BTW:

index.php?t=getfile&id=8886&private=0

plz help.


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[Updated on: Tue, 23 December 2008 14:55]

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Re: METRIOD PRIME! [message #364588 is a reply to message #362900] Tue, 23 December 2008 15:43 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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All mine did was a message saying "cannot something-or-other CreateObjectRightHook" or something strange like that, yet it worked.

Also I'm experimenting with Renegade weapons, making beam-type stuff for it. After that, the level itself will be boring but the characters might be fun enough for a LAN match. Listen


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: METRIOD PRIME! [message #364593 is a reply to message #362900] Tue, 23 December 2008 16:30 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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I used a hacked version to win the map Razz
Re: METRIOD PRIME! [message #364628 is a reply to message #364588] Tue, 23 December 2008 22:02 Go to previous messageGo to previous message
samous is currently offline  samous
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Altzan wrote on Tue, 23 December 2008 14:43

All mine did was a message saying "cannot something-or-other CreateObjectRightHook" or something strange like that, yet it worked.

Also I'm experimenting with Renegade weapons, making beam-type stuff for it. After that, the level itself will be boring but the characters might be fun enough for a LAN match. Listen


TIP: have the weapons fire like normal amo (more like the tib autorifle), and edit the fire effect to a sphere. Something like that could be helpfull to making metriod guns.


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