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Re: Sciencepark 3 [message #362406 is a reply to message #362004] |
Wed, 10 December 2008 09:32 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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So you are trying to add a new level tile and use it server-side?
I dont think your objects are allowing the usage of a new level. You can not use this door server-side the way you are doing it.
And seeing what you are doing you arent going the server-side road. So just make it into a mix or pkg.
What you have to do is this.
1. Make the door
2. Add the door
3. Export your map as a .pkg or mix (I would use a mix for the end product just use a pkg for testing purposes)
Export your pkg or mix to your data folder. You can play them as 1 player langame. (For pkg select modpackage it is above the mapcycle list)
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Re: Sciencepark 3 [message #362687 is a reply to message #362497] |
Thu, 11 December 2008 13:48 |
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RedOne
Messages: 60 Registered: August 2006 Location: Netherlands
Karma: 0
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Reaver11 wrote on Wed, 10 December 2008 17:51 | Can you try exporting it to a pkg and put it into your renegade data folder and play it as a one person langame?
If that doesnt work can I have a look at your door? (in gmax)
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If a start an lan game then renegade crashes Where can I send the door??
Thx in advance
GRTz Rene
Update: With my map I want the doors to use when I start a langame my renegade crashes when hes is loading. To be sure, I made a testmap. with the standard objects.ddb. Without the door its no problem. With the door it also crashes on loading langame. Crash whebn loading is about 50%
No i am going to delete de door in the map. But dont delete in presets. Is it that when he runs now without problems that the prblem is not in de presets??
The map I want to use the door: I did replace the object.ddb with the objects.aow from ssaow1.5.1. Offcourse I renamed it first to .ddb . On the testamp Iused the standard ddb file.
[Updated on: Thu, 11 December 2008 14:22] Report message to a moderator
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Re: Sciencepark 3 [message #362734 is a reply to message #362004] |
Thu, 11 December 2008 18:42 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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Could you send me the door in a pm as attachement. (the gmax file)
Then I could add it and check what is wrong and send you a fixed version.
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Re: Sciencepark 3 [message #362883 is a reply to message #362734] |
Fri, 12 December 2008 16:24 |
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RedOne
Messages: 60 Registered: August 2006 Location: Netherlands
Karma: 0
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Reaver11 wrote on Thu, 11 December 2008 19:42 | Could you send me the door in a pm as attachement. (the gmax file)
Then I could add it and check what is wrong and send you a fixed version.
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I will I hope you find it.
Thx
GrTz Rene
Update:
What i did today. I replaced a excistingdoor in LE with my door and that does the job. I am now busy on to import de w3d file of the excissting door to see what i had different.
[Updated on: Sat, 13 December 2008 04:38] Report message to a moderator
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