|
|
|
|
|
|
|
|
|
|
|
|
C&C Seaside Canyon Released [message #36276] |
Mon, 04 August 2003 15:32 |
|
npsmith82
Messages: 525 Registered: February 2003 Location: England, UK
Karma: 0
|
Colonel |
|
|
I'm amazed with your progress on the building destructions!
This is exactly the kinda feature that needs to be present in every fan-made map from now onwards (or at very least, just yours).
Excellent work, thanks again.
Keep 'em comin'
~ Nick
WOL: npsmith82
For RenAutoComplete, RenSkirmish, RenBuddyList and RenWOLstatus please visit (IE) TheCodeSmith.com
|
|
|
|
|
|
|
C&C Seaside Canyon Released [message #36540] |
Tue, 05 August 2003 11:31 |
KIRBY098
Messages: 1546 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
Welcome to ACK's world.
Now all we need are some ungrateful children who use the map all the time, to flame it unmercilessly. Then your journey to ACK-dom will be complete.
Oh, and you need to be a little more abrasive with people too.
Deleted
|
|
|
|
C&C Seaside Canyon Released [message #36571] |
Tue, 05 August 2003 14:04 |
|
General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
|
General (1 Star) |
|
|
Just one question, couldn't you combint the destruction animations into the one mix? I know it would make it bigger but that wouldn't matter as you would only need the one mix instead of the 3? I don't know the exact way you have the animations setup so I can't say why you used the 3 mixes.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
|
|
|
C&C Seaside Canyon Released [message #36622] |
Tue, 05 August 2003 17:30 |
|
NeoSaber
Messages: 336 Registered: February 2003
Karma: 0
|
Recruit |
|
|
It could be one .mix file. I set up three .mix files so I can easily update the exploding buildings or alternate models. If I pack them into every map, but in later versions I make minor changes, I will have to rename the files every time. If I don't rename the files then the new map could load the outdated files from an older map.
This way I can make minor changes (like add a few more emitters to the explosions), make an updated version of the ExpBldg_Data.mix, and any map that uses the exploding buildings is now updated without having to have a new version.
I decided to do the same thing with the alternate models because there are still a few bugs in the models I wanted to eventually correct (a few improperly binded vertices, a few character models don't have LOD, etc). I figured it would be easier for now to update a single file instead of any map that uses them.
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
|
|
|
C&C Seaside Canyon Released [message #36647] |
Tue, 05 August 2003 19:20 |
Apache
Messages: 185 Registered: February 2003 Location: Fort McMurray, AB, Ca
Karma: 0
|
Recruit |
|
|
Neo! These animations are incredible! Both me and my brother were stunned at them, esspecially the AGT! It adds a whole ton to the game to actually see the base destroyed, and in smoking ruins as you wreak havoc!
- Russell
|
|
|
|
|
|