| cAmpa wrote on Sat, 13 December 2008 14:24 | 
 | Quote: |   Like the weapon i'm currently holding. 
i think thats the problem lol
  |  
  
 
?? state is nothing in your code = undeclared identifier 
 
And wtf is a "aa command"?
  | 
A commands like !help !buy !kick ect...
and i got the state thing from the this code 
	if (state == WeaponClass::WS_RELOADING){
		barx = (float)draw.Draw_Single_Line(D3DCOLOR_XRGB(255,255,0), 0, 0, L"Charging... ");
		barx *= draw.GetScalar();
		DrawChargeBar(barx, 0.003f, 0.02f, 0.004f, 1.0f-(1.0f/reloadtime*statetime), D3DCOLOR_XRGB(255,255,0), D3DCOLOR_XRGB(255,255,0), D3DCOLOR_XRGB(0,0,0));
	} else if (maxammo == 0 && _ammo == 0)
		draw.Draw_Single_Line(D3DCOLOR_XRGB(255,0,0), 0, 0, L"Battery depleted.");
	else
		draw.Draw_Single_Line(D3DCOLOR_XRGB(0,255,0), 0, 0, L"Charged.");
		
	if (g_pPICBatch->Serialize())
		g_pPICBatch->Render();