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C&C Seaside Canyon Released [message #35033] Wed, 30 July 2003 14:32 Go to next message
NeoSaber is currently offline  NeoSaber
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You can get it over at CnC Source.

http://www.cnc-source.com/files/pafiledb.php?action=file&id=262

The map uses the exploding building models I've made, as well as a bunch of alternate character and vehicle models I've put together.


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Seaside Canyon Released [message #35057] Wed, 30 July 2003 18:04 Go to previous messageGo to next message
Wild1 is currently offline  Wild1
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Nice. I like the exploding buildings.

WOL: wild10ne
PADI Open Water Diver
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C&C Seaside Canyon Released [message #35077] Wed, 30 July 2003 21:50 Go to previous messageGo to next message
gendres is currently offline  gendres
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Colonel

very nice map Very Happy

viva Mexico cabrones
~g
C&C Seaside Canyon Released [message #35113] Thu, 31 July 2003 03:04 Go to previous messageGo to next message
Xtrm2Matt is currently offline  Xtrm2Matt
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I played it last night, very nice indeed Smile

Nice texturing, nice explosion on the buildings, nice skins, although you should have gave all vehicles skins Razz


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C&C Seaside Canyon Released [message #35195] Thu, 31 July 2003 10:22 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
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Xtrm2Matt

I played it last night, very nice indeed Smile

Nice texturing, nice explosion on the buildings, nice skins, although you should have gave all vehicles skins Razz


I wanted to reskin all the characters and vehicles, but I didn't have the time. I wanted to release that map instead of waiting another month to add a few more characters/vehicles. If Gmax hadn't been acting up yesterday, I might have been able to get the artillery and buggy reskinned. Alas, it wasn't meant to be.


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Seaside Canyon Released [message #35204] Thu, 31 July 2003 10:43 Go to previous messageGo to next message
Xtrm2Matt is currently offline  Xtrm2Matt
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Doesn't matter, still a good map Smile

http://www.OpticalGaming.com/matt/signature.jpg
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C&C Seaside Canyon Released [message #35600] Sat, 02 August 2003 08:38 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
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Just for the heck of it.... BUMP

NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Seaside Canyon Released [message #35607] Sat, 02 August 2003 09:51 Go to previous messageGo to next message
Xtrm2Matt is currently offline  Xtrm2Matt
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I'm suprised that ACK hasn't gave his 10cents worth and commented on your map, or more like negatively commented (like on mostly everyone elses' Map they have made.. except his of course)..

Then again, it's a great map, i love it, there's nothing Negative about it Very Happy


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C&C Seaside Canyon Released [message #35670] Sat, 02 August 2003 14:49 Go to previous messageGo to next message
bigejoe14 is currently offline  bigejoe14
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Not meant to be negative, but the map reminds me of C&C Under a little bit. Just without the caves and tunels. Razz

WHATEVER, FAGGOT
C&C Seaside Canyon Released [message #36036] Sun, 03 August 2003 21:02 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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Just have to say -- excellent work on this map. I haven't played it in a real game yet, but we've all played enough fan maps to know what makes a good map and this one has what it takes. Smile

I'm the bawss.
C&C Seaside Canyon Released [message #36067] Sun, 03 August 2003 22:39 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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Colonel
I played it acouple days ago, very nice indeed. I love the refinery animation, tis fun to sit in the smoke, pop out and snipe someone, then disapear in the smoke again. Good job.

-The ONLY Renegade fan to pee off a school.
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C&C Seaside Canyon Released [message #36111] Mon, 04 August 2003 04:11 Go to previous messageGo to next message
DaveGMM is currently offline  DaveGMM
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Nice map Neo. I love the buildings, although there is a slight problem in two areas.

1) Don't be under a building when it collapses. You might get stuck.

2) There is a way to avoid the minefield Smile

Otherwise, I love it. I hope to see a aserver with it in the rotation.
C&C Seaside Canyon Released [message #36276] Mon, 04 August 2003 15:32 Go to previous messageGo to next message
npsmith82 is currently offline  npsmith82
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Colonel
I'm amazed with your progress on the building destructions!

This is exactly the kinda feature that needs to be present in every fan-made map from now onwards (or at very least, just yours).

Excellent work, thanks again.
Keep 'em comin'

~ Nick


WOL: npsmith82

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C&C Seaside Canyon Released [message #36292] Mon, 04 August 2003 16:50 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
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npsmith82

This is exactly the kinda feature that needs to be present in every fan-made map from now onwards (or at very least, just yours).


