Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » New Tutorial! (Editing Building Exterriors for Multiplayer Internet)
New Tutorial! [message #362664] Thu, 11 December 2008 12:22 Go to next message
Di3HardNL is currently offline  Di3HardNL
Messages: 1273
Registered: December 2006
Location: Netherlands
Karma: 0
General (1 Star)
I made a tutorial for all the people that want to modify exterriors from buildings for renegade and want to use it online

check it out and good luck. Pm me if you can't figure something out! ->

http://renhelp.net/index.php?mod=Tutorials&action=view&id=145


http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL
Re: New Tutorial! [message #362667 is a reply to message #362664] Thu, 11 December 2008 12:56 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
Messages: 742
Registered: August 2008
Location: US
Karma: 0
Colonel
so finaly, i save the map as C&C_Complex.mix and can use it online?
and so if i add stuff there, like a box, then make it so i cant get thought it, and ingame in multiplayer, people would get thourgh it but not me right?
awesome tutorial.
Re: New Tutorial! [message #362675 is a reply to message #362667] Thu, 11 December 2008 13:35 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
Messages: 1273
Registered: December 2006
Location: Netherlands
Karma: 0
General (1 Star)
Well at first it looks like your blocked, but because you don't host the server you will get through. It will look like you are lagging through it.

So i should prevent that stuff, can be annoying Razz I would only add stuff which you can't drive against or walk against.

I hope you can du some usefull with the tutorial Smile


http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL
Re: New Tutorial! [message #362676 is a reply to message #362664] Thu, 11 December 2008 13:37 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
funny, just 20 minutes before ur post i opened complex in gmax for some reason Very Happy
Re: New Tutorial! [message #362677 is a reply to message #362675] Thu, 11 December 2008 13:37 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
Messages: 742
Registered: August 2008
Location: US
Karma: 0
Colonel
ideas are the problem. lol
cant think of anything, and plus, how would i add textures? retexture them? if yes then how i find out that textures they use...
Re: New Tutorial! [message #362683 is a reply to message #362664] Thu, 11 December 2008 13:42 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
open the map in w3d viewer (c&c_Complex.w3d & c&c_Complex_emis.w3d (for tib crystals and some stuff))
Re: New Tutorial! [message #362685 is a reply to message #362664] Thu, 11 December 2008 13:46 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
Messages: 1273
Registered: December 2006
Location: Netherlands
Karma: 0
General (1 Star)
If you want to see what textures a specific building uses. Extract all enc_....w3d files

That are all the buildings seperated. Just open one of those and you can see which textures they use.

You have to re-apply the textures in RenX indeed.

I know this is very time consuming, but i found a new way where you can make it faster Smile When all renhelp tutorials are transfered i make a new one with the faster method.


http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL
Re: New Tutorial! [message #362690 is a reply to message #362685] Thu, 11 December 2008 13:48 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
Messages: 742
Registered: August 2008
Location: US
Karma: 0
Colonel
Nice, and will animations work?
Re: New Tutorial! [message #362691 is a reply to message #362664] Thu, 11 December 2008 13:50 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
i don't think so Sarcasm
Re: New Tutorial! [message #362692 is a reply to message #362664] Thu, 11 December 2008 13:55 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
Messages: 1273
Registered: December 2006
Location: Netherlands
Karma: 0
General (1 Star)
Animations should work yes.
But do you mean animations within the new building you made, or do you want to add objects to the map?

because if you make 'temp' tiles then they will work online.


http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL
Re: New Tutorial! [message #362693 is a reply to message #362692] Thu, 11 December 2008 14:03 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
Messages: 742
Registered: August 2008
Location: US
Karma: 0
Colonel
nvm about the anim, and plus, i get the interior models from always dat and then mod them and put them in my data folder right?
Re: New Tutorial! [message #362695 is a reply to message #362664] Thu, 11 December 2008 14:04 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
Good job with the tut Di3HardNL im to lazy to post tuts i should start making some.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: New Tutorial! [message #362822 is a reply to message #362695] Fri, 12 December 2008 07:09 Go to previous messageGo to next message
LR01 is currently offline  LR01
Messages: 842
Registered: April 2006
Location: The Netherlands
Karma: 0
Colonel
yea, tut is nice but lol, at one screen, what kind of files do you look at ^^?

Moding can be real Fun...
Re: New Tutorial! [message #362827 is a reply to message #362664] Fri, 12 December 2008 08:38 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
Messages: 1273
Registered: December 2006
Location: Netherlands
Karma: 0
General (1 Star)
lol i notice now to Razz Hoer - Notepad

I'll be honest now, i copied my tutorial what i wrote into that notepad, and that word was the first that came up when i wanted to save it Big Grin


http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL
Re: New Tutorial! [message #362857 is a reply to message #362827] Fri, 12 December 2008 13:33 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
Messages: 742
Registered: August 2008
Location: US
Karma: 0
Colonel
i found a way to make them already materialed when u want to edit them.


so basicly, u import the map and u only leave the building u want to edit, dont move it tho.

now, open up another renx or 3ds max and open the file that contains the buildings for mapping already, and only leave the building u chose.
now, move the pivot of those both models at the same place(both should be grouped to their pieces) and then put the model from 3ds max(2) to the place where it is in 3ds max(1) using xyz and stuff and same to the rotation. then edit the model from 3ds max(2)(ungroup them first) and then export and use the stuff that diehardnl put at the tutorial on LE section, hope this helps!
Re: New Tutorial! [message #362865 is a reply to message #362664] Fri, 12 December 2008 14:47 Go to previous message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
Karma: 0
General (1 Star)
I just now noticed that bottle C4 in your screenshot in the tutorial. Big Grin

Very nicely written, maybe someone can make some cool edits with this.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Previous Topic: Old Ren Interface
Next Topic: Sciencepark 3
Goto Forum:
  


Current Time: Tue Nov 12 16:26:19 MST 2024

Total time taken to generate the page: 0.01031 seconds