I'll be using them wherever I can, as well as making improvements on them from time to time. I plan to release the models so other map makers can use them too, but I still have to write the instructions. That'll take a little while to do, I'm rather slow at typing. Very Happy


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Seaside Canyon Released [message #36392] Mon, 04 August 2003 22:54 Go to previous messageGo to next message
Vindicare Assassin is currently offline  Vindicare Assassin
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great work, i love the way the building look afterwards.... and i really like the new skins, my fav new one is the blue SBH.... it looks.... sweet..... Very Happy
C&C Seaside Canyon Released [message #36400] Mon, 04 August 2003 23:36 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
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This is one of the most amazing maps I've seen yet, very innovative with the skins and building destruction animations! Excellent work NeoSaber, I hope that we will continue to see quality work from you.

C&C Seaside Canyon Released [message #36508] Tue, 05 August 2003 09:14 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
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Uh oh, now I have a high standard to live up to, I'm doomed! Laughing

NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Seaside Canyon Released [message #36540] Tue, 05 August 2003 11:31 Go to previous messageGo to next message
KIRBY098 is currently offline  KIRBY098
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Welcome to ACK's world.

Now all we need are some ungrateful children who use the map all the time, to flame it unmercilessly. Then your journey to ACK-dom will be complete.

Oh, and you need to be a little more abrasive with people too.

Laughing


Deleted
C&C Seaside Canyon Released [message #36559] Tue, 05 August 2003 12:56 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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npsmith82

I'm amazed with your progress on the building destructions!

This is exactly the kinda feature that needs to be present in every fan-made map from now onwards (or at very least, just yours).

Excellent work, thanks again.
Keep 'em comin'

~ Nick


They should be his trademark and only for his levels. Much like my trademark is additional structures and unit variations.
C&C Seaside Canyon Released [message #36571] Tue, 05 August 2003 14:04 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Just one question, couldn't you combint the destruction animations into the one mix? I know it would make it bigger but that wouldn't matter as you would only need the one mix instead of the 3? I don't know the exact way you have the animations setup so I can't say why you used the 3 mixes.

_General Havoc


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C&C Seaside Canyon Released [message #36622] Tue, 05 August 2003 17:30 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
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It could be one .mix file. I set up three .mix files so I can easily update the exploding buildings or alternate models. If I pack them into every map, but in later versions I make minor changes, I will have to rename the files every time. If I don't rename the files then the new map could load the outdated files from an older map.

This way I can make minor changes (like add a few more emitters to the explosions), make an updated version of the ExpBldg_Data.mix, and any map that uses the exploding buildings is now updated without having to have a new version.

I decided to do the same thing with the alternate models because there are still a few bugs in the models I wanted to eventually correct (a few improperly binded vertices, a few character models don't have LOD, etc). I figured it would be easier for now to update a single file instead of any map that uses them.


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Seaside Canyon Released [message #36647] Tue, 05 August 2003 19:20 Go to previous messageGo to next message
Apache is currently offline  Apache
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Neo! These animations are incredible! Both me and my brother were stunned at them, esspecially the AGT! It adds a whole ton to the game to actually see the base destroyed, and in smoking ruins as you wreak havoc!

- Russell
C&C Seaside Canyon Released [message #36682] Tue, 05 August 2003 20:16 Go to previous messageGo to next message
Archcasp is currently offline  Archcasp
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I was in a stank tank blowing the GDI ref up, and i was infront of it, the tall arm thing fail and trapped my stank in place. Was very funny. I was like "help im stuck" I was trying to move it and was killed sitting there, I got out and ran from it. I did get some ss of my jumping the arm and going over the ref with my recon bike, ill post if u wanted?

Josh Martin aka Casper or Arch.
Staff Sgt. Martin
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C&C Seaside Canyon Released [message #36686] Tue, 05 August 2003 20:23 Go to previous messageGo to next message
warranto is currently offline  warranto
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Ya, getting stuck when a building blows is annoying. Realistic and should not be changed, but annoying nontheless.
C&C Seaside Canyon Released [message #36741] Wed, 06 August 2003 04:42 Go to previous messageGo to previous message
HTMoose is currently offline  HTMoose
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Smile Leave it the way it is, this is one great map...good job neo
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